refactor: 调整卡牌等级逻辑,新增基础池等级字段
1. 新增base_pool_lv字段存储英雄初始池等级 2. 替换多处直接使用pool_lv的逻辑,优先使用base_pool_lv 3. 移除预制体中废弃的pool_lv_node节点
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@@ -111,6 +111,7 @@ export class Hero extends ecs.Entity {
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model.hero_name = hero.name;
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model.lv = hero_lv;
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model.pool_lv = pool_lv;
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model.base_pool_lv = hero.pool_lv ?? 1;
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model.type = hero.type;
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model.fac = FacSet.HERO;
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model.dis = hero.dis ?? 720;
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@@ -20,6 +20,7 @@ export class HeroAttrsComp extends ecs.Comp {
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hero_name: string = "hero";
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lv: number = 1;
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pool_lv: number = 1;
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base_pool_lv: number = 1;
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type: number = 0; // 0近战 1远程 2辅助
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fac: number = 0; // 0:hero 1:monster
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// ==================== 基础属性(有初始值) ====================
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