refactor: 调整卡牌等级逻辑,新增基础池等级字段
1. 新增base_pool_lv字段存储英雄初始池等级 2. 替换多处直接使用pool_lv的逻辑,优先使用base_pool_lv 3. 移除预制体中废弃的pool_lv_node节点
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@@ -53,6 +53,7 @@ export interface CardConfig {
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pool_lv: CardLV
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hero_lv?: number
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card_lv?:number
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base_pool_lv?: number
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// 技能卡扩展属性
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name?: string // 卡牌名称
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@@ -116,7 +117,8 @@ HeroList.forEach(uuid => {
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weight: baseWeight,
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pool_lv: pLv as CardLV,
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kind: CKind.Hero,
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hero_lv: targetHeroLv
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hero_lv: targetHeroLv,
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base_pool_lv: basePoolLv
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});
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}
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});
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