diff --git a/assets/script/game/hero/MoveComp.ts b/assets/script/game/hero/MoveComp.ts index 4a87d98e..f210bf21 100644 --- a/assets/script/game/hero/MoveComp.ts +++ b/assets/script/game/hero/MoveComp.ts @@ -49,8 +49,8 @@ interface MoveFacConfig { export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate { /** 近战判定射程(来自 heroSet) */ private readonly meleeAttackRange = HeroDisVal[HType.Melee]; - private readonly heroFrontAnchorX = -30; - private readonly monFrontAnchorX = 30; + private readonly heroFrontAnchorX = -50; + private readonly monFrontAnchorX = 50; /** 常规同阵营横向最小间距 */ private readonly allySpacingX = 60; /** 纵向判定为同排的最大 Y 差 */ diff --git a/assets/script/game/map/MissionMonComp.ts b/assets/script/game/map/MissionMonComp.ts index 99d8efb6..de124493 100644 --- a/assets/script/game/map/MissionMonComp.ts +++ b/assets/script/game/map/MissionMonComp.ts @@ -57,7 +57,7 @@ export class MissionMonCompComp extends CCComp { /** Boss 的渲染优先级偏移(确保 Boss 始终渲染在最前) */ private static readonly BOSS_RENDER_PRIORITY = 1000000; /** 第一个槽位的 X 坐标起点 */ - private static readonly MON_SLOT_START_X = 30; + private static readonly MON_SLOT_START_X = 50; /** 槽位间的 X 间距 */ private static readonly MON_SLOT_X_INTERVAL = 60; /** 怪物出生掉落高度 */