From 9da3e2d9fd9dd6e485614427cb8a8f267ea7953c Mon Sep 17 00:00:00 2001 From: pan Date: Thu, 13 Aug 2026 11:17:29 +0800 Subject: [PATCH] fix(map): adjust global monster power multiplier to 1 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 更新全局怪物强度系数配置,将原本的2/3调整为1,让怪物强度和英雄能力持平 --- assets/script/game/map/RogueConfig.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/script/game/map/RogueConfig.ts b/assets/script/game/map/RogueConfig.ts index 908e4a86..2a16f78a 100644 --- a/assets/script/game/map/RogueConfig.ts +++ b/assets/script/game/map/RogueConfig.ts @@ -42,8 +42,8 @@ export const MINION_COUNT = 4; export const BOSS_TYPE_RATIO = 1.2; /** 最终 Boss 战 HP 乘区(原 wave 20 配置) */ export const FINAL_HP_MUL = 1.8; -/** 全局怪物强度系数(2/3 = 强度削弱三分之一,同时作用于 hp 缩放与 ap 挂钩公式) */ -export const MON_POWER_MUL = 2 / 3; +/** 全局怪物强度系数(1 = 怪物强度与英雄能力持平,同时作用于 hp 缩放与 ap 挂钩公式) */ +export const MON_POWER_MUL = 1; /** 怪物 ap 最终递进系数(原 wave 20 满档 3.0) */ export const AP_GROWTH_FINAL = 3.0; /** 怪物 ap 相对玩家平均攻击的基础系数(<1 保证单怪不至于一击致命,由 Boss/精英类型再上浮) */