上阵英雄选择 完成
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@@ -32,6 +32,7 @@ export class HeroSet extends ecs.Entity {
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if(smc.heros[uuid].slv>=4) {slv.getChildByName("s4").active=true} else {slv.getChildByName("s4").active=false};
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if(smc.heros[uuid].slv>=5) {slv.getChildByName("s5").active=true} else {slv.getChildByName("s5").active=false};
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let hcc = node.getComponent(HeroSetComp)!;
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console.log(hcc)
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hcc.h_uuid = uuid;
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this.add(hcc);
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}
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@@ -1,7 +1,7 @@
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import { _decorator, Label } from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { HeroHomeComp } from "../map/HeroHomeComp";
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import { MissionHomeComp } from "../map/MissionHomeComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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@@ -11,21 +11,35 @@ const { ccclass, property } = _decorator;
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@ccclass('HeroSetComp')
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@ecs.register('HeroSetComp', false)
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export class HeroSetComp extends CCComp {
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hcc_home: HeroHomeComp = null!;
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mhc_home: MissionHomeComp = null!;
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h_uuid: number = 0;
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onLoad() {
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oops.message.on("hero_set_show_info", this.check_show, this);
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oops.message.on("hero_set_select", this.check_show, this);
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oops.message.on("hero_card_update_info", this.update_data, this);
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}
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/** 视图层逻辑代码分离演示 */
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start() {
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this.hcc_home=this.node.parent.parent.parent.parent.getComponent(HeroHomeComp);
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// console.log("hero_set hcc_home",this.hcc_home)
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this.mhc_home=this.node.parent.parent.parent.parent.getComponent(MissionHomeComp);
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if(smc.vmdata.fight_heros.indexOf(this.h_uuid)>=0){
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this.show_bg(true)
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}else{
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this.show_bg(false)
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}
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}
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show_info(){
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this.hcc_home.hero_show(this.h_uuid)
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oops.message.dispatchEvent("hero_set_show_info",{uuid:this.h_uuid})
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select(){
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this.mhc_home.select_hero(this.h_uuid)
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if(smc.vmdata.fight_heros.indexOf(this.h_uuid)>=0){
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smc.vmdata.fight_heros.splice(smc.vmdata.fight_heros.indexOf(this.h_uuid),1)
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this.show_bg(false)
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return
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}
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if(smc.vmdata.fight_heros.length>= 5){
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oops.gui.toast("英雄数量不能超过5个")
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return
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}
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smc.vmdata.fight_heros.push(this.h_uuid)
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this.show_bg(true)
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}
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check_show(event: string, args: any){
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// console.log("hero_set check_show",args)
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