feat(hero-system): 新增5名英雄扩展英雄池
本次提交完成了英雄池扩展的核心开发: 1. 在heroSet.ts中新增5012不死小强、5022嗜血剑客、5032战术弓手、5052护盾牧师、5061战歌法师共5名新英雄配置 2. 更新HeroList启用全部新英雄,覆盖自愈坦克、暴击刺客、团队暴击辅助、开场护盾法师、驻场光环法师五个定位 3. 新增对应的prefab元文件并替换旧有UI元素配置 4. 附带设计规范文档记录本次扩展的详细规则与平衡调整
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design/quick-specs/hero-roster-expansion-2026-07-25.md
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# Quick Design Spec: 英雄池扩展(5 名新英雄)
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**Type**: Addition
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**System**: 英雄/技能配置系统(`assets/script/game/common/config/heroSet.ts`、`SkillSet.ts`)
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**GDD Reference**: 暂无项目级 GDD;本规范作为该系统的临时设计依据。
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**Date**: 2026-07-25
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## Change Summary
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基于现有 `evolve` 成长框架和技能底座(治疗/护盾/攻击强化/暴击强化/暴伤强化/驻场光环),新增 5 名英雄,覆盖当前未启用的「自愈战士」「暴击刺客」「团队暴击弓手」「开场护盾法师」「驻场光环法师」五个定位,使英雄池从 6 名扩展至 11 名。
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## Motivation
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当前启用英雄仅 6 名,覆盖流派有限:
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- 战士仅有护盾型(5011)和遗志型(5045),缺少自回复型前排。
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- 刺客/弓手缺少暴击流派。
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- 法师仅有战前限时 AP 一种形态,缺少护盾、光环等形态。
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新增英雄可在不改动系统机制的前提下,丰富阵容搭配和流派发现空间。
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## Design Delta
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现有 `heroSet.ts` 头部注释定义的触发类型底座规则:
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> `atked` 战士 受击触发,效果作用于自身,越挨打越强
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> `atking` 刺客 攻击触发自身强化;射手 攻击触发队友强化
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> `fstart` 法师 战斗开始前触发一次,必然生效的全队增益
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> `field` 法师 驻场光环,存活期间持续生效,死亡消失
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本规范在该底座上新增 5 名角色,每名角色专注单一效果,并通过 `evolve` 在 2/3/4/5/6 级逐步解锁强化。
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## New Rules / Values
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### 通用设计约定
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- 所有新英雄继承现有 `heroInfo` 接口,使用 `skills[0]` 作为普通攻击。
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- `evolve` 为整体替换且逐级顺序应用;高级别需写出完整触发数组。
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- 等级成长节奏:2/4 级强化主效果数值,3/5 级补充属性加成,6 级解锁第二机制或驻场光环。
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- 新英雄加入 `HeroList` 启用。
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### 英雄 1:5012 不死小强
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**定位**:近战 · 自愈坦克
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**触发**:`atked` 自身回血
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**基础属性**:pool_lv 2,hp 600,ap 57,type Melee,普攻 cd 1.8s(Slow3)
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```ts
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5012: {
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uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } },
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atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 250 } }],
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evolve: {
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2: { atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 300 } }] },
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3: { hp_bonus: 150 },
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4: { atked: [{ s_uuid: 6302, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 350 } }] },
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5: { atked: [{ s_uuid: 6302, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } }] },
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6: {
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atked: [
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{ s_uuid: 6302, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } },
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{ s_uuid: 6301, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 4 } },
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]
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},
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},
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info: "每受击3次回复自身攻击力250%生命;2级治疗量300%,4级350%,5级触发阈值降至2次;6级起每受击5次为自身添加4层护盾"
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}
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```
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### 英雄 2:5022 嗜血剑客
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**定位**:近战 · 暴击刺客
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**触发**:`atking` 自身暴击 + 攻击力
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**基础属性**:pool_lv 3,hp 900,ap 85,type Melee,普攻 cd 0.5s(Fast2)
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```ts
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5022: {
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uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } },
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atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 15, buff_duration: 5 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
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],
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evolve: {
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2: { atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 5 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } }
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]},
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3: { ap_bonus: 20, hp_bonus: 80 },
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4: { atking: [
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{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
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]},
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5: { atking: [
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{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } }
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]},
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6: {
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atking: [
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{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 20, buff_duration: 6 } },
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{ s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } },
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{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } },
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]
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},
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},
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info: "每攻击5次自身获得+15%暴击率(持续5秒),每攻击7次永久+12攻击力;2级暴击+20%,4级持续6秒且攻击+15,5级暴击触发阈值降至4次;6级起每攻击7次永久+15%暴伤"
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}
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```
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### 英雄 3:5032 战术弓手
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**定位**:远程 · 团队暴击辅助
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**触发**:`atking` 随机队友暴击
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**基础属性**:pool_lv 3,hp 430,ap 120,type Long,普攻 cd 0.8s(Normal1),使用箭矢 6008
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```ts
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5032: {
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uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } },
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atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 10, buff_duration: 5 } }],
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evolve: {
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2: { atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 12, buff_duration: 5 } }] },
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3: { hp_bonus: 80 },
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4: { atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 12, buff_duration: 6 } }] },
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5: { atking: [{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 12, buff_duration: 6 } }] },
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6: {
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atking: [
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{ s_uuid: 6403, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 12, buff_duration: 6 } },
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{ s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 12 } },
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]
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},
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},
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info: "每攻击5次为随机3名队友提供+10%暴击率(持续5秒);2级+12%,4级目标数4名且持续6秒,5级触发阈值降至4次;6级起每攻击7次为随机3名队友永久+12%暴伤"
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}
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```
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### 英雄 4:5052 护盾牧师
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**定位**:远程 · 开场护盾法师
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**触发**:`fstart` 全队护盾
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**基础属性**:pool_lv 2,hp 287,ap 80,type Long,普攻 cd 1.5s(Slow1)
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```ts
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5052: {
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uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, pool_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } },
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fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }],
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evolve: {
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2: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }] },
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3: { hp_bonus: 80 },
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4: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }] },
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5: { fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }] },
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6: { field: [7007] },
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},
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info: "战斗开始时为全队添加3层护盾;2级4层,4级5层,5级6层;6级起全队最大生命值+10%(驻场)"
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}
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```
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### 英雄 5:5061 战歌法师
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**定位**:远程 · 驻场光环法师
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**触发**:`field` 驻场攻击力光环
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**基础属性**:pool_lv 3,hp 430,ap 120,type Long,普攻 cd 1.2s(Mid2)
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```ts
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5061: {
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uuid: 5061, name: "战歌法师", path: "hm3", fac: FacSet.HERO, pool_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120,
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skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } },
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field: [7002],
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evolve: {
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2: { field: [7202] },
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3: { hp_bonus: 80 },
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4: { field: [7202, 7006] },
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5: { field: [7202, 7206] },
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6: { field: [7202, 7206, 7007] },
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},
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info: "驻场期间全队攻击力+10%;2级+20%,4级追加攻击速度+10%,5级攻速+20%;6级追加最大生命值+10%"
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}
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```
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## Affected Systems
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| System | Impact | Action Required |
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|--------|--------|-----------------|
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| `heroSet.ts` | 新增 5 名英雄配置,更新 `HeroList` | 实现时写入 |
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| `SkillSet.ts` | 复用现有技能 6301/6302/6401/6403/6404 及计时 buff 配置 7012;复用驻场 7002/7202/7006/7007 | 无需改动 |
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| 抽卡/经济系统 | pool_lv 2-3 英雄加入卡池,需确认出现概率 | 配置侧无需改动,后续平衡检查 |
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## 平衡调整说明
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- **5022 嗜血剑客**:永久暴击率改为计时暴击 buff:每 5 次攻击获得 `+15% 暴击率 / 5s`,2 级 `+20% / 5s`,4 级 `+20% / 6s`,5 级触发阈值降至 4 次;保留永久攻击力与 6 级永久暴伤作为成长副属性。
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- **5032 战术弓手**:团队永久暴击率改为计时暴击 buff:每 5 次攻击为随机 3 名队友提供 `+10% 暴击率 / 5s`,2 级 `+12% / 5s`,4 级目标数 4 名且 `+12% / 6s`,5 级触发阈值降至 4 次;保留 6 级永久暴伤作为第二机制。
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- **5061 战歌法师**:不携带暴击光环,避免与 5022/5032 的暴击主题叠加后收益过高;驻场光环为攻击力 + 攻速 + 生命。
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## Acceptance Criteria
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- [ ] `HeroInfo` 中 5012/5022/5032/5052/5061 配置与本文案一致
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- [ ] `HeroList` 包含上述 5 个 uuid
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- [ ] 每名新英雄的 2/3/4/5/6 级成长在游戏中可正常触发
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- [ ] 5052 的护盾与 5061 的光环在死亡/离场后正确消失/恢复
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- [ ] 无回归:现有 6 名英雄的属性、触发、成长不受影响
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## GDD Update Required?
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No. 项目暂无 `design/gdd/` 文档,本 Quick Design Spec 作为英雄系统的临时设计依据。后续若建立系统 GDD,需将本规范内容合并。
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