feat(奖励系统): 实现等级奖励分发和收集品显示功能
- 新增GameEvent.UpdateCollection事件用于更新收集品显示 - 将CardType枚举移至GameSet并添加getLevelRewardType函数 - 修改MissionComp根据等级分发不同类型奖励事件 - 实现MissionGetsComp收集品数量显示功能 - 在SingletonModuleComp中添加收集品更新事件触发
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@@ -67,4 +67,5 @@ export enum GameEvent {
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ReviveSuccess = "ReviveSuccess",
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ToCallFriend = "ToCallFriend",
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CallFriend = "CallFriend",
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UpdateCollection = "UpdateCollection",
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}
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