From 9bd50d5a77c6341159f3781e8a0483452913e11a Mon Sep 17 00:00:00 2001 From: panw Date: Tue, 31 Mar 2026 15:21:10 +0800 Subject: [PATCH] =?UTF-8?q?fix:=20=E8=B0=83=E6=95=B4=E8=BF=91=E6=88=98?= =?UTF-8?q?=E4=B8=8E=E8=BF=9C=E7=A8=8B=E8=8B=B1=E9=9B=84=E7=9A=84=E5=88=9D?= =?UTF-8?q?=E5=A7=8B=E7=AB=99=E4=BD=8D=E8=B7=9D=E7=A6=BB?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 将近战英雄的初始站位距离从360减少至260,远程英雄从720减少至660,以优化阵型布局和战斗初始位置。 --- assets/script/game/common/config/heroSet.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 95c246d1..6bc2b304 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -26,9 +26,9 @@ export const FormationPointX = { } as const; export const HeroDisVal: Record = { - [HType.Melee]: 360, + [HType.Melee]: 260, [HType.Mid]: 400, - [HType.Long]: 720, + [HType.Long]: 660, } export const resolveFormationTargetX = (fac: FacSet, type: HType): number => {