dd
This commit is contained in:
@@ -14,14 +14,14 @@ export class BoxRangComp extends CCComp {
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MonsterViewComp:MonsterViewComp = null!;
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box_group:number = BoxSet.DEFAULT;
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box_tag:number = BoxSet.ATK_RANGE;
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offset_x:number = 0;
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offset_x:number = 300;
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atk_range:number = 150;
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/** 视图层逻辑代码分离演示 */
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start() {
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let collider = this.getComponent(Collider2D);
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collider.group = this.box_group;
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collider.tag = this.box_tag;
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// collider.offset = v2(this.offset_x,40);
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// collider.offset = v2(300*this.Hero_node.MonsterView.scale,collider.offset.y);
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this.Hero_node = this.node.parent;
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this.MonsterViewComp=this.Hero_node.getComponent(MonsterViewComp);
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// console.log("range box",this.MonsterViewComp);
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@@ -64,9 +64,8 @@ export class BoxRangComp extends CCComp {
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}
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}
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if(Math.abs(other_pos.x-self_pos.x) < this.atk_range){
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this.MonsterViewComp.is_atking = true;
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this.MonsterViewComp.stop_cd = 0.1
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// this.MonsterViewComp.stop_cd = 0.1
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}
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}
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@@ -12,6 +12,7 @@ import { smc } from "../common/SingletonModuleComp";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { HeroModelComp } from "./HeroModelComp";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MonModelComp } from "../mon/MonModelComp";
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const { ccclass, property } = _decorator;
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/** 视图层对象 */
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@@ -62,9 +63,9 @@ export class CSkillComp extends CCComp {
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let t_pos = v3(0,0)
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let angle = 0
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let m_pos=v3(0,0)
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let monsters:any = ecs.query(ecs.allOf(MonsterModelComp));
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let monsters:any = ecs.query(ecs.allOf(MonModelComp));
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if (monsters.length > 0) {
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m_pos = monsters[0].MonsterView.get_monster_pos()
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m_pos = monsters[0].MonView.node.position
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}else{
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m_pos = v3(BoxSet.MONSTER_START,BoxSet.GAME_LINE)
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@@ -98,7 +99,7 @@ export class CSkillComp extends CCComp {
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// 94:role 临时buff
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// 95:role 永久buff
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let uuid= this.skill_uuid;
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let atk:number=smc.Role.MonsterView.atk
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let atk:number=smc.Role.RoleView.atk
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let args:any = {
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atk:atk*GameSet.ATK_TO_ATK_RATIO,
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hp:atk*GameSet.ATK_TO_HP_RATIO,
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@@ -15,7 +15,6 @@ import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import {HeroModelComp} from "./HeroModelComp";
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import { CardSet } from "../common/config/CardSet";
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import { BoxSet } from "../common/config/BoxSet";
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import { MonsterBuffComp } from "./MonsterBuffComp";
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/** 角色实体 */
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@@ -12,7 +12,6 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
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import { UIID } from "../common/config/GameUIConfig";
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import { smc } from "../common/SingletonModuleComp";
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import{HeroCardViewComp} from "./HeroCardViewComp";
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import { CardSet } from "../common/config/CardSet";
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import { SkillSet } from "../common/config/SkillSet";
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/** 角色实体 */
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@ecs.register(`HeroCard`)
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@@ -4,7 +4,6 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { data } from "../data/data";
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { smc } from "../common/SingletonModuleComp";
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import { CardSet } from "../common/config/CardSet";
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import { SkillSet } from "../common/config/SkillSet";
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import { HeroCard } from "./HeroCard";
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import { HeroModelComp } from "./HeroModelComp";
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@@ -14,7 +14,6 @@ import { smc } from "../common/SingletonModuleComp";
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import { MonsterModelComp } from "./MonsterModelComp";
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import { MonsterSpine } from "./MonsterSpine";
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import { MonsterViewComp } from "./MonsterViewComp";
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import { CardSet } from "../common/config/CardSet";
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import { BoxSet } from "../common/config/BoxSet";
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import { RandomManager } from "../../../../extensions/oops-plugin-framework/assets/core/common/random/RandomManager";
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import { MonsterBuffComp } from "./MonsterBuffComp";
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@@ -46,8 +45,8 @@ export class Monster extends ecs.Entity {
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var node = instantiate(prefab);
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node.parent=layer
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// var as = node.getComponent(MonsterSpine);
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// let ratio=this.set_ratio(uuid);
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node.setScale(node.scale.x*scale, node.scale.y, node.scale.z);
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let ratio=this.set_ratio(uuid);
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node.setScale(node.scale.x*scale*ratio, node.scale.y*ratio, 0);
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// node.getChildByName("avatar").setScale(node.getChildByName("avatar").scale.x*scale, node.getChildByName("avatar").scale.y, node.getChildByName("avatar").scale.z);
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node.setPosition(pos)
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@@ -60,29 +59,30 @@ export class Monster extends ecs.Entity {
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this.hero_init(uuid,node)
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oops.message.dispatchEvent("monster_load",this)
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}
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// set_ratio(uuid:number){
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// let ratio=1;
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// switch (smc.heros[uuid].level) {
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// case 2:
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// ratio=1.1
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// break;
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// case 3:
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// ratio=1.2
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// break;
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// case 4:
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// ratio=1.3
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// break;
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// case 5:
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// ratio=1.4
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// break;
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// default:
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// ratio=1
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// }
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// return ratio;
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// }
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set_ratio(uuid:number){
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let ratio=1;
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switch (smc.heros[uuid].level) {
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case 2:
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ratio=1.05
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break;
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case 3:
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ratio=1.1
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break;
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case 4:
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ratio=1.15
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break;
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case 5:
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ratio=1.2
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break;
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default:
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ratio=1
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}
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return ratio;
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}
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hero_init(uuid:number=1001,node:Node,pos:Vec3=v3(0,0,0)){
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var mv = node.getComponent(MonsterViewComp)!;
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var buff =node.getComponent(MonsterBuffComp)!;
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// console.log("hero_init",smc.heros,uuid)
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mv.speed =mv.ospeed = smc.heros[uuid].speed;
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mv.hero_name= smc.heros[uuid].name;
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buff.group=mv.box_group= BoxSet.MONSTER;
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@@ -5,7 +5,7 @@
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* @LastEditTime: 2022-08-17 12:36:18
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*/
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
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import { Vec3, _decorator , v3,Collider2D,Contact2DType,Label,RigidBody2D ,Node,Prefab,instantiate,ProgressBar, Component, Material, Sprite} from "cc";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { MonsterSpine } from "./MonsterSpine";
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@@ -19,9 +19,10 @@ import { Skill } from "../skills/Skill";
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import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/common/timer/Timer";
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import { SkillCom } from "../skills/SkillCom";
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import { SkillSet } from "../common/config/SkillSet";
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import { BoxRangComp } from "./BoxRangComp";
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import { Tooltip } from "../skills/Tooltip";
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import { MonsterBuffComp } from "./MonsterBuffComp";
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import { MoveToComp } from "../common/ecs/position/MoveTo";
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import { BoxRangComp } from "./BoxRangComp";
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const { ccclass, property } = _decorator;
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/** 角色显示组件 */
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@@ -78,6 +79,7 @@ export class MonsterViewComp extends CCComp {
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box_group:number = 2;
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atk_range:number = 150;
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private timer:Timer = new Timer(1); //计时器
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private m_timer:Timer = new Timer(0.1);
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is_dead:boolean = false; //是否摧毁
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is_stop:boolean = false;
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is_atking:boolean = false;
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@@ -85,24 +87,26 @@ export class MonsterViewComp extends CCComp {
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onLoad() {
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this.as = this.getComponent(MonsterSpine);
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this.buff=this.node.getComponent(MonsterBuffComp);
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this.BoxRang = this.node.getChildByName("range_box");
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// this.BoxRang = this.node.getChildByName("range_box");
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// this.BoxRang = this.node.getChildByName("range_box");
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} /** 视图层逻辑代码分离演示 */
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start () {
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this.sprite = this.node.getChildByName("avatar").getChildByName("TNode").getChildByName("bb").getComponent(Sprite);
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this.node.getChildByName("top").setScale(this.scale,1);
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this.node.getChildByName("atk").setScale(this.scale,1);
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this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
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this.node.getChildByName("hp_max").setScale(this.scale,1);
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this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
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this.node.getChildByName("top").setScale(this.scale,1);
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// this.node.getChildByName("atk").setScale(this.scale,1);
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// this.node.getChildByName("atk").getComponent(Label).string = this.atk.toString();
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// this.node.getChildByName("hp_max").setScale(this.scale,1);
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// this.node.getChildByName("hp_max").getComponent(Label).string=this.hp_max.toString();
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this.orginalFlashMaterial = this.sprite.getRenderMaterial(0);
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this.BoxRang.getComponent(BoxRangComp).box_group = this.box_group;
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this.BoxRang.getComponent(BoxRangComp).atk_range = this.atk_range
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// this.BoxRang.getComponent(BoxRangComp).offset_x = this.scale*smc.skills[this.skill_uuid].dis/3;
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// this.BoxRang.getComponent(BoxRangComp).offset_x = 300;
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// console.log("monseter ",this.BoxRang);
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// console.log("monseter ",this.BoxRang);
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// if(this.box_group == BoxSet.MONSTER){
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// this.enemy=smc.Role.RoleView.node
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// // console.log("monster enemy ",this.enemy);
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// }
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this.buff.group=this.box_group
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// 注册单个碰撞体的回调函数
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let collider = this.getComponent(Collider2D);
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@@ -118,6 +122,7 @@ export class MonsterViewComp extends CCComp {
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}
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onBeginContact (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(otherCollider.tag==BoxSet.SKILL_TAG &&selfCollider.tag!=BoxSet.SKILL_TAG){
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if(selfCollider.group != otherCollider.group){
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let skill = otherCollider.node.getComponent(SkillCom)!;
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@@ -132,11 +137,11 @@ export class MonsterViewComp extends CCComp {
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}
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onEndContact (selfCollider: Collider2D, otherCollider: Collider2D) { }
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onPreSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group != otherCollider.group&&otherCollider.tag == 0){
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this.is_atking = true;
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this.stop_cd = 0.1;
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}
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}
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onPostSolve (selfCollider: Collider2D, otherCollider: Collider2D) {
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if(selfCollider.group == otherCollider.group&&otherCollider.tag == 0&&selfCollider.tag == 0){
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@@ -146,12 +151,12 @@ export class MonsterViewComp extends CCComp {
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switch (selfCollider.group) {
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case BoxSet.HERO:
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if(self_pos.x < other_pos.x){
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this.stop_cd=0.1
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// this.stop_cd=0.1
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}
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break;
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case BoxSet.MONSTER:
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if(self_pos.x > other_pos.x){
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this.stop_cd=0.1
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// this.stop_cd=0.1
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}
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break
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}
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@@ -168,7 +173,9 @@ export class MonsterViewComp extends CCComp {
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this.in_stop(dt);
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this.in_act(dt);
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this.move(dt);
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// if(this.m_timer.update(dt)){
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// this.move_to()
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// }
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}
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move(dt: number){
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@@ -178,8 +185,52 @@ export class MonsterViewComp extends CCComp {
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if (this.scale === 1 && this.node.position.x >= 120) {
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return;
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}
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if(this.scale===-1&&this.node.position.x <= BoxSet.HERO_START){
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return;
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}
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// if(this.enemy){
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// return
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// }
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this.node.setPosition(this.node.position.x+dt*this.speed*this.scale, this.node.position.y, this.node.position.z);
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}
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move_to(){
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var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
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move.target = v3(smc.Role.RoleView.node.position.x+10,smc.Role.RoleView.node.position.y);
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move.node = this.node;
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move.speed = this.ospeed;
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// if(this.box_group == BoxSet.MONSTER){
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// if(smc.t_hero.eid != 0){
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// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
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// if(smc.t_hero.pos.x < this.node.position.x){
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// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
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// move.target = v3(smc.t_hero.pos.x+20,smc.t_hero.pos.y);
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// }else{
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// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
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// move.target = v3(smc.t_hero.pos.x-20,smc.t_hero.pos.y);
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// }
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// move.node = this.node;
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// move.speed = this.ospeed;
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// }
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// }
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// if(this.box_group == BoxSet.HERO){
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// if(smc.t_monster.eid != 0){
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// var move = this.ent.get(MoveToComp) || this.ent.add(MoveToComp);
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// if(smc.t_monster.pos.x < this.node.position.x){
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// // this.node.setScale(-Math.abs(this.node.scale.x),this.node.scale.y)
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// move.target = v3(smc.t_monster.pos.x+20,smc.t_monster.pos.y);
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// }else{
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// // this.node.setScale(Math.abs(this.node.scale.x),this.node.scale.y)
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// move.target = v3(smc.t_monster.pos.x-20,smc.t_monster.pos.y);
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// }
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// move.node = this.node;
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// move.speed = this.ospeed;
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// }
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// }
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}
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power_change(power: number){
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this.power += power;
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if(this.power >= this.power_max){
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@@ -204,6 +255,10 @@ export class MonsterViewComp extends CCComp {
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let angle=0
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let t_pos:Vec3 = v3(0,0)
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if(this.enemy){
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if(!this.enemy.isValid){
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console.log("move_to",this.enemy.isValid);
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return
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}
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t_pos = v3(this.enemy.position.x-this.node.position.x,this.enemy.position.y-this.node.position.y)
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angle = Math.atan2(t_pos.y,t_pos.x) * 180 / Math.PI;
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if(this.scale == -1){
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@@ -269,12 +324,21 @@ export class MonsterViewComp extends CCComp {
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this.node.getChildByName("top").getChildByName("hp").getComponent(ProgressBar)!.progress = hp_progress;
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if(this.hp <= 0){
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this.dead();
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this.remove_smc_data()
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this.is_dead = true;
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setTimeout(() => {
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this.ent.destroy();
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}, 15);
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}
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}
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remove_smc_data(){
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if(smc.t_monster.eid == this.ent.eid){
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smc.t_monster = {eid:0,pos:v3(0,0,0)}
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}
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if(smc.t_hero.eid == this.ent.eid){
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smc.t_hero = {eid:0,pos:v3(0,0,0)}
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}
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}
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add_hp(hp: number=0){
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console.log("hero 加血动画");
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this.tooltip(2,hp.toString());
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@@ -335,7 +399,7 @@ export class MonsterViewComp extends CCComp {
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let pos = v3(0,60)
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node.setPosition(pos)
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node.parent = this.node;
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}else{
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this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
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this.scheduleOnce(() => {
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Block a user