fix: 调整英雄升级所需数量,优化战斗和UI细节
1. 将英雄升级所需数量从2改为3 2. 调整UI3.plist的边框参数 3. 修改地图精灵帧和图集绑定 4. 优化技能提示框动画:减少停留时间并简化漂移淡出逻辑 5. 修改任务卡牌组件:战斗阶段不再隐藏面板,新增战斗阶段无法召唤英雄的限制,注释掉战斗阶段隐藏抽卡面板的代码 6. 重构hnode.prefab的层级和UI组件,调整等级显示样式
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@@ -2232,10 +2232,10 @@
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"height": 190,
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"rawWidth": 48,
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"rawHeight": 190,
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"borderTop": 0,
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"borderTop": 20,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"borderRight": 1,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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