fix: 调整英雄升级所需数量,优化战斗和UI细节
1. 将英雄升级所需数量从2改为3 2. 调整UI3.plist的边框参数 3. 修改地图精灵帧和图集绑定 4. 优化技能提示框动画:减少停留时间并简化漂移淡出逻辑 5. 修改任务卡牌组件:战斗阶段不再隐藏面板,新增战斗阶段无法召唤英雄的限制,注释掉战斗阶段隐藏抽卡面板的代码 6. 重构hnode.prefab的层级和UI组件,调整等级显示样式
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@@ -22325,7 +22325,7 @@
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"a": 255
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},
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"_spriteFrame": {
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"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@bc0ca",
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"__uuid__": "6165ffc9-a838-4a33-b569-bdbaaab0e6b4@96e5b",
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"__expectedType__": "cc.SpriteFrame"
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},
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"_type": 1,
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@@ -22340,7 +22340,10 @@
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"_fillRange": 0,
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"_isTrimmedMode": true,
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"_useGrayscale": false,
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"_atlas": null,
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"_atlas": {
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"__uuid__": "6165ffc9-a838-4a33-b569-bdbaaab0e6b4",
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"__expectedType__": "cc.SpriteAtlas"
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},
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"_id": ""
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},
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{
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