fix: 调整英雄升级所需数量,优化战斗和UI细节

1.  将英雄升级所需数量从2改为3
2.  调整UI3.plist的边框参数
3.  修改地图精灵帧和图集绑定
4.  优化技能提示框动画:减少停留时间并简化漂移淡出逻辑
5.  修改任务卡牌组件:战斗阶段不再隐藏面板,新增战斗阶段无法召唤英雄的限制,注释掉战斗阶段隐藏抽卡面板的代码
6.  重构hnode.prefab的层级和UI组件,调整等级显示样式
This commit is contained in:
panw
2026-05-14 10:55:15 +08:00
parent 3f47df2682
commit 9b363cda1c
8 changed files with 3800 additions and 3317 deletions

View File

@@ -22325,7 +22325,7 @@
"a": 255
},
"_spriteFrame": {
"__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@bc0ca",
"__uuid__": "6165ffc9-a838-4a33-b569-bdbaaab0e6b4@96e5b",
"__expectedType__": "cc.SpriteFrame"
},
"_type": 1,
@@ -22340,7 +22340,10 @@
"_fillRange": 0,
"_isTrimmedMode": true,
"_useGrayscale": false,
"_atlas": null,
"_atlas": {
"__uuid__": "6165ffc9-a838-4a33-b569-bdbaaab0e6b4",
"__expectedType__": "cc.SpriteAtlas"
},
"_id": ""
},
{

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View File

@@ -2232,10 +2232,10 @@
"height": 190,
"rawWidth": 48,
"rawHeight": 190,
"borderTop": 0,
"borderTop": 20,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"borderRight": 1,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,