dd
This commit is contained in:
@@ -29,9 +29,9 @@ export enum EquipSpecialAttr {
|
|||||||
ICE=1, //普通技能变冰系冰冻
|
ICE=1, //普通技能变冰系冰冻
|
||||||
FIRE=2, //普通技能变火焰易伤
|
FIRE=2, //普通技能变火焰易伤
|
||||||
WIND=3, //普通技能变飓风带击退
|
WIND=3, //普通技能变飓风带击退
|
||||||
FRIND_LIVE_CD=4, //伙伴复活时间减少
|
FRIEND_LIVE_CD=4, //伙伴复活时间减少
|
||||||
ATK_ADD_FRIND_ATK=5, //伙伴攻击力增加
|
ATK_ADD_FRIEND_ATK=5, //伙伴攻击力增加
|
||||||
ATK_ADD_FRIND_HP=6, //伙伴生命值增加
|
ATK_ADD_FRIEND_HP=6, //伙伴生命值增加
|
||||||
ATK_ADD_GLOD=7, //金币增加
|
ATK_ADD_GLOD=7, //金币增加
|
||||||
}
|
}
|
||||||
export enum EquipQuality {
|
export enum EquipQuality {
|
||||||
|
|||||||
@@ -42,4 +42,5 @@ export enum GameEvent {
|
|||||||
EquipSelectEnd = "EquipSelectEnd",
|
EquipSelectEnd = "EquipSelectEnd",
|
||||||
WaveUpdate = "WaveUpdate",
|
WaveUpdate = "WaveUpdate",
|
||||||
ChangeATK = "ChangeATK",
|
ChangeATK = "ChangeATK",
|
||||||
|
ChangeATK_FRIEND_LIVE_CD = "ChangeATK_FRIEND_LIVE_CD",
|
||||||
}
|
}
|
||||||
@@ -52,8 +52,10 @@ export const MissionStatus = {
|
|||||||
end:4,
|
end:4,
|
||||||
}
|
}
|
||||||
export enum FightSet {
|
export enum FightSet {
|
||||||
FRIND_WAVE_UP=2, //伙伴登场波次
|
FRIEND_WAVE_UP=2, //伙伴登场波次
|
||||||
MON_WAVE_TIME=10,//怪物波次时间
|
MON_WAVE_TIME=10,//怪物波次时间
|
||||||
|
FRIEND_LIVE_CD=10,//伙伴复活时间
|
||||||
|
FRIEND_LIVE_CD_LESS=2,//伙伴复活时间减少
|
||||||
// ATK_TO_ATK_RATIO=0.1,
|
// ATK_TO_ATK_RATIO=0.1,
|
||||||
// ATK_TO_HP_RATIO=0.2,
|
// ATK_TO_HP_RATIO=0.2,
|
||||||
// ATK_TO_SHIELD_RATIO=2,
|
// ATK_TO_SHIELD_RATIO=2,
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ import { GameEvent } from '../common/config/GameEvent';
|
|||||||
import { smc } from '../common/SingletonModuleComp';
|
import { smc } from '../common/SingletonModuleComp';
|
||||||
import { EquipInfo, EquipType, EquipAttrTarget, EquipSpecialAttr} from '../common/config/Equips';
|
import { EquipInfo, EquipType, EquipAttrTarget, EquipSpecialAttr} from '../common/config/Equips';
|
||||||
import { BuffAttr, DebuffAttr, geDebuffNum, getBuffNum } from '../common/config/SkillSet';
|
import { BuffAttr, DebuffAttr, geDebuffNum, getBuffNum } from '../common/config/SkillSet';
|
||||||
|
import { FightSet } from '../common/config/Mission';
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
@ccclass('EquipsComp')
|
@ccclass('EquipsComp')
|
||||||
@@ -145,10 +146,24 @@ export class EquipsComp extends Component {
|
|||||||
case EquipSpecialAttr.WIND:
|
case EquipSpecialAttr.WIND:
|
||||||
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
|
oops.message.dispatchEvent(GameEvent.ChangeATK,EquipSpecialAttr.WIND)
|
||||||
break
|
break
|
||||||
|
}
|
||||||
|
switch(armor_special_attr){
|
||||||
|
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||||
|
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
|
||||||
|
break
|
||||||
default:
|
default:
|
||||||
oops.message.dispatchEvent(GameEvent.ChangeATK,0)
|
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
|
switch(accessory_special_attr){
|
||||||
|
case EquipSpecialAttr.FRIEND_LIVE_CD:
|
||||||
|
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,FightSet.FRIEND_LIVE_CD_LESS)
|
||||||
|
break
|
||||||
|
default:
|
||||||
|
oops.message.dispatchEvent(GameEvent.ChangeATK_FRIEND_LIVE_CD,0)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
|
||||||
// 合并所有装备属性
|
// 合并所有装备属性
|
||||||
const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
|
const allBuff = [...weapon_buffs, ...armor_buffs, ...accessory_buffs];
|
||||||
const allDebuff = [...weapon_debuffs, ...armor_debuffs, ...accessory_debuffs];
|
const allDebuff = [...weapon_debuffs, ...armor_debuffs, ...accessory_debuffs];
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ import { HeroModelComp } from "../hero/HeroModelComp";
|
|||||||
import { HeroViewComp } from "../hero/HeroViewComp";
|
import { HeroViewComp } from "../hero/HeroViewComp";
|
||||||
import { oops } from "db://oops-framework/core/Oops";
|
import { oops } from "db://oops-framework/core/Oops";
|
||||||
import { HeroPos } from "../common/config/heroSet";
|
import { HeroPos } from "../common/config/heroSet";
|
||||||
|
import { FightSet } from "../common/config/Mission";
|
||||||
const { ccclass, property } = _decorator;
|
const { ccclass, property } = _decorator;
|
||||||
|
|
||||||
/** 视图层对象 */
|
/** 视图层对象 */
|
||||||
@@ -16,9 +17,13 @@ const { ccclass, property } = _decorator;
|
|||||||
@ecs.register('MissionHeroComp', false)
|
@ecs.register('MissionHeroComp', false)
|
||||||
export class MissionHeroCompComp extends CCComp {
|
export class MissionHeroCompComp extends CCComp {
|
||||||
timer:Timer=new Timer(2)
|
timer:Timer=new Timer(2)
|
||||||
|
Friend_alive_cd:Timer=new Timer(10)
|
||||||
|
Friend_is_dead:boolean=false
|
||||||
current_hero_uuid:number=0
|
current_hero_uuid:number=0
|
||||||
onLoad(){
|
onLoad(){
|
||||||
this.on(GameEvent.UseHeroCard,this.call_hero,this)
|
this.on(GameEvent.UseHeroCard,this.call_hero,this)
|
||||||
|
this.on(GameEvent.ChangeATK_FRIEND_LIVE_CD,this.change_friend_alive_cd,this)
|
||||||
|
|
||||||
}
|
}
|
||||||
start() {
|
start() {
|
||||||
// this.test_call()
|
// this.test_call()
|
||||||
@@ -26,8 +31,18 @@ export class MissionHeroCompComp extends CCComp {
|
|||||||
}
|
}
|
||||||
protected update(dt: number): void {
|
protected update(dt: number): void {
|
||||||
if(smc.mission.status != 1) return
|
if(smc.mission.status != 1) return
|
||||||
|
if(this.Friend_is_dead){
|
||||||
|
if(this.Friend_alive_cd.update(dt)){
|
||||||
|
console.log("alive friend")
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
change_friend_alive_cd(e:GameEvent,data:any){
|
||||||
|
console.log("change_friend_alive_cd",data)
|
||||||
|
this.Friend_alive_cd=new Timer(FightSet.FRIEND_LIVE_CD-data)
|
||||||
|
}
|
||||||
|
|
||||||
init(){
|
init(){
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user