chore: 调整游戏数值与配置,优化怪物与战场体验
1. 调整怪物移动速度、攻击距离等基础属性 2. 修正英雄站位坐标,优化战场布局 3. 重构分段刷怪逻辑,修复刷怪计数异常问题 4. 调整怪物属性模板与关卡掉落预算,平衡游戏难度 5. 优化刷怪波次的怪物数量配置,调整生成节奏
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@@ -134,7 +134,7 @@ export class MonMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
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const inRange = this.isEnemyInAttackRange(model, selfX, enemyX);
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// 接触判定距离,只有接触英雄才停止移动
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const touchDistance = 50;
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const touchDistance = 120;
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const isTouching = dist <= touchDistance;
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// 攻击判定
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