chore: 调整游戏数值与配置,优化怪物与战场体验

1. 调整怪物移动速度、攻击距离等基础属性
2. 修正英雄站位坐标,优化战场布局
3. 重构分段刷怪逻辑,修复刷怪计数异常问题
4. 调整怪物属性模板与关卡掉落预算,平衡游戏难度
5. 优化刷怪波次的怪物数量配置,调整生成节奏
This commit is contained in:
panw
2026-05-26 09:45:47 +08:00
parent b256171471
commit 9a0b768be8
5 changed files with 78 additions and 86 deletions

View File

@@ -134,7 +134,7 @@ export class MonMoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpda
const inRange = this.isEnemyInAttackRange(model, selfX, enemyX);
// 接触判定距离,只有接触英雄才停止移动
const touchDistance = 50;
const touchDistance = 120;
const isTouching = dist <= touchDistance;
// 攻击判定