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index 3752cb77..f7c46f07 100644
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index 45cf8811..85977459 100644
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diff --git a/assets/resources/game/skill/atk/range2.prefab b/assets/resources/game/skill/atk/maxw1.prefab
similarity index 97%
rename from assets/resources/game/skill/atk/range2.prefab
rename to assets/resources/game/skill/atk/maxw1.prefab
index 8764f2bb..d11dfdca 100644
--- a/assets/resources/game/skill/atk/range2.prefab
+++ b/assets/resources/game/skill/atk/maxw1.prefab
@@ -1,7 +1,7 @@
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+ "_name": "maxw1",
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+ "_atlas": {
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+ "__expectedType__": "cc.SpriteAtlas"
+ },
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+ "__expectedType__": "cc.SpriteAtlas"
+ },
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diff --git a/assets/resources/game/skill/atk/range2.prefab.meta b/assets/resources/game/skill/atk/maxw1.prefab.meta
similarity index 86%
rename from assets/resources/game/skill/atk/range2.prefab.meta
rename to assets/resources/game/skill/atk/maxw1.prefab.meta
index 15c4e124..ea394a57 100644
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diff --git a/assets/resources/game/skill/atk/range3.prefab b/assets/resources/game/skill/atk/maxw2.prefab
similarity index 61%
rename from assets/resources/game/skill/atk/range3.prefab
rename to assets/resources/game/skill/atk/maxw2.prefab
index bbd2d9d0..4593e851 100644
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+++ b/assets/resources/game/skill/atk/maxw2.prefab
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+
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+ aliases
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+ {1020,1920}
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diff --git a/assets/resources/gui/ui7.plist.meta b/assets/resources/gui/ui7.plist.meta
index 951e6333..151c7627 100644
--- a/assets/resources/gui/ui7.plist.meta
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+ "uuid": "2239ed56-3d9b-4c36-8deb-d3a294bb241d@fd1ce",
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+ ],
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+ ],
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+ },
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+ "importer": "sprite-frame",
+ "uuid": "2239ed56-3d9b-4c36-8deb-d3a294bb241d@fbfc7",
+ "displayName": "",
+ "id": "fbfc7",
+ "name": "warriorSkill7",
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+ "imageUuidOrDatabaseUri": "d0c9eb47-f22d-43d6-be30-f28a972805fb@6c48a",
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+ },
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+ ".json"
+ ],
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+ },
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+ "importer": "sprite-frame",
+ "uuid": "2239ed56-3d9b-4c36-8deb-d3a294bb241d@a3ea9",
+ "displayName": "",
+ "id": "a3ea9",
+ "name": "warriorSkill9",
+ "userData": {
+ "trimThreshold": 1,
+ "rotated": false,
+ "offsetX": 0,
+ "offsetY": 0,
+ "trimX": 391,
+ "trimY": 1791,
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diff --git a/assets/resources/gui/ui7.png b/assets/resources/gui/ui7.png
index acb2c858..870e2f0d 100644
Binary files a/assets/resources/gui/ui7.png and b/assets/resources/gui/ui7.png differ
diff --git a/assets/script/game/common/SingletonModuleComp.ts b/assets/script/game/common/SingletonModuleComp.ts
index 229a2359..f72c4009 100644
--- a/assets/script/game/common/SingletonModuleComp.ts
+++ b/assets/script/game/common/SingletonModuleComp.ts
@@ -561,6 +561,15 @@ export class SingletonModuleComp extends ecs.Comp {
mLogger.error(this.debugMode, 'SMC', "预加载 gui/ui6 图集失败:", err);
}
});
+ resources.load("gui/ui7", SpriteAtlas, (err, atlas) => {
+ if (!err && atlas) {
+ // 增加引用计数,防止图集被引擎自动垃圾回收(GC)导致底层 spriteFrames 为 null
+ atlas.addRef();
+ this.skillIconsAtlas = atlas;
+ } else {
+ mLogger.error(this.debugMode, 'SMC', "预加载 gui/ui7 技能图标图集失败:", err);
+ }
+ });
}
}
diff --git a/assets/script/game/common/config/BuffSet.ts b/assets/script/game/common/config/BuffSet.ts
index 609b4400..b4a57c27 100644
--- a/assets/script/game/common/config/BuffSet.ts
+++ b/assets/script/game/common/config/BuffSet.ts
@@ -88,7 +88,7 @@ export interface BuffConfig {
export const BuffList: Record = {
// 攻击强化(限时版)
7001: {
- id: 7001, name: "攻击强化", icon: "Stat_Attack_03",
+ id: 7001, name: "攻击强化", icon: "3-Aggression",
category: BuffCategory.Buff, duration: 10, max_stack: 0,
modifiers: [{ attr: Attrs.ap, op: ModOp.PercentAdd, value: 5 }],
info: "攻击力提升 5%,持续 10 秒",
@@ -96,49 +96,49 @@ export const BuffList: Record = {
// 易伤(灼热火球附加;受到伤害时附加固定值,可被易伤抗性百分比减免)
// 注:modifiers.attr 用 hp 仅为占位以通过 aggregateTimedMods 结构校验,实际易伤值由 HeroAtkSystem 按 VULNERABLE_BUFF_ID 直接汇总
7002: {
- id: 7002, name: "易伤", icon: "Stat_Burn",
+ id: 7002, name: "易伤", icon: "5-Apply-Burn",
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
modifiers: [{ attr: Attrs.hp, op: ModOp.Flat, value: 10 }],
info: "受到的伤害附加 10 点易伤,可叠加,持续 5 秒",
},
// 冰冻(控制,走统一框架,双写兼容)
7003: {
- id: 7003, name: "冰冻", icon: "Stat_Freeze",
+ id: 7003, name: "冰冻", icon: "21-Deep-Frezze",
category: BuffCategory.Control, duration: 2, max_stack: 1,
is_control: true, control_kind: 'frost',
info: "冰冻目标,无法行动",
},
// 击晕(短控:施加瞬间技能 CD 削减 20%,持续期间 CD 停止增长)
7004: {
- id: 7004, name: "击晕", icon: "Stat_Stun",
+ id: 7004, name: "击晕", icon: "13-Concussion",
category: BuffCategory.Control, duration: 1, max_stack: 1,
is_control: true, control_kind: 'stun',
info: "击晕目标 1 秒,无法行动,技能 CD 削减 20% 并停止增长",
},
// 中毒(纯伤害 DoT,可叠层)
7005: {
- id: 7005, name: "中毒", icon: "Stat_PoisonChanceIncrease",
+ id: 7005, name: "中毒", icon: "4-Apply-Poison",
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
tick: { interval: 0.5, damage_or_heal: -10, scale_by_ap_pct: 30 },
info: "每 0.5 秒受到 10 点中毒伤害,可叠加,持续 5 秒",
},
// 减攻(降低目标攻击力)
7006: {
- id: 7006, name: "减攻", icon: "Stat_Attack_01",
+ id: 7006, name: "减攻", icon: "16-Cripple",
category: BuffCategory.Debuff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.ap, op: ModOp.PercentAdd, value: -10 }],
info: "攻击力降低 10%,持续 5 秒",
},
// 破甲(降低目标防御值,防御按加法模型累加,由 getFinalDefense 结算)
7008: {
- id: 7008, name: "破甲", icon: "Stat_DefenseBreak",
+ id: 7008, name: "破甲", icon: "76-Shove-Stab",
category: BuffCategory.Debuff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.defense, op: ModOp.PercentAdd, value: -50 }],
info: "防御降低 50,持续 5 秒",
},
// 出血(每层使目标被暴击率 +1%,微量伤害 DoT;暴击率加成由 HeroAtkSystem 按 BLEED_BUFF_ID 层数结算)
7007: {
- id: 7007, name: "出血", icon: "Stat_Blood",
+ id: 7007, name: "出血", icon: "7-Apply-Bleed",
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
tick: { interval: 0.5, damage_or_heal: -1, scale_by_ap_pct: 0 },
info: "微量出血,每层使自身被暴击率提升 1%,可叠加,持续 5 秒",
@@ -147,35 +147,35 @@ export const BuffList: Record = {
// ==================== 玩家计时性强化(药水/技能用,默认 5s) ====================
// 计时性回血(HoT)
7010: {
- id: 7010, name: "再生", icon: "Stat_PotionBoost",
+ id: 7010, name: "再生", icon: "38-Healing-Light",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
tick: { interval: 0.5, damage_or_heal: 10, scale_by_ap_pct: 0 },
info: "每秒回复生命,持续 5 秒",
},
// 暴击强化(限时)
7012: {
- id: 7012, name: "暴击爆发", icon: "Stat_CriticalChance_02",
+ id: 7012, name: "暴击爆发", icon: "27-Hawkeye",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.critical, op: ModOp.PercentAdd, value: 30 }],
info: "暴击率提升 30%,持续 5 秒",
},
// 击退距离强化(限时)
7013: {
- id: 7013, name: "击退爆发", icon: "Stat_Stun_01",
+ id: 7013, name: "击退爆发", icon: "34-Force-Push",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.knockback_chance, op: ModOp.PercentAdd, value: 30 }],
info: "击退距离提升 30%,持续 5 秒",
},
// 穿透强化(限时)
7014: {
- id: 7014, name: "穿透爆发", icon: "Stat_Tripleshot",
+ id: 7014, name: "穿透爆发", icon: "56-Pierce-Shot",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.puncture_chance, op: ModOp.PercentAdd, value: 30 }],
info: "穿透概率提升 30%,持续 5 秒",
},
// 攻速强化(限时,走 getEffectiveSkillCd 计时修饰)
7015: {
- id: 7015, name: "攻速爆发", icon: "Stat_AttackSpeed_02",
+ id: 7015, name: "攻速爆发", icon: "131-Galloop",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.speed, op: ModOp.PercentAdd, value: 40 }],
info: "攻击速度提升 40%,持续 5 秒",
@@ -184,7 +184,7 @@ export const BuffList: Record = {
/*
// 风怒强化(限时,按概率百分点)
7016: {
- id: 7016, name: "风怒爆发", icon: "Stat_CriticalComboChance",
+ id: 7016, name: "风怒爆发", icon: "98-Enchant-Wind",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.wfuny, op: ModOp.PercentAdd, value: 20 }],
info: "风怒概率提升 20%,持续 5 秒",
@@ -192,56 +192,56 @@ export const BuffList: Record = {
*/
// 击晕概率强化(限时)
7017: {
- id: 7017, name: "击晕爆发", icon: "Stat_Stun_01",
+ id: 7017, name: "击晕爆发", icon: "8-Bash",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.stun_chance, op: ModOp.PercentAdd, value: 30 }],
info: "击晕概率提升 30%,持续 5 秒",
},
// 击晕抗性强化(限时)
7018: {
- id: 7018, name: "击晕抗性", icon: "Stat_Armor_01",
+ id: 7018, name: "击晕抗性", icon: "46-Iron-Clad",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.stun_res, op: ModOp.PercentAdd, value: 50 }],
info: "击晕抗性提升 50%,持续 5 秒",
},
// 冰冻抗性强化(限时)
7019: {
- id: 7019, name: "冰冻抗性", icon: "Stat_Freeze",
+ id: 7019, name: "冰冻抗性", icon: "91-Ice-Nova",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.freeze_res, op: ModOp.PercentAdd, value: 50 }],
info: "冰冻抗性提升 50%,持续 5 秒",
},
// 暴伤强化(限时)
7020: {
- id: 7020, name: "暴伤爆发", icon: "Stat_Critical_01",
+ id: 7020, name: "暴伤爆发", icon: "63-Power-Strike",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.critical_damage, op: ModOp.PercentAdd, value: 30 }],
info: "暴击伤害提升 30%,持续 5 秒",
},
// 冰冻概率强化(限时)
7021: {
- id: 7021, name: "冰冻概率爆发", icon: "Stat_Freeze",
+ id: 7021, name: "冰冻概率爆发", icon: "90-Frost-Spike",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.freeze_chance, op: ModOp.PercentAdd, value: 5 }],
info: "冰冻概率提升 5%,持续 5 秒",
},
// 穿透伤害强化(限时)
7022: {
- id: 7022, name: "穿透伤害爆发", icon: "Stat_Tripleshot",
+ id: 7022, name: "穿透伤害爆发", icon: "59-Sparking-Arrow",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.puncture_dmg_bonus, op: ModOp.PercentAdd, value: 30 }],
info: "穿透后伤害提升 30%,持续 5 秒",
},
// 防御强化(限时,按加法模型累加固定值,由 getFinalDefense 结算)
7023: {
- id: 7023, name: "防御强化", icon: "Stat_Defense",
+ id: 7023, name: "防御强化", icon: "36-Guardian-Stance",
category: BuffCategory.Buff, duration: 10, max_stack: 0,
modifiers: [{ attr: Attrs.defense, op: ModOp.PercentAdd, value: 50 }],
info: "防御提升 50,持续 10 秒",
},
// 防御爆发(限时,药水用,统一 5s)
7024: {
- id: 7024, name: "防御爆发", icon: "Stat_Defense",
+ id: 7024, name: "防御爆发", icon: "135-Bulletproof",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.defense, op: ModOp.PercentAdd, value: 100 }],
info: "防御提升 100,持续 5 秒",
@@ -250,14 +250,14 @@ export const BuffList: Record = {
// ==================== 控制 / 麻痹系 ====================
// 麻痹(控制:技能 CD 增长减速 50%,可被麻痹强化 buff 提升,累计达 100% 则停止增长)
7025: {
- id: 7025, name: "麻痹", icon: "Stat_LightningDamag",
+ id: 7025, name: "麻痹", icon: "6-Apply-Paralysis",
category: BuffCategory.Control, duration: 5, max_stack: 1,
is_control: true, control_kind: 'paralyze',
info: "麻痹目标,技能 CD 增长减慢 50%,持续 5 秒",
},
// 麻痹强化(提升麻痹对技能 CD 的减速量,与麻痹基础减速按百分点叠加)
7026: {
- id: 7026, name: "麻痹强化", icon: "Stat_LightningDamag",
+ id: 7026, name: "麻痹强化", icon: "47-Lightning",
category: BuffCategory.Buff, duration: 5, max_stack: 1,
modifiers: [{ attr: Attrs.paralyze_power, op: ModOp.PercentAdd, value: 30 }],
info: "麻痹对技能 CD 的减速量额外提升 30%,持续 5 秒",
@@ -266,14 +266,14 @@ export const BuffList: Record = {
// ==================== 反伤系 ====================
// 荆棘(固定值反伤,可叠加)
7027: {
- id: 7027, name: "荆棘", icon: "Stat_Defense",
+ id: 7027, name: "荆棘", icon: "61-Poison-Ivy",
category: BuffCategory.Buff, duration: 5, max_stack: 5,
modifiers: [{ attr: Attrs.thorns_dmg, op: ModOp.Flat, value: 10 }],
info: "受到攻击时反弹 10 点固定伤害,可叠加,持续 5 秒",
},
// 荆棘比例(百分比反伤,可叠加)
7028: {
- id: 7028, name: "荆棘比例", icon: "Stat_Defense",
+ id: 7028, name: "荆棘比例", icon: "61-Poison-Ivy",
category: BuffCategory.Buff, duration: 5, max_stack: 3,
modifiers: [{ attr: Attrs.thorns_rate, op: ModOp.PercentAdd, value: 10 }],
info: "受到攻击时反弹 10% 所受伤害,可叠加,持续 5 秒",
diff --git a/assets/script/game/common/config/SCardSet.ts b/assets/script/game/common/config/SCardSet.ts
index eb1f78c7..c1647553 100644
--- a/assets/script/game/common/config/SCardSet.ts
+++ b/assets/script/game/common/config/SCardSet.ts
@@ -37,26 +37,26 @@ interface SkillCardRaw {
const SkillCardData: SkillCardRaw[] = [
// ==================== rarity 1 · 基础单体(ap:150,附加差异化效果) ====================
// --- 刀剑系:暴击 ---
- { uuid: 8101, skill: 6001, rarity: 1, icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", name: "飞剑卷轴", info: "召唤飞剑攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
- { uuid: 8102, skill: 6002, rarity: 1, icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
+ { uuid: 8101, skill: 6001, rarity: 1, icon: "130-Brandish", name: "飞剑卷轴", info: "召唤飞剑攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
+ { uuid: 8102, skill: 6002, rarity: 1, icon: "76-Shove-Stab", name: "匕首卷轴", info: "召唤匕首攻击敌人,造成攻击力150%的伤害,25%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 25 } },
// --- 斧锤系:击退 ---
- { uuid: 8103, skill: 6003, rarity: 1, icon: "Axe-FA_WP_Main_Axe_004_WoodGray", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
+ { uuid: 8103, skill: 6003, rarity: 1, icon: "80-Throw-Stone", name: "飞斧卷轴", info: "召唤飞斧攻击敌人,造成攻击力150%的伤害,25%击退", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, bck: 25 } },
// --- 枪矛系:穿透(多命中1次) ---
- { uuid: 8105, skill: 6004, rarity: 2, icon: "Stat_Attack_01", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } },
+ { uuid: 8105, skill: 6004, rarity: 2, icon: "63-Power-Strike", name: "突刺·双卷轴", info: "召唤突刺·双攻击敌人,一次释放2发,造成攻击力180%的伤害,可贯穿2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 180, hit_count: 2, num: 1 } },
// --- 远程射击系:高暴击 ---
- { uuid: 8106, skill: 6006, rarity: 1, icon: "Stat_RangedAttack", name: "射击卷轴", info: "召唤射击攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
- { uuid: 8107, skill: 6007, rarity: 1, icon: "Stat_RangedAttack", name: "蓝箭卷轴", info: "召唤蓝箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
- { uuid: 8108, skill: 6008, rarity: 1, icon: "Stat_RangedAttack", name: "火箭卷轴", info: "召唤火箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
+ { uuid: 8106, skill: 6006, rarity: 1, icon: "10-Charge", name: "射击卷轴", info: "召唤射击攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
+ { uuid: 8107, skill: 6007, rarity: 1, icon: "56-Pierce-Shot", name: "蓝箭卷轴", info: "召唤蓝箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
+ { uuid: 8108, skill: 6008, rarity: 1, icon: "58-Fire-Arrow", name: "火箭卷轴", info: "召唤火箭攻击敌人,造成攻击力150%的伤害,30%暴击", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, crt: 30 } },
// --- 魔球系:击晕 ---
- { uuid: 8109, skill: 6009, rarity: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", name: "蓝魔球卷轴", info: "召唤蓝魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } },
- { uuid: 8110, skill: 6010, rarity: 1, icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Purple", name: "紫魔球卷轴", info: "召唤紫魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } },
+ { uuid: 8109, skill: 6009, rarity: 1, icon: "111-Blue-Potion", name: "蓝魔球卷轴", info: "召唤蓝魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } },
+ { uuid: 8110, skill: 6010, rarity: 1, icon: "101-Posses", name: "紫魔球卷轴", info: "召唤紫魔球攻击敌人,造成攻击力150%的伤害,25%击晕", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, stun: 25 } },
// --- 药瓶系:冰冻 ---
- { uuid: 8111, skill: 6011, rarity: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", name: "绿药瓶卷轴", info: "召唤绿药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } },
- { uuid: 8112, skill: 6012, rarity: 1, icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", name: "红药瓶卷轴", info: "召唤红药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } },
+ { uuid: 8111, skill: 6011, rarity: 1, icon: "108-Green-Potion", name: "绿药瓶卷轴", info: "召唤绿药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } },
+ { uuid: 8112, skill: 6012, rarity: 1, icon: "109-Red-Potion", name: "红药瓶卷轴", info: "召唤红药瓶攻击敌人,造成攻击力150%的伤害,25%冰冻", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 150, frz: 25 } },
// ==================== rarity 2 · 中阶范围(ap:200,群体附加) ====================
- { uuid: 8201, skill: 6200, rarity: 2, icon: "Stat_FireDamage", name: "火球·双卷轴", info: "召唤火球·双攻击敌人,一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } },
- { uuid: 8202, skill: 6201, rarity: 2, icon: "Stat_Mana", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } },
+ { uuid: 8201, skill: 6200, rarity: 2, icon: "31-Fire", name: "火球·双卷轴", info: "召唤火球·双攻击敌人,一次释放2发,造成攻击力200%的伤害,30%暴击,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, crt: 30, num: 1 } },
+ { uuid: 8202, skill: 6201, rarity: 2, icon: "98-Enchant-Wind", name: "飓风卷轴", info: "召唤飓风攻击敌人,造成攻击力200%的伤害,30%击晕,可命中2个目标", is_inst: false, t_times: 3, t_inv: 5, trigger_type: CardTriggerType.Interval, overrides: { ap: 200, stun: 30 } },
// ==================== rarity 3 · 高阶范围(ap:250,群体附加) ====================
];
diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts
index 2db6cbbe..2e353f97 100644
--- a/assets/script/game/common/config/SkillSet.ts
+++ b/assets/script/game/common/config/SkillSet.ts
@@ -248,215 +248,215 @@ export const SkillSet: Record = {
**/
// 中距 刺客类普通技能
6001: {
- uuid: 6001, name: "飞剑", sp_name: "a2", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6001, name: "飞剑", sp_name: "a2", icon: "130-Brandish", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "剑抛射物",
},
6002: {
- uuid: 6002, name: "匕首", sp_name: "a3", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6002, name: "匕首", sp_name: "a3", icon: "76-Shove-Stab", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "匕首抛射物",
},
6003: {
- uuid: 6003, name: "飞斧", sp_name: "a4", icon: "Axe-FA_WP_Main_Axe_004_WoodGray", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6003, name: "飞斧", sp_name: "a4", icon: "80-Throw-Stone", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "斧头抛射物",
},
// 普通攻击 近战普通攻击
6004: {
- uuid: 6004, name: "攻击", sp_name: "atk1", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6004, name: "攻击", sp_name: "atk1", icon: "63-Power-Strike", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, bck_chance: 100, info: "只有碰撞体没有实体动画元素",
},
//中距 射手普通技能
6006: {
- uuid: 6006, name: "射击", sp_name: "aw2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6006, name: "射击", sp_name: "aw2", icon: "10-Charge", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "箭抛射物",
},
6007: {
- uuid: 6007, name: "蓝箭", sp_name: "aw1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6007, name: "蓝箭", sp_name: "aw1", icon: "56-Pierce-Shot", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "蓝箭抛射物",
},
6008: {
- uuid: 6008, name: "红箭", sp_name: "aw3", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6008, name: "红箭", sp_name: "aw3", icon: "58-Fire-Arrow", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "红箭抛射物",
},
// 远程,魔法师 辅助等普通技能
6009: {
- uuid: 6009, name: "蓝珠", sp_name: "m1", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6009, name: "蓝珠", sp_name: "m1", icon: "111-Blue-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "蓝珠抛射物",
},
6010: {
- uuid: 6010, name: "紫珠", sp_name: "m2", icon: " Sub_Item-FA_WP_Sub_MagicBall_001_Purple", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6010, name: "紫珠", sp_name: "m2", icon: "101-Posses", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "紫珠抛射物",
},
6011: {
- uuid: 6011, name: "绿瓶", sp_name: "h1", icon: "Sub_Item-FA_WP_Sub_Potion_001_Green", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6011, name: "绿瓶", sp_name: "h1", icon: "108-Green-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "绿瓶抛射物",
},
6012: {
- uuid: 6012, name: "红瓶", sp_name: "h2", icon: "Sub_Item-FA_WP_Sub_Potion_001_Red", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
+ uuid: 6012, name: "红瓶", sp_name: "h2", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "红瓶抛射物",
},
// ==================== 群体大招(按职业分段:6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ====================
// 坦克/战士群体攻击大招
6100: {
- uuid: 6100, name: "闪光斩", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6100, name: "寒冰斩", sp_name: "atk3", icon: "96-Enchant-Frost", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "闪光斩动画",//英雄配置技能的时候,可以叠加出血debuff
},
6101: {
- uuid: 6101, name: "裂气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6101, name: "裂气斩", sp_name: "atk2", icon: "98-Enchant-Wind", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "裂气斩动画",//英雄配置技能的时候,可以叠加击退
},
6102: {
- uuid: 6102, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6102, name: "火焰斩", sp_name: "atk5", icon: "97-Enchant-Flame", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "火焰斩动画",//英雄配置技能的时候,可以叠加暴击debuff
},
6103: {
- uuid: 6103, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6103, name: "闪电斩", sp_name: "atk5", icon: "100-Enchant-Magic", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, para: 30, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
RType: RType.bezier, EType: EType.collision, info: "闪电斩动画",//英雄配置技能的时候,可以疲惫触发闪电系追加技能
},
6104: {
- uuid: 6104, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
+ uuid: 6104, name: "开天斩", sp_name: "maxw1", icon: "p_warrior_kfdj_skill", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0",
DTType: DTType.range, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.fixed, EType: EType.animationEnd, info: "开山斧劈下动画",//可以附加击晕增强
},
// 刺客/射手群体攻击大招
6150: {
- uuid: 6150, name: "万箭齐发.冰", sp_name: "maxa1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6150, name: "万箭齐发.冰", sp_name: "maxa1", icon: "59-Sparking-Arrow", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "6个蓝箭抛射物",
},
6151: {
- uuid: 6151, name: "万箭齐发.火", sp_name: "maxa2", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6151, name: "万箭齐发.火", sp_name: "maxa2", icon: "58-Fire-Arrow", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "6个红箭抛射物",
},
// 法师/辅助群体攻击大招
6200: {
- uuid: 6200, name: "火焰喷射", sp_name: "maxm1", icon: "Stat_RangedAttack", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
+ uuid: 6200, name: "火球术", sp_name: "maxm1", icon: "31-Fire", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.bezier, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大火球",
},
6201: {
- uuid: 6201, name: "大飓风", sp_name: "maxm2", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
+ uuid: 6201, name: "飓风", sp_name: "maxm2", icon: "98-Enchant-Wind", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, info: "一个飓风",
},
6202: {
- uuid: 6202, name: "大毒气", sp_name: "maxm4", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
+ uuid: 6202, name: "毒气弹", sp_name: "maxm4", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
},
6203: {
- uuid: 6203, name: "大能量波", sp_name: "maxm5", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
+ uuid: 6203, name: "能量波", sp_name: "maxm5", icon: "b_priest_kx_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个能量波",
},
6204: {
- uuid: 6204, name: "大毒气弹", sp_name: "maxm6", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
+ uuid: 6204, name: "多毒气弹", sp_name: "maxm6", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
},
//============================= ====== 辅助技能 回合技能 ====== ==========================
6301: {
- uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6301, name: "护盾", sp_name: "buff_wind", icon: "28-Electric-Wave", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Shield, ap: 30, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "获得施法者最大生命30%的护盾",
},
6302: {
- uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "Stat_Hp_01", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
+ uuid: 6302, name: "治疗", sp_name: "buff_wind", icon: "g_priest_zldy_skill", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Heal, ap: 300, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "治疗伙伴/自己",
},
//==========================buff 技能=====================
6401: {
- uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6401, name: "攻击强化", sp_name: "buff_wind", icon: "36-Guardian-Stance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, info: "全体友方攻击力提升5%, 持续1次",
},
6402: {
- uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "Stat_Hp_02", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk",
+ uuid: 6402, name: "生命强化", sp_name: "buff_wind", icon: "29-Endure", TGroup: TGroup.Team, readyAnm: "up_hp", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp_max, info: "全体友方最大生命值提升20%, 持续1次",
},
6403: {
- uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6403, name: "暴击强化", sp_name: "buff_wind", icon: "5-Apply-Burn", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率限时提升, 持续5秒",
},
6404: {
- uuid: 6404, name: "暴伤强化", sp_name: "buff_wind", icon: "Stat_Critical_01", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6404, name: "暴伤强化", sp_name: "buff_wind", icon: "76-Shove-Stab", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical_damage, timed_buff_id: 7020, info: "全体友方暴击伤害限时提升, 持续5秒",
},
6405: {
- uuid: 6405, name: "击晕强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6405, name: "击晕强化", sp_name: "buff_wind", icon: "119-Flying-Kick", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率限时提升, 持续5秒",
},
6406: {
- uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6406, name: "击退强化", sp_name: "buff_wind", icon: "125-Tackle", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, info: "全体友方击退距离永久提升10%",
},
6407: {
- uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6407, name: "距推强化", sp_name: "buff_wind", icon: "73-Return", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "暂未使用",
},
6408: {
- uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6408, name: "穿刺强化", sp_name: "buff_wind", icon: "56-Pierce-Shot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 20, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率限时提升, 持续5秒",
},
// 风怒机制已停用: 6409 风怒强化技能已移除
/*
6409: {
- uuid: 6409, name: "风怒强化", sp_name: "buff_wind", icon: "Stat_CriticalComboChance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6409, name: "风怒强化", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 1, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率限时提升, 持续5秒",
},
*/
6410: {
- uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6410, name: "冰冻强化", sp_name: "buff_wind", icon: "90-Frost-Spike", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 5, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_chance, info: "全体友方冰冻概率永久提升5%",
},
6411: {
- uuid: 6411, name: "穿透伤害强化", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6411, name: "溅射强化", sp_name: "buff_wind", icon: "45-Induration", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_dmg_bonus, info: "全体友方穿透后伤害提升10%, 永久生效",
},
6412: {
- uuid: 6412, name: "防御强化", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6412, name: "防御强化", sp_name: "buff_wind", icon: "46-Iron-Clad", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.defense, info: "全体友方防御提升50点, 持续1次",
},
6413: {
- uuid: 6413, name: "荆棘强化", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6413, name: "反伤强化", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_dmg, info: "全体友方固定反伤提升10点, 永久生效",
},
6414: {
- uuid: 6414, name: "荆棘比例强化", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6414, name: "反伤比例强化", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 10, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_rate, info: "全体友方比例反伤提升10%, 永久生效",
},
6501: {
- uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "Stat_HolyDamage", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6501, name: "复活", sp_name: "buff_wind", icon: "40-Holy", TGroup: TGroup.Self, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 50, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "ap 代表复活的生命值百分比",
},
@@ -464,81 +464,81 @@ export const SkillSet: Record = {
// ==================== 计时性强化技能(药水底座,统一 5s,走 timed_buff_id) ====================
// 注:ap 字段在此类技能中无意义,修饰数值由 BuffList 配置(PercentAdd 百分比口径);hit_count=99 确保覆盖全队。
6502: {
- uuid: 6502, name: "计时回血", sp_name: "buff_wind", icon: "Stat_PotionBoost", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
+ uuid: 6502, name: "计时回血", sp_name: "buff_wind", icon: "72-Restore", TGroup: TGroup.Team, readyAnm: "up_green", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.hp, timed_buff_id: 7010, info: "全体友方每秒回复生命, 持续5秒",
},
6503: {
- uuid: 6503, name: "攻击爆发", sp_name: "buff_wind", icon: "Stat_Attack_03", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6503, name: "攻击爆发", sp_name: "buff_wind", icon: "36-Guardian-Stance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.ap, timed_buff_id: 7001, buff_value: 50, buff_duration: 5, info: "全体友方攻击力提升50%, 持续5秒",
},
6504: {
- uuid: 6504, name: "暴击爆发", sp_name: "buff_wind", icon: "Stat_CriticalChance_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6504, name: "暴击爆发", sp_name: "buff_wind", icon: "5-Apply-Burn", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.critical, timed_buff_id: 7012, info: "全体友方暴击率提升30%, 持续5秒",
},
6505: {
- uuid: 6505, name: "击退爆发", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6505, name: "击退爆发", sp_name: "buff_wind", icon: "125-Tackle", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.knockback_chance, timed_buff_id: 7013, info: "全体友方击退距离提升30%, 持续5秒",
},
6506: {
- uuid: 6506, name: "穿透爆发", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6506, name: "穿透爆发", sp_name: "buff_wind", icon: "56-Pierce-Shot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_chance, timed_buff_id: 7014, info: "全体友方穿透概率提升30%, 持续5秒",
},
6507: {
- uuid: 6507, name: "攻速爆发", sp_name: "buff_wind", icon: "Stat_AttackSpeed_02", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6507, name: "攻速爆发", sp_name: "buff_wind", icon: "147-Chronomancy", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.speed, timed_buff_id: 7015, info: "全体友方攻击速度提升40%, 持续5秒",
},
// 风怒机制已停用: 6508 风怒爆发技能已移除
/*
6508: {
- uuid: 6508, name: "风怒爆发", sp_name: "buff_wind", icon: "Stat_CriticalComboChance", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6508, name: "风怒爆发", sp_name: "buff_wind", icon: "98-Enchant-Wind", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.wfuny, timed_buff_id: 7016, info: "全体友方风怒概率提升20%, 持续5秒",
},
*/
6509: {
- uuid: 6509, name: "击晕爆发", sp_name: "buff_wind", icon: "Stat_Stun_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6509, name: "击晕爆发", sp_name: "buff_wind", icon: "119-Flying-Kick", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_chance, timed_buff_id: 7017, info: "全体友方击晕概率提升30%, 持续5秒",
},
6510: {
- uuid: 6510, name: "击晕抗性", sp_name: "buff_wind", icon: "Stat_Armor_01", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6510, name: "击晕抗性", sp_name: "buff_wind", icon: "25-Diligence", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.stun_res, timed_buff_id: 7018, info: "全体友方击晕抗性提升50%, 持续5秒",
},
6511: {
- uuid: 6511, name: "冰冻抗性", sp_name: "buff_wind", icon: "Stat_Freeze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6511, name: "冰冻抗性", sp_name: "buff_wind", icon: "21-Deep-Frezze", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.freeze_res, timed_buff_id: 7019, info: "全体友方冰冻抗性提升50%, 持续5秒",
},
6512: {
- uuid: 6512, name: "穿透伤害爆发", sp_name: "buff_wind", icon: "Stat_Tripleshot", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
+ uuid: 6512, name: "溅射爆发", sp_name: "buff_wind", icon: "45-Induration", TGroup: TGroup.Team, readyAnm: "up_ap", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.puncture_dmg_bonus, timed_buff_id: 7022, info: "全体友方穿透后伤害提升30%, 持续5秒",
},
6513: {
- uuid: 6513, name: "防御爆发", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6513, name: "防御爆发", sp_name: "buff_wind", icon: "46-Iron-Clad", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.defense, timed_buff_id: 7024, info: "全体友方防御提升100点, 持续5秒",
},
6514: {
- uuid: 6514, name: "荆棘护盾", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6514, name: "反伤护盾", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_dmg, timed_buff_id: 7027, info: "全体友方获得10点固定反伤, 持续5秒",
},
6515: {
- uuid: 6515, name: "荆棘比例", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6515, name: "反伤比例", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Team, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 3, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, buff_type: Attrs.thorns_rate, timed_buff_id: 7028, info: "全体友方获得10%比例反伤, 持续5秒",
},
// 次级反伤技能(供触发器引用,无 buff_type,效果由引用处 overrides 注入)
6516: {
- uuid: 6516, name: "次级荆棘", sp_name: "buff_wind", icon: "Stat_Defense", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
+ uuid: 6516, name: "次级反伤", sp_name: "buff_wind", icon: "75-Shield-Stun", TGroup: TGroup.Self, readyAnm: "up_blue", endAnm: "", act: "atk",
DTType: DTType.single, kind: SkillKind.Support, ap: 0, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.support,
RType: RType.fixed, EType: EType.animationEnd, info: "次级反伤技能,效果由引用处 overrides 注入",
}
@@ -583,22 +583,24 @@ export interface FieldSkillConfig {
* 类型/图标/名称等元数据。所有光环 uuid 统一使用 7001~7020 基础段。
*/
export const FieldSkillSet: Record = {
- 7001: { uuid: 7001, name: "战后恢复", icon: "Stat_PotionBoost", type: FieldSkillType.WaveHeal, info: "战斗结束生命回复量提升" },
- 7002: { uuid: 7002, name: "攻击光环", icon: "Stat_Attack_03", type: FieldSkillType.HeroAtk, info: "英雄攻击力提升" },
- 7003: { uuid: 7003, name: "击晕光环", icon: "Stat_Stun_01", type: FieldSkillType.HeroStun, info: "英雄击晕概率提升" },
- 7004: { uuid: 7004, name: "暴击光环", icon: "Stat_CriticalChance_02", type: FieldSkillType.HeroCrit, info: "英雄暴击率提升" },
- 7005: { uuid: 7005, name: "暴伤光环", icon: "Stat_Critical_01", type: FieldSkillType.HeroCritDamage, info: "英雄暴击伤害提升" },
- 7006: { uuid: 7006, name: "攻速光环", icon: "Stat_AttackSpeed_02", type: FieldSkillType.HeroSpeed, info: "英雄攻击速度提升" },
- 7007: { uuid: 7007, name: "生命光环", icon: "Stat_Hp_02", type: FieldSkillType.HeroHp, info: "英雄最大生命提升" },
+ 7001: { uuid: 7001, name: "战后恢复", icon: "29-Endure", type: FieldSkillType.WaveHeal, info: "战斗结束生命回复量提升" },
+ 7002: { uuid: 7002, name: "攻击光环", icon: "36-Guardian-Stance", type: FieldSkillType.HeroAtk, info: "英雄攻击力提升" },
+ 7003: { uuid: 7003, name: "击晕光环", icon: "119-Flying-Kick", type: FieldSkillType.HeroStun, info: "英雄击晕概率提升" },
+ 7004: { uuid: 7004, name: "暴击光环", icon: "5-Apply-Burn", type: FieldSkillType.HeroCrit, info: "英雄暴击率提升" },
+ 7005: { uuid: 7005, name: "暴伤光环", icon: "76-Shove-Stab", type: FieldSkillType.HeroCritDamage, info: "英雄暴击伤害提升" },
+ 7006: { uuid: 7006, name: "攻速光环", icon: "147-Chronomancy", type: FieldSkillType.HeroSpeed, info: "英雄攻击速度提升" },
+ 7007: { uuid: 7007, name: "生命光环", icon: "29-Endure", type: FieldSkillType.HeroHp, info: "英雄最大生命提升" },
// 风怒机制已停用: 7008 风怒光环已移除
// 7008: { uuid: 7008, name: "风怒光环", icon: "Stat_CriticalComboChance", type: FieldSkillType.HeroWindFury, info: "英雄风怒概率提升" },
- 7009: { uuid: 7009, name: "穿刺光环", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPuncture, info: "英雄穿刺概率提升" },
- 7014: { uuid: 7014, name: "召唤强化", icon: "Stat_UnitSummonIncrease_02", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" },
- 7015: { uuid: 7015, name: "死亡强化", icon: "Stat_PoisonChanceIncrease", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" },
- 7016: { uuid: 7016, name: "开场强化", icon: "Stat_AttackRangeIncrease_01", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" },
- 7018: { uuid: 7018, name: "攻击强化", icon: "Stat_Attack_03", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" },
- 7019: { uuid: 7019, name: "受击强化", icon: "Stat_Armor_01", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" },
- 7020: { uuid: 7020, name: "穿透强化", icon: "Stat_Tripleshot", type: FieldSkillType.HeroPunctureDmg, info: "英雄穿透后伤害提升(百分点)" },
- 7021: { uuid: 7021, name: "荆棘光环", icon: "Stat_Defense", type: FieldSkillType.HeroThornsDmg, info: "英雄固定反伤提升" },
- 7022: { uuid: 7022, name: "荆棘比例光环", icon: "Stat_Defense", type: FieldSkillType.HeroThornsRate, info: "英雄比例反伤提升(百分点)" },
+ 7009: { uuid: 7009, name: "穿透光环", icon: "56-Pierce-Shot", type: FieldSkillType.HeroPuncture, info: "英雄穿刺概率提升" },
+ 7020: { uuid: 7020, name: "溅射光环", icon: "45-Induration", type: FieldSkillType.HeroPunctureDmg, info: "英雄穿透后伤害提升(百分点)" },
+ 7021: { uuid: 7021, name: "反伤光环", icon: "75-Shield-Stun", type: FieldSkillType.HeroThornsDmg, info: "英雄固定反伤提升" },
+ 7022: { uuid: 7022, name: "反伤比例光环", icon: "75-Shield-Stun", type: FieldSkillType.HeroThornsRate, info: "英雄比例反伤提升(百分点)" },
+
+
+ 7014: { uuid: 7014, name: "召唤强化", icon: "9-Battle-Roar", type: FieldSkillType.SummonCount, info: "召唤触发技能次数提升" },
+ 7015: { uuid: 7015, name: "死亡强化", icon: "102-Rise", type: FieldSkillType.DeadCount, info: "死亡触发技能次数提升" },
+ 7016: { uuid: 7016, name: "开场强化", icon: "64-Prominance", type: FieldSkillType.StartCount, info: "战斗开始触发技能次数提升" },
+ 7018: { uuid: 7018, name: "攻击强化", icon: "74-Satisfaction", type: FieldSkillType.AtkCount, info: "攻击触发技能次数提升" },
+ 7019: { uuid: 7019, name: "受击强化", icon: "84-Termor", type: FieldSkillType.BeAtkCount, info: "被攻击触发技能次数提升" },
};
diff --git a/assets/script/game/common/config/TalentSet.ts b/assets/script/game/common/config/TalentSet.ts
index eaf15e5e..fc9c49af 100644
--- a/assets/script/game/common/config/TalentSet.ts
+++ b/assets/script/game/common/config/TalentSet.ts
@@ -97,44 +97,44 @@ export interface ITalentTarget {
export const TalentSet: Record = {
// ==================== 一阶·基础天赋(9001-9099,全局生效) ====================
9001: {
- uuid: 9001, tier: TalentTier.Basic, name: "攻击强化", info: "所有英雄攻击 +{value}%", icon: "Stat_Attack_03",
+ uuid: 9001, tier: TalentTier.Basic, name: "攻击强化", info: "所有英雄攻击 +{value}%", icon: "3-Aggression",
bonuses: [{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 3 }],
max_lv: 5,
},
9002: {
- uuid: 9002, tier: TalentTier.Basic, name: "生命强化", info: "所有英雄生命 +{value}%", icon: "Stat_Hp_02",
+ uuid: 9002, tier: TalentTier.Basic, name: "生命强化", info: "所有英雄生命 +{value}%", icon: "29-Endure",
bonuses: [{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 5 }],
max_lv: 5,
},
9003: {
- uuid: 9003, tier: TalentTier.Basic, name: "防御强化", info: "所有英雄防御 +{value} 点", icon: "Stat_Defense",
+ uuid: 9003, tier: TalentTier.Basic, name: "防御强化", info: "所有英雄防御 +{value} 点", icon: "46-Iron-Clad",
bonuses: [{ attr: Attrs.defense, mode: TalentValueMode.Flat, per_lv: 8 }],
max_lv: 5,
},
9004: {
- uuid: 9004, tier: TalentTier.Basic, name: "暴击强化", info: "所有英雄暴击率 +{value}%", icon: "Stat_CriticalChance_02",
+ uuid: 9004, tier: TalentTier.Basic, name: "暴击强化", info: "所有英雄暴击率 +{value}%", icon: "27-Hawkeye",
bonuses: [{ attr: Attrs.critical, mode: TalentValueMode.Flat, per_lv: 2 }],
max_lv: 5,
},
9005: {
- uuid: 9005, tier: TalentTier.Basic, name: "击晕强化", info: "所有英雄击晕率 +{value}%", icon: "Stat_Stun_01",
+ uuid: 9005, tier: TalentTier.Basic, name: "击晕强化", info: "所有英雄击晕率 +{value}%", icon: "13-Concussion",
bonuses: [{ attr: Attrs.stun_chance, mode: TalentValueMode.Flat, per_lv: 2 }],
max_lv: 5,
},
9006: {
- uuid: 9006, tier: TalentTier.Basic, name: "冰冻强化", info: "所有英雄冰冻率 +{value}%", icon: "Stat_Freeze",
+ uuid: 9006, tier: TalentTier.Basic, name: "冰冻强化", info: "所有英雄冰冻率 +{value}%", icon: "92-Frost-Bite",
bonuses: [{ attr: Attrs.freeze_chance, mode: TalentValueMode.Flat, per_lv: 2 }],
max_lv: 5,
},
9007: {
- uuid: 9007, tier: TalentTier.Basic, name: "击退强化", info: "所有英雄击退距离 +{value}", icon: "Stat_Stun_01",
+ uuid: 9007, tier: TalentTier.Basic, name: "击退强化", info: "所有英雄击退距离 +{value}", icon: "34-Force-Push",
bonuses: [{ attr: Attrs.knockback_distance, mode: TalentValueMode.Flat, per_lv: 10 }],
max_lv: 5,
},
// 风怒机制已停用: 9008 风怒强化天赋已移除
/*
9008: {
- uuid: 9008, tier: TalentTier.Basic, name: "风怒强化", info: "所有英雄风怒率 +{value}%", icon: "Stat_CriticalComboChance",
+ uuid: 9008, tier: TalentTier.Basic, name: "风怒强化", info: "所有英雄风怒率 +{value}%", icon: "98-Enchant-Wind",
bonuses: [{ attr: Attrs.wfuny, mode: TalentValueMode.Flat, per_lv: 2 }],
max_lv: 5,
},
@@ -142,7 +142,7 @@ export const TalentSet: Record = {
// ==================== 二阶·专精天赋(9101-9199,按职业过滤;一阶投入 10 点解锁) ====================
9101: {
- uuid: 9101, tier: TalentTier.Specialized, name: "坦克专精", info: "坦克防御 +{value}%、生命 +{value2}%", icon: "Stat_Armor_01",
+ uuid: 9101, tier: TalentTier.Specialized, name: "坦克专精", info: "坦克防御 +{value}%、生命 +{value2}%", icon: "36-Guardian-Stance",
bonuses: [
{ attr: Attrs.defense, mode: TalentValueMode.Percent, per_lv: 30 },
{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 5 },
@@ -150,12 +150,12 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Tank,
},
9102: {
- uuid: 9102, tier: TalentTier.Specialized, name: "战士专精", info: "战士生命 +{value}%", icon: "Sword-FA_WP_Main_Sword_003_PurpleSilver",
+ uuid: 9102, tier: TalentTier.Specialized, name: "战士专精", info: "战士生命 +{value}%", icon: "1-Battle-Roar",
bonuses: [{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 12 }],
max_lv: 5, role: HRole.Warrior,
},
9103: {
- uuid: 9103, tier: TalentTier.Specialized, name: "刺客专精", info: "刺客攻击 +{value}%、暴击率 +{value2}%", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver",
+ uuid: 9103, tier: TalentTier.Specialized, name: "刺客专精", info: "刺客攻击 +{value}%、暴击率 +{value2}%", icon: "127-Hide",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 8 },
{ attr: Attrs.critical, mode: TalentValueMode.Flat, per_lv: 2 },
@@ -163,7 +163,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Assassin,
},
9104: {
- uuid: 9104, tier: TalentTier.Specialized, name: "射手专精", info: "射手攻击 +{value}%、穿透率 +{value2}%", icon: "Stat_RangedAttack",
+ uuid: 9104, tier: TalentTier.Specialized, name: "射手专精", info: "射手攻击 +{value}%、穿透率 +{value2}%", icon: "56-Pierce-Shot",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 8 },
{ attr: Attrs.puncture_chance, mode: TalentValueMode.Flat, per_lv: 2 },
@@ -171,7 +171,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Archer,
},
9105: {
- uuid: 9105, tier: TalentTier.Specialized, name: "法师专精", info: "法师攻击 +{value}%、冰冻率 +{value2}%", icon: "Stat_Mana",
+ uuid: 9105, tier: TalentTier.Specialized, name: "法师专精", info: "法师攻击 +{value}%、冰冻率 +{value2}%", icon: "145-Electromancy",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 8 },
{ attr: Attrs.freeze_chance, mode: TalentValueMode.Flat, per_lv: 2 },
@@ -179,7 +179,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Mage,
},
9106: {
- uuid: 9106, tier: TalentTier.Specialized, name: "辅助专精", info: "辅助治疗量 +{value}%、施加的增益效果 +{value2}%", icon: "Stat_PotionBoost",
+ uuid: 9106, tier: TalentTier.Specialized, name: "辅助专精", info: "辅助治疗量 +{value}%、施加的增益效果 +{value2}%", icon: "38-Healing-Light",
bonuses: [
{ attr: Attrs.heal_power, mode: TalentValueMode.Flat, per_lv: 10 },
{ attr: Attrs.buff_power, mode: TalentValueMode.Flat, per_lv: 8 },
@@ -190,7 +190,7 @@ export const TalentSet: Record = {
// ==================== 三阶·超强天赋(9201-9219,二阶投入 10 点解锁;幅度约为前两阶 2 倍) ====================
// ---- 全局超强(9201-9209) ----
9201: {
- uuid: 9201, tier: TalentTier.Super, name: "神威降临", info: "所有英雄攻击 +{value}%、生命 +{value2}%", icon: "Stat_HolyDamage",
+ uuid: 9201, tier: TalentTier.Super, name: "神威降临", info: "所有英雄攻击 +{value}%、生命 +{value2}%", icon: "52-Might-of-Heaven",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 8 },
{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 8 },
@@ -198,7 +198,7 @@ export const TalentSet: Record = {
max_lv: 5,
},
9202: {
- uuid: 9202, tier: TalentTier.Super, name: "致命终结", info: "所有英雄暴击率 +{value}%、暴击伤害 +{value2}%", icon: "Stat_Critical_01",
+ uuid: 9202, tier: TalentTier.Super, name: "致命终结", info: "所有英雄暴击率 +{value}%、暴击伤害 +{value2}%", icon: "37-Head-Shot",
bonuses: [
{ attr: Attrs.critical, mode: TalentValueMode.Flat, per_lv: 3 },
{ attr: Attrs.critical_damage, mode: TalentValueMode.Flat, per_lv: 15 },
@@ -206,7 +206,7 @@ export const TalentSet: Record = {
max_lv: 5,
},
9203: {
- uuid: 9203, tier: TalentTier.Super, name: "破甲重创", info: "所有英雄穿透率 +{value}%、穿透伤害 +{value2}%", icon: "Stat_Tripleshot",
+ uuid: 9203, tier: TalentTier.Super, name: "破甲重创", info: "所有英雄穿透率 +{value}%、穿透伤害 +{value2}%", icon: "76-Shove-Stab",
bonuses: [
{ attr: Attrs.puncture_chance, mode: TalentValueMode.Flat, per_lv: 3 },
{ attr: Attrs.puncture_dmg_bonus, mode: TalentValueMode.Flat, per_lv: 10 },
@@ -214,7 +214,7 @@ export const TalentSet: Record = {
max_lv: 5,
},
9204: {
- uuid: 9204, tier: TalentTier.Super, name: "钢铁之躯", info: "所有英雄防御 +{value}%、生命 +{value2}%", icon: "Stat_Defense",
+ uuid: 9204, tier: TalentTier.Super, name: "钢铁之躯", info: "所有英雄防御 +{value}%、生命 +{value2}%", icon: "45-Induration",
bonuses: [
{ attr: Attrs.defense, mode: TalentValueMode.Percent, per_lv: 20 },
{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 6 },
@@ -223,7 +223,7 @@ export const TalentSet: Record = {
},
// ---- 职业超强(9211-9219,按 HRole 过滤) ----
9211: {
- uuid: 9211, tier: TalentTier.Super, name: "不朽壁垒", info: "坦克防御 +{value}%、生命 +{value2}%", icon: "Stat_Armor_01",
+ uuid: 9211, tier: TalentTier.Super, name: "不朽壁垒", info: "坦克防御 +{value}%、生命 +{value2}%", icon: "36-Guardian-Stance",
bonuses: [
{ attr: Attrs.defense, mode: TalentValueMode.Percent, per_lv: 40 },
{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 8 },
@@ -231,7 +231,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Tank,
},
9212: {
- uuid: 9212, tier: TalentTier.Super, name: "狂血战魂", info: "战士攻击 +{value}%、生命 +{value2}%", icon: "Stat_Attack_03",
+ uuid: 9212, tier: TalentTier.Super, name: "狂血战魂", info: "战士攻击 +{value}%、生命 +{value2}%", icon: "113-Rage",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 10 },
{ attr: Attrs.hp_max, mode: TalentValueMode.Percent, per_lv: 8 },
@@ -239,7 +239,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Warrior,
},
9213: {
- uuid: 9213, tier: TalentTier.Super, name: "影刃绝杀", info: "刺客攻击 +{value}%、暴击伤害 +{value2}%", icon: "Sword-FA_WP_Main_Sword_019_WoodSilver",
+ uuid: 9213, tier: TalentTier.Super, name: "影刃绝杀", info: "刺客攻击 +{value}%、暴击伤害 +{value2}%", icon: "136-Heart-Rip",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 12 },
{ attr: Attrs.critical_damage, mode: TalentValueMode.Flat, per_lv: 12 },
@@ -247,7 +247,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Assassin,
},
9214: {
- uuid: 9214, tier: TalentTier.Super, name: "穿云贯日", info: "射手攻击 +{value}%、穿透伤害 +{value2}%", icon: "Stat_RangedAttack",
+ uuid: 9214, tier: TalentTier.Super, name: "穿云贯日", info: "射手攻击 +{value}%、穿透伤害 +{value2}%", icon: "37-Head-Shot",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 12 },
{ attr: Attrs.puncture_dmg_bonus, mode: TalentValueMode.Flat, per_lv: 8 },
@@ -255,7 +255,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Archer,
},
9215: {
- uuid: 9215, tier: TalentTier.Super, name: "元素主宰", info: "法师攻击 +{value}%、冰冻率 +{value2}%", icon: "Sub_Item-FA_WP_Sub_MagicBall_001_Blue",
+ uuid: 9215, tier: TalentTier.Super, name: "元素主宰", info: "法师攻击 +{value}%、冰冻率 +{value2}%", icon: "144-Cryomancy",
bonuses: [
{ attr: Attrs.ap, mode: TalentValueMode.Percent, per_lv: 12 },
{ attr: Attrs.freeze_chance, mode: TalentValueMode.Flat, per_lv: 3 },
@@ -263,7 +263,7 @@ export const TalentSet: Record = {
max_lv: 5, role: HRole.Mage,
},
9216: {
- uuid: 9216, tier: TalentTier.Super, name: "圣光普照", info: "辅助治疗量 +{value}%、施加的增益效果 +{value2}%", icon: "Stat_HolyDamage",
+ uuid: 9216, tier: TalentTier.Super, name: "圣光普照", info: "辅助治疗量 +{value}%、施加的增益效果 +{value2}%", icon: "40-Holy",
bonuses: [
{ attr: Attrs.heal_power, mode: TalentValueMode.Flat, per_lv: 15 },
{ attr: Attrs.buff_power, mode: TalentValueMode.Flat, per_lv: 12 },
diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts
index 540f13d7..a237c46c 100644
--- a/assets/script/game/common/config/heroSet.ts
+++ b/assets/script/game/common/config/heroSet.ts
@@ -562,7 +562,7 @@ export const HeroInfo: Record = {
},
atked: {
6301: [
- { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"Stat_UnitSummonIncrease_01"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
+ { lv: 4, s_lv: SkillLv.Lv1, name: "全体圣盾", t_num: 3, overrides: {"TGroup":null,"ap":10,"icon":"36-Guardian-Stance"}, desc: "全队获得本英雄生命最大值{ap}%的护盾" },
],
},
info: "",
@@ -576,7 +576,7 @@ export const HeroInfo: Record = {
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120} },
],
},
- 6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"Stat_AttackSpeed_02"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
+ 6101: { uuid: 6101, name: "气斩", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"icon":"131-Galloop"}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":20} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":180,"bck":60,"buff_value":40}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,击退{bck},并使目标易伤(持续{dur}秒)" },
@@ -585,7 +585,7 @@ export const HeroInfo: Record = {
},
atking: {
6004: [
- { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"Stat_AllUnitAttack"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
+ { lv: 4, s_lv: SkillLv.Lv1, name: "风暴打击", t_num: 3, overrides: {"ap":300,"icon":"3-Aggression"}, desc: "立刻打击{target},造成攻击力{ap}%伤害" },
],
},
info: "",
@@ -662,7 +662,7 @@ export const HeroInfo: Record = {
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck":10}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害,击退{bck}" },
],
},
- 6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"Stat_AttackRangeIncrease_02"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
+ 6150: { uuid: 6150, name: "万箭齐发·冰", lv: 1, cd: 8, ccd: 0, overrides: {"ap":150,"frz":30,"icon":"27-Hawkeye"}, desc: "万箭齐发,对{target}造成攻击力{ap}%伤害,{frz}%概率冰冻",
lv_entries: [
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"frz":50} },
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"frz":70} },