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@@ -37,9 +37,9 @@ export class SingletonModuleComp extends ecs.Comp {
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4:0,
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}
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heros:any = {
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5001:{lv:1},
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5005:{lv:1},
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5007:{lv:1},
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5001:{lv:1,slv:0},
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5005:{lv:1,slv:0},
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5007:{lv:1,slv:0},
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};
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monsters:any = [];
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@@ -5,6 +5,9 @@
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* @LastEditTime: 2022-01-26 16:42:00
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*/
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import { Quality } from "./CardSet";
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import { HQuality } from "./heroSet";
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/** 碰撞分组 */
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export enum BoxSet {
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//物理碰撞tag
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@@ -69,4 +72,20 @@ export const ColorSet: { [key: string]: string } = {
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GREEN2: "00A373",
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PURPLE1: "7251A6",
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PURPLE2: "906CCE",
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};
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}
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export const getColor=(quality:number)=>{
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switch(quality){
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case HQuality.GREEN:
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return [ColorSet.GREEN1,ColorSet.GREEN2]
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case HQuality.BLUE:
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return [ColorSet.BLUE1,ColorSet.BLUE2]
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case HQuality.PURPLE:
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return [ColorSet.PURPLE1,ColorSet.PURPLE2]
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case HQuality.RED:
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return [ColorSet.RED1,ColorSet.RED2]
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case HQuality.YELLOW:
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return [ColorSet.YELLOW,ColorSet.YELLOW2]
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default:
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return [ColorSet.WHITE,ColorSet.WHITE]
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}
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}
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@@ -56,7 +56,8 @@ export const HQuality = {
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GREEN:2,
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BLUE:3,
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PURPLE:4,
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ORANGE:5,
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RED:5,
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YELLOW:6,
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}
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export const MonSet = {
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0:{pos:v3(160,0,0)},
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@@ -1,9 +1,11 @@
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import { _decorator, Color, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { _decorator, Animation, AnimationClip, Color, Component, Label, Node, resources, Sprite, SpriteAtlas } from 'cc';
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import { HeroInfo } from '../common/config/heroSet';
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import { oops } from '../../../../extensions/oops-plugin-framework/assets/core/Oops';
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import { UIID } from '../common/config/GameUIConfig';
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import { Items } from '../common/config/Items';
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import { ColorSet } from '../common/config/BoxSet';
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import { ColorSet, getColor } from '../common/config/BoxSet';
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import { smc } from '../common/SingletonModuleComp';
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import { GameEvent } from '../common/config/GameEvent';
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const { ccclass, property } = _decorator;
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@ccclass('HChipComp')
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@@ -12,32 +14,38 @@ export class HChipComp extends Component {
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num:number=0
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lv:number=0
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start() {
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oops.message.on(GameEvent.UpdateHero,this.update_hero,this)
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}
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update(deltaTime: number) {
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}
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show_info(){
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if(this.node.parent.name=="item_info") return
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oops.gui.open(UIID.ItemInfo, {uuid:this.h_uuid,type:2});
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// oops.gui.open(UIID.ItemInfo, {uuid:this.h_uuid,type:2});
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}
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update_data(uuid:number,num:number=0){
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this.h_uuid = uuid;
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var icon_path = "game/heros/herois"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = this.node.getChildByName("hero").getChildByName("icon").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(HeroInfo[uuid].path);
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});
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if(num > 1){
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this.node.getChildByName("num").getComponent(Label).string = num.toString();
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}else{
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this.node.getChildByName("num").getComponent(Label).string = "";
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update_hero(e:string,data:any){
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if(this.h_uuid==data.uuid){
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this.update_data(data.uuid)
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}
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this.node.getChildByName("g1").active=HeroInfo[uuid].quality==1
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this.node.getChildByName("g2").active=HeroInfo[uuid].quality==2
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this.node.getChildByName("g3").active=HeroInfo[uuid].quality==3
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}
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update_data(uuid:number){
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this.h_uuid=uuid
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let hero_data = HeroInfo[uuid]
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let hero= this.node.getChildByName("hero")
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let anm_path=hero_data.path
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resources.load("game/heros/hero/"+anm_path+"/idle", AnimationClip, (err, clip) => {
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hero.getComponent(Animation).addClip(clip);
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hero.getComponent(Animation).play("idle");
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});
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this.node.getChildByName("name").getComponent(Label).string=hero_data.name
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this.node.getChildByName("lv").getChildByName("num").getComponent(Label).string=smc.heros[uuid].lv.toString()
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this.node.getChildByName("slv").getChildByName("lv1").active=smc.heros[uuid].slv>=1
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this.node.getChildByName("slv").getChildByName("lv2").active=smc.heros[uuid].slv>=2
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this.node.getChildByName("slv").getChildByName("lv3").active=smc.heros[uuid].slv>=3
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this.node.getChildByName("slv").getChildByName("lv4").active=smc.heros[uuid].slv>=4
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this.node.getChildByName("slv").getChildByName("lv5").active=smc.heros[uuid].slv>=5
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this.node.getChildByName("bg").getComponent(Sprite).color=Color[getColor(hero_data.quality)[0]]
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this.node.getChildByName("bgg").getComponent(Sprite).color=Color[getColor(hero_data.quality)[1]]
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}
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}
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@@ -48,7 +48,6 @@ export class CardControllerComp extends CCComp {
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this.node.getChildByName("mission_home").active = true
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let mission=this.node.getChildByName("mission")
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mission.active = false
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mission_home.load_ui_heros()
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}
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show_hero_home(){
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let hero_home=this.node.getChildByName("hero_home")
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14
assets/script/game/map/HeroPageCom.ts
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14
assets/script/game/map/HeroPageCom.ts
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@@ -0,0 +1,14 @@
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import { _decorator, Component, Node } from 'cc';
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const { ccclass, property } = _decorator;
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@ccclass('HeroPageCom')
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export class HeroPageCom extends Component {
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start() {
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}
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update(deltaTime: number) {
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}
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}
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9
assets/script/game/map/HeroPageCom.ts.meta
Normal file
9
assets/script/game/map/HeroPageCom.ts.meta
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@@ -0,0 +1,9 @@
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{
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"ver": "4.0.23",
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"importer": "typescript",
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"imported": true,
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"uuid": "dc69fd33-16d1-4c08-a2ce-1303c31abe3c",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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@@ -266,8 +266,8 @@ export function getMonsterUUIDsByType(monsterType: MonsterType): number[] {
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case MonsterType.BOSS:
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// 紫色及以上品质为Boss怪物
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const purpleMonsters = getMonList(HQuality.PURPLE);
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const orangeMonsters = getMonList(HQuality.ORANGE);
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return [...purpleMonsters, ...orangeMonsters];
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const redMonsters = getMonList(HQuality.RED);
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return [...purpleMonsters, ...redMonsters];
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default:
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return [];
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}
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