升级bug 解决

This commit is contained in:
panw
2025-07-16 16:07:06 +08:00
parent de8924b84d
commit 95e64c530a
4 changed files with 50 additions and 138 deletions

View File

@@ -8,10 +8,10 @@ import { Quality } from "./CardSet"
// 强化类型枚举 // 强化类型枚举
export const EnhancementType = { export const EnhancementType = {
ATTACK: 1, // 攻击力强化 ATTACK: 0, // 攻击力强化
HEALTH: 2, // 生命值强化 HEALTH: 1, // 生命值强化
ATTACK_SPEED: 3, // 攻击速度强化 ATTACK_SPEED: 2, // 攻击速度强化
DEF: 4, // 特殊效果强化 DEF: 3, // 特殊效果强化
} }
// 玩家强化等级追踪 // 玩家强化等级追踪
@@ -30,105 +30,39 @@ export const defaultEnhancementProgress: PlayerEnhancementProgress = {
[EnhancementType.DEF]: 0, [EnhancementType.DEF]: 0,
}; };
export const defaultEnhancements=()=>{ export const defaultEnhancements=()=>{
return defaultEnhancementProgress return {
[EnhancementType.ATTACK]: 0,
[EnhancementType.HEALTH]: 0,
[EnhancementType.ATTACK_SPEED]: 0,
[EnhancementType.DEF]: 0,
}
} }
// 强化选项配置表(维数组格式) // 强化选项配置表(维数组格式)
export const EnhancementOptions: EnhancementOption[][] = [ export const EnhancementOptions: EnhancementOption[] = [
// 攻击力强化选项 (EnhancementType.ATTACK = 1) // 攻击力强化选项
[ { uuid: 1001, type: EnhancementType.ATTACK, lv: 1, name: "力量训练 I", description: "攻击力 +5", buffType: BuffAttr.ATK, value: 5, icon: "3058", rarity: Quality.GREEN },
{ { uuid: 1002, type: EnhancementType.ATTACK, lv: 2, name: "力量训练 II", description: "攻击力 +12", buffType: BuffAttr.ATK, value: 12, icon: "3058", rarity: Quality.GREEN },
uuid: 1001, type: EnhancementType.ATTACK,lv: 1,name: "力量训练 I",description: "攻击力 +5", { uuid: 1003, type: EnhancementType.ATTACK, lv: 3, name: "力量训练 III", description: "攻击力 +20", buffType: BuffAttr.ATK, value: 20, icon: "3058", rarity: Quality.BLUE },
buffType: BuffAttr.ATK,value: 5,icon: "3058",rarity: Quality.GREEN { uuid: 1004, type: EnhancementType.ATTACK, lv: 4, name: "力量训练 IV", description: "攻击力 +35", buffType: BuffAttr.ATK, value: 35, icon: "3058", rarity: Quality.BLUE },
}, { uuid: 1005, type: EnhancementType.ATTACK, lv: 5, name: "力量训练 V", description: "攻击力 +50", buffType: BuffAttr.ATK, value: 50, icon: "3058", rarity: Quality.PURPLE },
{ // 生命值强化选项
uuid: 1002, type: EnhancementType.ATTACK,lv: 2,name: "力量训练 II", description: "攻击力 +12", { uuid: 2001, type: EnhancementType.HEALTH, lv: 1, name: "体质增强 I", description: "生命值 +10", buffType: BuffAttr.HP, value: 10, icon: "3058", rarity: Quality.GREEN },
buffType: BuffAttr.ATK,value: 12,icon: "3058",rarity: Quality.GREEN { uuid: 2002, type: EnhancementType.HEALTH, lv: 2, name: "体质增强 II", description: "生命值 +25", buffType: BuffAttr.HP, value: 25, icon: "3058", rarity: Quality.GREEN },
}, { uuid: 2003, type: EnhancementType.HEALTH, lv: 3, name: "体质增强 III", description: "生命值 +40", buffType: BuffAttr.HP, value: 40, icon: "3058", rarity: Quality.BLUE },
{ { uuid: 2004, type: EnhancementType.HEALTH, lv: 4, name: "体质增强 IV", description: "生命值 +65", buffType: BuffAttr.HP, value: 65, icon: "3058", rarity: Quality.BLUE },
uuid: 1003, type: EnhancementType.ATTACK,lv: 3,name: "力量训练 III",description: "攻击力 +20", { uuid: 2005, type: EnhancementType.HEALTH, lv: 5, name: "体质增强 V", description: "生命值 +100", buffType: BuffAttr.HP, value: 100, icon: "3058", rarity: Quality.PURPLE },
buffType: BuffAttr.ATK,value: 20,icon: "3058",rarity: Quality.BLUE // 攻击速度强化选项
}, { uuid: 3001, type: EnhancementType.ATTACK_SPEED, lv: 1, name: "快速出手 I", description: "攻击速度 +1%", buffType: BuffAttr.ATK_CD, value: 1, icon: "3058", rarity: Quality.GREEN },
{ { uuid: 3002, type: EnhancementType.ATTACK_SPEED, lv: 2, name: "快速出手 II", description: "攻击速度 +2%", buffType: BuffAttr.ATK_CD, value: 2, icon: "3058", rarity: Quality.GREEN },
uuid: 1004, type: EnhancementType.ATTACK,lv: 4,name: "力量训练 IV",description: "攻击 +35", { uuid: 3003, type: EnhancementType.ATTACK_SPEED, lv: 3, name: "快速出手 III", description: "攻击速度 +3%", buffType: BuffAttr.ATK_CD, value: 3, icon: "3058", rarity: Quality.BLUE },
buffType: BuffAttr.ATK,value: 35,icon: "3058",rarity: Quality.BLUE { uuid: 3004, type: EnhancementType.ATTACK_SPEED, lv: 4, name: "快速出手 IV", description: "攻击速度 +4%", buffType: BuffAttr.ATK_CD, value: 4, icon: "3058", rarity: Quality.BLUE },
}, { uuid: 3005, type: EnhancementType.ATTACK_SPEED, lv: 5, name: "快速出手 V", description: "攻击速度 +5%", buffType: BuffAttr.ATK_CD, value: 5, icon: "3058", rarity: Quality.PURPLE },
{ // 特殊效果强化选项
uuid: 1005, type: EnhancementType.ATTACK,lv: 5,name: "力量训练 V",description: "攻击力 +50", { uuid: 4001, type: EnhancementType.DEF, lv: 1, name: "幸运强化 I", description: "暴击率 +1%", buffType: BuffAttr.DEF, value: 1, icon: "3058", rarity: Quality.GREEN },
buffType: BuffAttr.ATK,value: 50,icon: "3058",rarity: Quality.PURPLE { uuid: 4002, type: EnhancementType.DEF, lv: 2, name: "幸运强化 II", description: "暴击率 +2%", buffType: BuffAttr.DEF, value: 2, icon: "3058", rarity: Quality.GREEN },
} { uuid: 4003, type: EnhancementType.DEF, lv: 3, name: "幸运强化 III", description: "暴击率 +3%", buffType: BuffAttr.DEF, value: 3, icon: "3058", rarity: Quality.BLUE },
], { uuid: 4004, type: EnhancementType.DEF, lv: 4, name: "幸运强化 IV", description: "暴击率 +4%", buffType: BuffAttr.DEF, value: 4, icon: "3058", rarity: Quality.BLUE },
{ uuid: 4005, type: EnhancementType.DEF, lv: 5, name: "幸运强化 V", description: "暴击率 +5%", buffType: BuffAttr.DEF, value: 5, icon: "3058", rarity: Quality.PURPLE },
// 生命值强化选项 (EnhancementType.HEALTH = 2)
[
{
uuid: 2001, type: EnhancementType.HEALTH,lv: 1,name: "体质增强 I",description: "生命值 +10",
buffType: BuffAttr.HP,value: 10,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 2002, type: EnhancementType.HEALTH,lv: 2,name: "体质增强 II",description: "生命值 +25",
buffType: BuffAttr.HP,value: 25,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 2003, type: EnhancementType.HEALTH,lv: 3,name: "体质增强 III",description: "生命值 +40",
buffType: BuffAttr.HP,value: 40,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 2004, type: EnhancementType.HEALTH,lv: 4,name: "体质增强 IV",description: "生命值 +65",
buffType: BuffAttr.HP,value: 65,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 2005, type: EnhancementType.HEALTH,lv: 5,name: "体质增强 V",description: "生命值 +100",
buffType: BuffAttr.HP,value: 100,icon: "3058",rarity: Quality.PURPLE
}
],
// 攻击速度强化选项 (EnhancementType.ATTACK_SPEED = 3)
[
{
uuid: 3001, type: EnhancementType.ATTACK_SPEED,lv: 1,name: "快速出手 I",description: "攻击速度 +1%",
buffType: BuffAttr.ATK_CD,value: 1,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 3002, type: EnhancementType.ATTACK_SPEED,lv: 2,name: "快速出手 II",description: "攻击速度 +2%",
buffType: BuffAttr.ATK_CD,value: 2,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 3003, type: EnhancementType.ATTACK_SPEED,lv: 3,name: "快速出手 III",description: "攻击速度 +3%",
buffType: BuffAttr.ATK_CD,value: 3,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 3004, type: EnhancementType.ATTACK_SPEED,lv: 4,name: "快速出手 IV",description: "攻击速度 +4%",
buffType: BuffAttr.ATK_CD,value: 4,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 3005, type: EnhancementType.ATTACK_SPEED,lv: 5,name: "快速出手 V",description: "攻击速度 +5%",
buffType: BuffAttr.ATK_CD,value: 5,icon: "3058",rarity: Quality.PURPLE
}
],
// 特殊效果强化选项 (EnhancementType.SPECIAL = 4)
[
{
uuid: 4001, type: EnhancementType.DEF,lv: 1,name: "幸运强化 I",description: "暴击率 +1%",
buffType: BuffAttr.DEF,value: 1,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 4002, type: EnhancementType.DEF,lv: 2,name: "幸运强化 II",description: "暴击率 +2%",
buffType: BuffAttr.DEF,value: 2,icon: "3058",rarity: Quality.GREEN
},
{
uuid: 4003, type: EnhancementType.DEF,lv: 3,name: "幸运强化 III",description: "暴击率 +3%",
buffType: BuffAttr.DEF,value: 3,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 4004, type: EnhancementType.DEF,lv: 4,name: "幸运强化 IV",description: "暴击率 +4%",
buffType: BuffAttr.DEF,value: 4,icon: "3058",rarity: Quality.BLUE
},
{
uuid: 4005, type: EnhancementType.DEF,lv: 5,name: "幸运强化 V",description: "暴击率 +5%",
buffType: BuffAttr.DEF,value: 5,icon: "3058",rarity: Quality.PURPLE
}
]
]; ];
// 强化选项接口定义 // 强化选项接口定义
@@ -169,7 +103,7 @@ export function getEnhancement(playerProgress: PlayerEnhancementProgress, count:
const currentLevel = playerProgress[type] || 0; const currentLevel = playerProgress[type] || 0;
const nextLevel = Math.min(currentLevel + 1, 5); // 最大等级为5 const nextLevel = Math.min(currentLevel + 1, 5); // 最大等级为5
const option = EnhancementOptions[type - 1]?.[nextLevel - 1]; // 数组索引从0开始 const option = getEnhancementOptionByTypeAndLevel(type, nextLevel);
if (option) { if (option) {
options.push(option); options.push(option);
} }
@@ -180,7 +114,7 @@ export function getEnhancement(playerProgress: PlayerEnhancementProgress, count:
// 获取指定类型和等级的强化选项 // 获取指定类型和等级的强化选项
export function getEnhancementOptionByTypeAndLevel(type: number, level: number): EnhancementOption | null { export function getEnhancementOptionByTypeAndLevel(type: number, level: number): EnhancementOption | null {
return EnhancementOptions[type - 1]?.[level - 1] || null; // 数组索引从0开始 return EnhancementOptions.find(opt => opt.type === type && opt.lv === level) || null;
} }
// 获取所有可用的强化类型 // 获取所有可用的强化类型
@@ -190,16 +124,7 @@ export function getAllEnhancementTypes(): number[] {
// 获取指定等级的所有强化选项 // 获取指定等级的所有强化选项
export function getEnhancementOptionsByLevel(level: number): EnhancementOption[] { export function getEnhancementOptionsByLevel(level: number): EnhancementOption[] {
const options: EnhancementOption[] = []; return EnhancementOptions.filter(opt => opt.lv === level);
for (const type of Object.values(EnhancementType)) {
const option = EnhancementOptions[type - 1]?.[level - 1]; // 数组索引从0开始
if (option) {
options.push(option);
}
}
return options;
} }
// 更新玩家强化进度 // 更新玩家强化进度
@@ -276,31 +201,21 @@ export function getTotalEnhancementLevel(progress: PlayerEnhancementProgress): n
// 通过UUID获取强化选项 // 通过UUID获取强化选项
export function getEnhancementOptionByUuid(uuid: number): EnhancementOption | null { export function getEnhancementOptionByUuid(uuid: number): EnhancementOption | null {
for (const typeArray of EnhancementOptions) { return EnhancementOptions.find(opt => opt.uuid === uuid) || null;
for (const option of typeArray) {
if (option.uuid === uuid) {
return option;
}
}
}
return null;
} }
// 获取指定类型的所有强化选项 // 获取指定类型的所有强化选项
export function getEnhancementOptionsByType(type: number): EnhancementOption[] { export function getEnhancementOptionsByType(type: number): EnhancementOption[] {
const typeIndex = type - 1; // 转换为数组索引 return EnhancementOptions.filter(opt => opt.type === type);
return EnhancementOptions[typeIndex] || [];
} }
// 获取指定UUID范围的强化选项 // 获取指定UUID范围的强化选项
export function getEnhancementOptionsByUuidRange(startUuid: number, endUuid: number): EnhancementOption[] { export function getEnhancementOptionsByUuidRange(startUuid: number, endUuid: number): EnhancementOption[] {
const options: EnhancementOption[] = []; const options: EnhancementOption[] = [];
for (const typeArray of EnhancementOptions) { EnhancementOptions.forEach(option => {
for (const option of typeArray) { if (option.uuid >= startUuid && option.uuid <= endUuid) {
if (option.uuid >= startUuid && option.uuid <= endUuid) { options.push(option);
options.push(option);
}
} }
} });
return options; return options;
} }

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@@ -324,13 +324,10 @@ export class CardComp extends CCComp {
oops.message.dispatchEvent(GameEvent.CardsClose) oops.message.dispatchEvent(GameEvent.CardsClose)
break break
case cardType.ENHANCEMENT: case cardType.ENHANCEMENT:
console.log("[cardcomp]:use_card 强化卡") console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data) oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data)
if(this.enhancement_data.lv >=5){ smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv
smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv console.log("[cardcomp]:use_card 强化卡",this.enhancement_data,smc.enhancements)
}else{
smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv+1
}
oops.message.dispatchEvent(GameEvent.CardsClose) oops.message.dispatchEvent(GameEvent.CardsClose)
break break
} }

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@@ -99,7 +99,7 @@ export class CardsCompComp extends CCComp {
} }
enhancement_select(){ enhancement_select(){
let list=getEnhancement(smc.enhancements,3) let list=getEnhancement(smc.enhancements,3)
console.log("[CardsComp]:强化选择卡牌列表",list) console.log("[CardsComp]:强化选择卡牌列表",smc.enhancements,list)
this.card1c.enhancement_select(list[0]) this.card1c.enhancement_select(list[0])
this.card2c.enhancement_select(list[1]) this.card2c.enhancement_select(list[1])
this.card3c.enhancement_select(list[2]) this.card3c.enhancement_select(list[2])

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@@ -101,13 +101,13 @@ export class MissionComp extends CCComp {
data_init(){ data_init(){
//局内数据初始化 smc 数据初始化 //局内数据初始化 smc 数据初始化
console.log("局内数据初始化")
smc.mission.play = true; smc.mission.play = true;
smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData)); smc.vmdata.mission_data = JSON.parse(JSON.stringify(MissionData));
smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo)); smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo)); smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time) this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
smc.enhancements=defaultEnhancements() smc.enhancements=defaultEnhancements()
console.log("局内数据初始化",smc.enhancements,defaultEnhancements())
} }