refactor(skill tooltip): 移除技能提示的触发类型相关参数

1.  移除TooltipCom中triggerType相关属性和setupTriggerBg方法
2.  简化各层调用时的triggerType参数传递
3.  删除未使用的SkillTriggerType导入
This commit is contained in:
panFD
2026-09-07 21:05:01 +08:00
parent aa488d55e7
commit 95a8c0e1d6
5 changed files with 8 additions and 51 deletions

View File

@@ -60,7 +60,7 @@ export class Tooltip extends ecs.Entity {
this.remove(TooltipCom);
super.destroy();
}
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON,triggerType:string="",debuffIcon:string="") {
static load(pos: Vec3 = Vec3.ZERO,type:number=1,vaule:string="",s_uuid:number=1001,parent:any=null,cd:number=1,fac:number=FacSet.MON,debuffIcon:string="") {
let node: Node;
if (Tooltip.pool.size() > 0) {
node = Tooltip.pool.get()!;
@@ -75,7 +75,7 @@ export class Tooltip extends ecs.Entity {
node.active = true;
var sv = node.getComponent(TooltipCom)!;
sv.init(type, vaule, s_uuid, fac, triggerType, debuffIcon);
sv.init(type, vaule, s_uuid, fac, debuffIcon);
// this.add(sv); // 不要添加到单例实体上,否则会覆盖或导致单例被销毁
}