refactor(hero): 重构天赋触发机制和属性类型
将天赋触发值从布尔类型改为数值类型以支持更灵活的触发条件 修改天赋配置描述和数值以更准确反映效果 优化天赋触发逻辑,支持同时检查多个天赋 添加天赋触发后的具体效果处理
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@@ -6,7 +6,7 @@ import { HeroSkillsComp } from "./HeroSkills";
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import { talConf, TalAttrs } from "../common/config/TalSet";
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interface talTrigger{
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value:boolean
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value:number
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count:number
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}
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@ecs.register('HeroAttrs')
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@@ -36,8 +36,8 @@ export class HeroAttrsComp extends ecs.Comp {
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Attrs: any = []; // 最终属性数组(经过Buff计算后)
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NeAttrs: any = []; // 负面状态数组
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//=====================天赋触发标签=====================
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tal_DSill:talTrigger={value:false,count:0}
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tal_WFuny:talTrigger={value:false,count:0}
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tal_DSill:talTrigger={value:0,count:0}
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tal_WFuny:talTrigger={value:0,count:0}
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/** 天赋buff数组 - 触发过期,数量可叠加 */
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BUFFS_TAL: Record<number, Array<{tal:number,value: number, BType: BType,count:number}>> = {};
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