refactor(config): 按照技能配置规范重构技能配置
1. 移除SkillSet中硬编码的buff效果,将6104技能替换为通用6101底座 2. 所有英雄/怪物技能通过overrides注入buff和数值修改 3. 新增项目技能配置规范文档
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@@ -280,12 +280,7 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
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},
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// DoT 技能:命中附加易伤(7002,受到伤害附加固定值,可被易伤抗性减免)
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6104: {
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uuid: 6104, name: "灼热火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 80, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, timed_buff_id: 7002, info: "造成攻击力80%的伤害, 命中附加易伤(5秒内受到伤害附加固定值)",
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},
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// 6201 陨石术
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6201: {
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uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
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DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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