wiki更新
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<cite>
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**本文档中引用的文件**
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- [Main.ts](file://assets/script/Main.ts)
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- [Initialize.ts](file://assets/script/game/initialize/Initialize.ts)
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- [SingletonModuleComp.ts](file://assets/script/game/common/SingletonModuleComp.ts)
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- [EcsPositionSystem.ts](file://assets/script/game/common/ecs/position/EcsPositionSystem.ts)
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- [BattleMoveSystem.ts](file://assets/script/game/common/ecs/position/BattleMoveSystem.ts)
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- [BattleMoveComp.ts](file://assets/script/game/common/ecs/position/BattleMoveComp.ts)
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- [HeroViewComp.ts](file://assets/script/game/hero/HeroViewComp.ts)
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- [HeroModelComp.ts](file://assets/script/game/hero/HeroModelComp.ts)
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- [Main.ts](file://assets/script/Main.ts) - *更新了ECS系统注册*
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- [Initialize.ts](file://assets/script/game/initialize/Initialize.ts#L1-L207)
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- [SingletonModuleComp.ts](file://assets/script/game/common/SingletonModuleComp.ts#L1-L195)
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- [HSkillSystem.ts](file://assets/script/game/hero/HSkillSystem.ts#L1-L272) - *新增ECS系统注册装饰器*
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- [HeroAtk.ts](file://assets/script/game/hero/HeroAtk.ts#L1-L248) - *新增ECS系统注册装饰器*
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- [HeroAttrsComp.ts](file://assets/script/game/hero/HeroAttrsComp.ts#L1-L380) - *新增ECS组件注册装饰器*
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- [HeroViewComp.ts](file://assets/script/game/hero/HeroViewComp.ts#L1-L780)
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- [MapModelComp.ts](file://assets/script/game/map/model/MapModelComp.ts)
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- [MapViewComp.ts](file://assets/script/game/map/view/MapViewComp.ts)
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- [ecs.md](file://doc/ecs/ecs.md)
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- [MvvmInfo.md](file://doc/mvvm/MvvmInfo.md)
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</cite>
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## 更新摘要
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**变更内容**
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- 在HSkillSystem.ts、HeroAtk.ts和HeroAttrsComp.ts中添加了ECS注册装饰器
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- Main.ts的初始化流程更新,反映架构入口点调整
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- 移除了过时的SkillConComp组件,更新技能系统架构说明
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- 新增了英雄属性更新系统(HeroAttrSystem)和生命周期系统(HeroLifecycleSystem)的文档
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- 更新了ECS架构支柱章节,反映最新的系统注册模式
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## 目录
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1. [引言](#引言)
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2. [项目架构概览](#项目架构概览)
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@@ -89,10 +96,15 @@ class ecs_Comp {
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+canRecycle boolean
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+ent Entity
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}
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class BattleMoveComp {
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+direction number
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+targetX number
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+moving boolean
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class HeroAttrsComp {
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+hero_uuid number
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+lv number
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+base_ap number
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+base_hp number
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+hp number
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+mp number
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+Attrs any
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+BUFFS any
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+reset() void
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}
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class HeroViewComp {
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@@ -104,44 +116,48 @@ class HeroViewComp {
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+BUFFS any
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+update(dt) void
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}
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class HeroModelComp {
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+reset() void
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class HeroSkillsComp {
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+skills SkillSlot[]
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+initSkills(skillIds) void
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+canCast(index, mp) boolean
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+resetCD(index) void
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+updateCDs(dt) void
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}
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ecs_Comp <|-- BattleMoveComp
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ecs_Comp <|-- HeroAttrsComp
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ecs_Comp <|-- HeroViewComp
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ecs_Comp <|-- HeroModelComp
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ecs_Comp <|-- HeroSkillsComp
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```
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**图表来源**
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- [BattleMoveComp.ts](file://assets/script/game/common/ecs/position/BattleMoveComp.ts#L1-L16)
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- [HeroAttrsComp.ts](file://assets/script/game/hero/HeroAttrsComp.ts#L7-L380) - *新增ECS组件注册*
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- [HeroViewComp.ts](file://assets/script/game/hero/HeroViewComp.ts#L1-L780)
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- [HeroModelComp.ts](file://assets/script/game/hero/HeroModelComp.ts#L1-L13)
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- [HeroSkills.ts](file://assets/script/game/hero/HeroSkills.ts#L1-L150)
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### 系统协作机制
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系统通过过滤器机制实现高效的实体管理:
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系统通过过滤器机制实现高效的实体管理,并使用ECS注册装饰器进行系统注册:
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```mermaid
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sequenceDiagram
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participant RS as RootSystem
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participant BS as BattleMoveSystem
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participant HSS as HeroAttrSystem
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participant ECS as ECS引擎
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participant Entity as 实体
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participant Comp as 组件
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RS->>ECS : 执行系统
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ECS->>BS : filter()匹配实体
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BS->>Entity : 获取BattleMoveComp
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BS->>Entity : 获取HeroViewComp
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BS->>Entity : update()处理逻辑
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ECS->>HSS : filter()匹配实体
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HSS->>Entity : 获取HeroAttrsComp
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HSS->>Entity : update()处理逻辑
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Entity->>Comp : 更新状态
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Comp-->>Entity : 返回结果
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Entity-->>BS : 完成处理
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BS-->>RS : 系统执行完毕
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Entity-->>HSS : 完成处理
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HSS-->>RS : 系统执行完毕
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```
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**图表来源**
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- [BattleMoveSystem.ts](file://assets/script/game/common/ecs/position/BattleMoveSystem.ts#L1-L272)
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- [EcsPositionSystem.ts](file://assets/script/game/common/ecs/position/EcsPositionSystem.ts#L1-L9)
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- [HSkillSystem.ts](file://assets/script/game/hero/HSkillSystem.ts#L1-L272) - *新增ECS系统注册装饰器*
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- [HeroAtk.ts](file://assets/script/game/hero/HeroAtk.ts#L1-L248) - *新增ECS系统注册装饰器*
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- [HeroAttrsComp.ts](file://assets/script/game/hero/HeroAttrsComp.ts#L397-L437) - *新增HeroAttrSystem*
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### ECS解耦优势
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@@ -154,7 +170,7 @@ ECS架构在游戏逻辑中实现了以下解耦效果:
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**章节来源**
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- [ecs.md](file://doc/ecs/ecs.md#L1-L357)
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- [BattleMoveSystem.ts](file://assets/script/game/common/ecs/position/BattleMoveSystem.ts#L1-L272)
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- [HSkillSystem.ts](file://assets/script/game/hero/HSkillSystem.ts#L1-L272) - *新增ECS系统注册装饰器*
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## MVVM架构支柱
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@@ -314,7 +330,7 @@ LoadConfig --> SetupGUI[设置GUI框架]
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```
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**图表来源**
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- [Main.ts](file://assets/script/Main.ts#L15-L41)
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- [Main.ts](file://assets/script/Main.ts#L15-L41) - *更新了ECS系统注册*
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### 初始化流程详解
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