feat: 新增卡牌长按预览功能与英雄信息等级展示

1.  为所有卡牌组件添加长按0.5秒弹出详情面板功能,支持点击/取消取消计时
2.  为英雄配置添加分级能力说明数组,信息面板支持逐行展示各等级效果
3.  重构英雄信息面板UI布局与渲染逻辑,优化动画加载方式
4.  更新卡牌预制体尺寸与样式,适配新的交互与展示需求
This commit is contained in:
panFD
2026-07-27 00:31:29 +08:00
parent cb2bc37a68
commit 93b2a4a155
9 changed files with 3852 additions and 4452 deletions

View File

@@ -19,10 +19,12 @@ import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ec
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { CardConfig, CardTriggerType, CKind } from "../common/config/CardSet";
import { EquipPoolList } from "../common/config/EquipSet";
import { SkillCardList } from "../common/config/SCardSet";
import { FieldSkillSet, SkillSet } from "../common/config/SkillSet";
import { oops } from "db://oops-framework/core/Oops";
import { GameEvent } from "../common/config/GameEvent";
import { smc } from "../common/SingletonModuleComp";
import { UIID } from "../common/config/GameUIConfig";
import { MissionEconomy } from "./MissionEconomy";
const { ccclass, property } = _decorator;
@@ -89,6 +91,10 @@ export class ItemListComp extends CCComp {
this.buy_node?.on(NodeEventType.TOUCH_START, this.onBuyTouchStart, this);
this.buy_node?.on(NodeEventType.TOUCH_END, this.onBuyClick, this);
this.buy_node?.on(NodeEventType.TOUCH_CANCEL, this.onBuyTouchCancel, this);
// 卡面长按弹信息框:按下启动计时,放开/取消时关闭
this.node.on(NodeEventType.TOUCH_START, this.onInfoTouchStart, this);
this.node.on(NodeEventType.TOUCH_END, this.onInfoTouchEnd, this);
this.node.on(NodeEventType.TOUCH_CANCEL, this.onInfoTouchEnd, this);
this.opacityComp = this.node.getComponent(UIOpacity) || this.node.addComponent(UIOpacity);
}
@@ -99,6 +105,13 @@ export class ItemListComp extends CCComp {
this.buy_node.off(NodeEventType.TOUCH_END, this.onBuyClick, this);
this.buy_node.off(NodeEventType.TOUCH_CANCEL, this.onBuyTouchCancel, this);
}
if (this.node && this.node.isValid) {
this.node.off(NodeEventType.TOUCH_START, this.onInfoTouchStart, this);
this.node.off(NodeEventType.TOUCH_END, this.onInfoTouchEnd, this);
this.node.off(NodeEventType.TOUCH_CANCEL, this.onInfoTouchEnd, this);
}
// 清理长按计时器,防止销毁后回调访问失效节点
this.unschedule(this.showInfo);
}
// ======================== 数据初始化 ========================
@@ -344,6 +357,65 @@ export class ItemListComp extends CCComp {
}
}
// ======================== 长按信息框 ========================
/** 长按时长(秒) */
private static readonly LONG_PRESS_TIME: number = 0.5;
/** 信息框是否已弹出(区分长按完成与短按取消) */
private info_shown: boolean = false;
/** 卡面按下:启动长按计时 */
private onInfoTouchStart() {
if (!this.cardData) return;
this.info_shown = false;
this.scheduleOnce(this.showInfo, ItemListComp.LONG_PRESS_TIME);
}
/** 卡面放开/取消:已弹出则关闭信息框,未弹出则取消长按计时 */
private onInfoTouchEnd() {
this.unschedule(this.showInfo);
if (this.info_shown) {
this.info_shown = false;
// oops.gui 移除信息框
oops.gui.remove(UIID.HInfo);
}
}
/**
* 长按到点:按卡牌类型弹出对应信息框。
* - 装备卡trigger_type=Field→ 装备预览isEquipCard
* - 商品/药品及其他 → 技能卡预览uuid 反查 SkillCardList
*/
private showInfo() {
if (!this.cardData) return;
this.info_shown = true;
const isEquip = this.cardData.trigger_type === CardTriggerType.Field;
if (isEquip) {
// oops.gui 打开 HInfo 装备卡预览(复用 EquipBoxComp 的打开参数)
oops.gui.remove(UIID.HInfo);
oops.gui.open(UIID.HInfo, {
heroUuid: this.cardData.uuid,
heroLv: this.cardData.card_lv ?? 1,
poolLv: 1,
isSkillCard: true,
isEquipCard: true
});
return;
}
// 技能/商品卡:反查 SkillCardList 拿到卡池 uuid查不到时降级为本卡 uuid
const config = SkillCardList.find(c => c.uuid === this.cardData!.uuid || c.skill === this.cardData!.uuid);
const cardUuid = config ? config.uuid : this.cardData.uuid;
oops.gui.remove(UIID.HInfo);
oops.gui.open(UIID.HInfo, {
heroUuid: cardUuid,
heroLv: this.cardData.card_lv ?? 1,
poolLv: config?.pool_lv ?? 1,
isSkillCard: true
});
}
// ======================== 购买逻辑 ========================
/**