feat(技能): 重构技能描述模板以支持动态参数
- 将技能描述从硬编码文本改为使用占位符模板,例如 "随机{0}个友方+{1}攻击"
- 更新技能配置中对应的 `info` 字段调用,传递具体数值参数
- 使技能描述能动态显示实际数值,提高可维护性和多语言支持
This commit is contained in:
@@ -87,14 +87,12 @@
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"skill_name_6304": "神圣治疗",
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"skill_name_6305": "群体护盾",
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"skill_info_6401": "随机1个友方+5攻击",
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"skill_info_6402": "随机1个友方+20最大生命值",
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"skill_info_6403": "随机1个友方+2攻击,+10最大生命值",
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"skill_info_6404": "随机3个友方+2攻击",
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"skill_info_6405": "随机3个友方+10最大生命值",
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"skill_info_6406": "为随机3个友方单位增加攻击力和生命上限",
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"skill_info_6304": "恢复场上随机3个友方单位的生命值",
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"skill_info_6305": "随机3个友方获得2次伤害免疫",
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"skill_info_6401": "随机{0}个友方+{1}攻击",
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"skill_info_6402": "随机{0}个友方+{1}最大生命值",
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"skill_info_6403": "随机{0}个友方+{1}攻击,+{2}最大生命值",
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"skill_info_6404": "随机{0}个友方+{1}攻击",
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"skill_info_6405": "随机{0}个友方+{1}最大生命值",
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"skill_info_6406": "随机{0}个友方+{1}攻击,+{2}最大生命值",
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"scard_name_7001": "战术晋升",
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"scard_name_7002": "进阶战术",
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@@ -126,23 +124,25 @@
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"skill_name_6303": "护盾",
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"skill_name_6501": "复活",
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"skill_info_6001": "对单个造成{0}%攻击的伤害",
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"skill_info_6002": "对单个目标造成100%攻击的伤害,冰冻率20%",
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"skill_info_6003": "对单个目标造成100%攻击的伤害",
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"skill_info_6004": "对单个目标造成100%攻击的伤害",
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"skill_info_6005": "对单个目标造成100%攻击的伤害",
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"skill_info_6007": "对单个目标造成100%攻击的伤害",
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"skill_info_6008": "对单个目标造成100%攻击的伤害",
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"skill_info_6101": "对多个目标造成150%攻击的伤害,击退率20%",
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"skill_info_6102": "对多个目标造成150%攻击的伤害,暴击率20%",
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"skill_info_6103": "多次对多个目标造成150%攻击的伤害,暴击率20%",
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"skill_info_6104": "对多个目标造成100%攻击的伤害,暴击",
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"skill_info_6105": "多次对多个目标造成150%攻击的伤害,冰冻率20%",
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"skill_info_6106": "多次对多个目标造成150%攻击的伤害,击退率20%",
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"skill_info_6301": "获得3次伤害免疫",
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"skill_info_6302": "治疗1个友方300%攻击力的生命值",
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"skill_info_6303": "随机1个友方获得3次伤害免疫",
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"skill_info_6501": "立即复活,获得50%生命",
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"skill_info_6001": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6002": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害,冰冻率20%",
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"skill_info_6003": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6004": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6005": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6007": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6008": "对单个目标攻击{0}次,每次造成{1}%攻击的伤害",
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"skill_info_6101": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,击退率20%",
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"skill_info_6102": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,暴击率20%",
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"skill_info_6103": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,暴击率20%",
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"skill_info_6104": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,必定暴击",
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"skill_info_6105": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,冰冻率20%",
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"skill_info_6106": "对多个目标攻击{0}次,每次造成{1}%攻击的伤害,击退率20%",
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"skill_info_6301": "获得{0}次伤害免疫",
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"skill_info_6302": "治疗{0}个友方{1}%攻击力的生命值",
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"skill_info_6303": "随机1个友方获得{0}次伤害免疫",
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"skill_info_6304": "随机治疗{0}个友方{1}%攻击力的生命值",
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"skill_info_6305": "随机{0}个友方获得{1}次伤害免疫",
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"skill_info_6501": "立即复活,获得{0}%生命",
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"fskill_name_7001": "召唤精通",
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"fskill_name_7002": "亡灵统御",
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@@ -153,14 +153,14 @@
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"fskill_name_7007": "神圣恢复",
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"fskill_name_7008": "战鼓激昂",
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"fskill_info_7001": "场上所有友方召唤触发技能触发次数+1",
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"fskill_info_7002": "场上所有友方死亡触发技能触发次数+1",
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"fskill_info_7003": "场上所有友方战斗开始触发技能触发次数+1",
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"fskill_info_7004": "场上所有友方战斗结束触发技能触发次数+1",
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"fskill_info_7005": "每回合结束时金币收益提升10",
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"fskill_info_7006": "卖出英雄时金币收益提升5",
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"fskill_info_7007": "战斗结束时全队恢复效果+30%",
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"fskill_info_7008": "场上所有友方攻击力提升20%",
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"fskill_info_7001": "场上所有友方召唤触发技能触发次数+{0}",
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"fskill_info_7002": "场上所有友方死亡触发技能触发次数+{0}",
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"fskill_info_7003": "场上所有友方战斗开始触发技能触发次数+{0}",
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"fskill_info_7004": "场上所有友方战斗结束触发技能触发次数+{0}",
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"fskill_info_7005": "每回合结束时金币收益提升{0}",
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"fskill_info_7006": "卖出英雄时金币收益提升{0}",
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"fskill_info_7007": "战斗结束时全队恢复效果+{0}%",
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"fskill_info_7008": "场上所有友方攻击力提升{0}%",
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"hl_title_CritMaster_1": "初级暴击者",
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"hl_title_CritMaster_2": "暴击大师",
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@@ -193,132 +193,132 @@ export const SkillSet: Record<number, SkillConfig> = {
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6001: {
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uuid:6001,name:t("skill_name_6001"),sp_name:"atk",icon:"1026",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.linear,EType:EType.collision,buffs:[],info:t("skill_info_6001",['1','100']),
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RType:RType.linear,EType:EType.collision,buffs:[],info:t("skill_info_6001", 1, 100),
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},
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6002: {
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uuid:6002,name:t("skill_name_6002"),sp_name:"ball_fire",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,frz:0,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6002"),
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6002", 1, 100),
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},
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6003: {
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uuid:6003,name:t("skill_name_6003"),sp_name:"ball_winds",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6003"),
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6003", 1, 100),
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},
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6004: {
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uuid:6004,name:t("skill_name_6004"),sp_name:"ball_zi",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.linear,EType:EType.collision,buffs:[],info:t("skill_info_6004"),
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RType:RType.linear,EType:EType.collision,buffs:[],info:t("skill_info_6004", 1, 100),
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},
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6005: {
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uuid:6005,name:t("skill_name_6005"),sp_name:"arrow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:t("skill_info_6005"),
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RType:RType.bezier,EType:EType.collision,bezier_start_y:20,bezier_mid_y:140,bezier_arc:1.05,buffs:[],info:t("skill_info_6005", 1, 100),
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},
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6007: {
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uuid:6007,name:t("skill_name_6007"),sp_name:"ball_forst",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6007"),
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6007", 1, 100),
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},
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6008: {
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uuid:6007,name:t("skill_name_6008"),sp_name:"ball_water",icon:"1126",TGroup:TGroup.Enemy,readyAnm:"",endAnm:"",act:"atk",
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DTType:DTType.single,ap:100,hit_count:1,hitcd:0.3,speed:720,with:90,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6008"),
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RType:RType.bezier,EType:EType.collision,buffs:[],info:t("skill_info_6008", 1, 100),
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},
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//大招
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6101: {
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uuid:6101,name:t("skill_name_6101"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.single,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6101"),
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DTType:DTType.single,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6101", 6, 150),
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},
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6102: {
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uuid:6102,name:t("skill_name_6102"),sp_name:"atk_s4",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
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DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6102"),
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DTType:DTType.single,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.Melee,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6102", 6, 150),
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},
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6103: {
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uuid:6103,name:t("skill_name_6103"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.range,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6103"),
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DTType:DTType.range,crt:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6103", 6, 150),
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},
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6104: {
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uuid:6104,name:t("skill_name_6104"),sp_name:"arrow_big_yellow",icon:"1135",TGroup:TGroup.Enemy,readyAnm:"yellow",endAnm:"",act:"max",
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DTType:DTType.single,crt:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.linear,EType:EType.collision,buffs:[],info:t("skill_info_6104"),
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RType:RType.linear,EType:EType.collision,buffs:[],info:t("skill_info_6104", 6, 100),
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},
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6105: {
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uuid:6105,name:t("skill_name_6105"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"blues",endAnm:"",act:"max",
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DTType:DTType.range,frz:0,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6105"),
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DTType:DTType.range,frz:0,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6105", 6, 150),
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},
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6106: {
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uuid:6106,name:t("skill_name_6106"),sp_name:"atk_fire",icon:"1173",TGroup:TGroup.Enemy,readyAnm:"reds",endAnm:"",act:"max",
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DTType:DTType.range,bck:20,ap:100,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6106"),
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DTType:DTType.range,bck:20,ap:150,hit_count:6,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.remote,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6106", 6, 150),
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},
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//============================= ====== 辅助技能 ====== ==========================
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6301:{
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uuid:6301,name:t("skill_name_6301"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6301"),
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6301", 3),
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},
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6302: {
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uuid:6302,name:t("skill_name_6302"),sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Heal,ap:500,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6302"),
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DTType:DTType.single,kind:SkillKind.Heal,ap:300,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6302", 1, 300),
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},
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6303:{
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uuid:6303,name:t("skill_name_6303"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_blue",endAnm:"",act:"atk",
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DTType:DTType.single,kind:SkillKind.Shield,ap:3,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6303"),
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RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6303", 3),
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},
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6304: {
|
||||
uuid:6304,name:t("skill_name_6304"),sp_name:"buff_wind",icon:"1292",TGroup:TGroup.Team,readyAnm:"up_green",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Heal,ap:200,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6304"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6304", 3, 200),
|
||||
},
|
||||
6305:{
|
||||
uuid:6305,name:t("skill_name_6305"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_blue",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Shield,ap:2,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6305"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6305", 3, 2),
|
||||
},
|
||||
//==========================buff 技能=====================
|
||||
6401:{
|
||||
uuid:6401,name:t("skill_name_6401"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:t("skill_info_6401"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5}],info:t("skill_info_6401", 1, 5),
|
||||
},
|
||||
6402:{
|
||||
uuid:6402,name:t("skill_name_6402"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:t("skill_info_6402"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:20}],info:t("skill_info_6402", 1, 20),
|
||||
},
|
||||
6403:{
|
||||
uuid:6403,name:t("skill_name_6403"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:1,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],info:t("skill_info_6403"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:5},{buff:Attrs.hp_max,value:20}],info:t("skill_info_6403", 1, 5, 20),
|
||||
},
|
||||
6404:{
|
||||
uuid:6404,name:t("skill_name_6404"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],info:t("skill_info_6404"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2}],info:t("skill_info_6404", 3, 2),
|
||||
},
|
||||
6405:{
|
||||
uuid:6405,name:t("skill_name_6405"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_hp",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],info:t("skill_info_6405"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.hp_max,value:10}],info:t("skill_info_6405", 3, 10),
|
||||
},
|
||||
6406:{
|
||||
uuid:6406,name:t("skill_name_6406"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Team,readyAnm:"up_ap",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:0,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:t("skill_info_6406"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[{buff:Attrs.ap,value:2},{buff:Attrs.hp_max,value:10}],info:t("skill_info_6406", 3, 2, 10),
|
||||
},
|
||||
6501:{
|
||||
uuid:6501,name:t("skill_name_6501"),sp_name:"buff_wind",icon:"1255",TGroup:TGroup.Self,readyAnm:"up_ap",endAnm:"",act:"atk",
|
||||
DTType:DTType.single,kind:SkillKind.Support,ap:50,hit_count:3,hitcd:0.2,speed:720,with:0,ready:0.2,EAnm:0,DAnm:"",IType:IType.support,
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6501"),
|
||||
RType:RType.fixed,EType:EType.animationEnd,buffs:[],info:t("skill_info_6501", 50),
|
||||
}
|
||||
|
||||
};
|
||||
@@ -343,13 +343,13 @@ export interface FieldSkillConfig {
|
||||
}
|
||||
|
||||
export const FieldSkillSet: Record<number, FieldSkillConfig> = {
|
||||
7001: { uuid: 7001, name: t("fskill_name_7001"), type: FieldSkillType.SummonCount, value: 1, info: t("fskill_info_7001") },
|
||||
7002: { uuid: 7002, name: t("fskill_name_7002"), type: FieldSkillType.DeadCount, value: 1, info: t("fskill_info_7002") },
|
||||
7003: { uuid: 7003, name: t("fskill_name_7003"), type: FieldSkillType.StartCount, value: 1, info: t("fskill_info_7003") },
|
||||
7004: { uuid: 7004, name: t("fskill_name_7004"), type: FieldSkillType.EndCount, value: 1, info: t("fskill_info_7004") },
|
||||
7005: { uuid: 7005, name: t("fskill_name_7005"), type: FieldSkillType.WaveGold, value: 10, info: t("fskill_info_7005") },
|
||||
7006: { uuid: 7006, name: t("fskill_name_7006"), type: FieldSkillType.SellGold, value: 5, info: t("fskill_info_7006") },
|
||||
7007: { uuid: 7007, name: t("fskill_name_7007"), type: FieldSkillType.WaveHeal, value: 0.3, info: t("fskill_info_7007") },
|
||||
7008: { uuid: 7008, name: t("fskill_name_7008"), type: FieldSkillType.HeroAtk, value: 0.2, info: t("fskill_info_7008") },
|
||||
7001: { uuid: 7001, name: t("fskill_name_7001"), type: FieldSkillType.SummonCount, value: 1, info: t("fskill_info_7001", 1) },
|
||||
7002: { uuid: 7002, name: t("fskill_name_7002"), type: FieldSkillType.DeadCount, value: 1, info: t("fskill_info_7002", 1) },
|
||||
7003: { uuid: 7003, name: t("fskill_name_7003"), type: FieldSkillType.StartCount, value: 1, info: t("fskill_info_7003", 1) },
|
||||
7004: { uuid: 7004, name: t("fskill_name_7004"), type: FieldSkillType.EndCount, value: 1, info: t("fskill_info_7004", 1) },
|
||||
7005: { uuid: 7005, name: t("fskill_name_7005"), type: FieldSkillType.WaveGold, value: 10, info: t("fskill_info_7005", 10) },
|
||||
7006: { uuid: 7006, name: t("fskill_name_7006"), type: FieldSkillType.SellGold, value: 5, info: t("fskill_info_7006", 5) },
|
||||
7007: { uuid: 7007, name: t("fskill_name_7007"), type: FieldSkillType.WaveHeal, value: 0.3, info: t("fskill_info_7007", 30) },
|
||||
7008: { uuid: 7008, name: t("fskill_name_7008"), type: FieldSkillType.HeroAtk, value: 0.2, info: t("fskill_info_7008", 20) },
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user