英雄去除 smchp
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@@ -19,6 +19,7 @@ const { ccclass, property } = _decorator;
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export class SkillConComp extends CCComp {
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HeroView:any=null;
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HeroEntity:any=null;
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skill_cd=0
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private _timers: { [key: string]: number } = {};
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private _damageQueue: Array<{ timer: number; callback: () => void }> = [];
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@@ -48,26 +49,18 @@ export class SkillConComp extends CCComp {
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update(dt: number) {
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if(!smc.mission.play||smc.mission.pause) return
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if(this.HeroView.DEBUFF_STUN <= 0&&this.HeroView.DEBUFF_FROST <= 0) {
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this.HeroView.at += dt;
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this.HeroView.vmHero.cd += dt
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}
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if(this.HeroView.vmHero.cd > this.HeroView.vmHero.cd_max){
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let sc=SkillSet[this.HeroView.skills[1]]
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if(!sc) return
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if(sc.SType==SType.damage&&!this.HeroView.is_atking) return
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this.castSkill(sc,false,0)
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this.HeroView.vmHero.cd = 0
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}
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let cd = this.count_cd(this.HeroView.cd,this.HeroView)
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if (this.HeroView.is_atking &&(this.HeroView.at > cd)) {
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if(this.HeroView.is_dead) return
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const config = SkillSet[this.HeroView.atk_skill];
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if (!config) return;
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this.castSkill(config,this.check_wfuny());
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this.HeroView.count_atk_count()
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this.HeroView.at = 0;
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for(let i=0;i<this.HeroView.skills.length;i++){
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this.HeroView.skills[i].cd += dt;
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if(this.HeroView.skills[i].cd > this.HeroView.skills[i].cd_max){
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let sc=SkillSet[this.HeroView.skills[i].uuid]
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if(!sc) return
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if(sc.SType==SType.damage&&!this.HeroView.is_atking) return
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this.castSkill(sc,false,0)
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this.HeroView.skills[i].cd = 0
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}
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}
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}
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if (this.aoe_queues.length > 0) {
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//console.log("[FightConComp]:aoe_queues:",this.aoe_queues)
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@@ -294,21 +287,7 @@ export class SkillConComp extends CCComp {
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Object.values(this._timers).forEach(clearTimeout);
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}
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count_cd(cd:number,view:HeroViewComp){
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// 汇总DEBUFF_DECD,不再按次数减少,改为按时间减少
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let decd = 0;
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for (let i = view.DEBUFF_DECDS.length - 1; i >= 0; i--) {
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decd += view.DEBUFF_DECDS[i].value;
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// 不再在这里减少duration,改为在update中按时间减少
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}
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let bcd=0
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for (let i = view.BUFF_CDS.length - 1; i >= 0; i--) {
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bcd += view.BUFF_CDS[i].value;
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// 不再在这里减少duration,改为在update中按时间减少
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}
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return cd/((bcd+decd)/100+1)
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}
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get_count(count:number,view:HeroViewComp){
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let re=count+view.wfuny
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if(re<1) re=1
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