feat: 添加三个新技能并更新英雄配置
1. 新增6013闪电、6014小火球、6015小飓风三个技能及对应预制件 2. 更新职业技能列表,为法师和辅助职业新增技能 3. 调整部分英雄技能配置、属性描述与英雄列表 4. 优化部分技能的伤害系数与效果参数
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@@ -35,10 +35,13 @@
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|
||||||
|
"__type__": "cc.Vec2",
|
||||||
|
"x": 0,
|
||||||
|
"y": 50
|
||||||
|
},
|
||||||
|
"_size": {
|
||||||
|
"__type__": "cc.Size",
|
||||||
|
"width": 50,
|
||||||
|
"height": 100
|
||||||
|
},
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.CompPrefabInfo",
|
||||||
|
"fileId": "ebw5mObxNGGKxnJXDgX5gl"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.Animation",
|
||||||
|
"_name": "",
|
||||||
|
"_objFlags": 0,
|
||||||
|
"__editorExtras__": {},
|
||||||
|
"node": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"_enabled": true,
|
||||||
|
"__prefab": {
|
||||||
|
"__id__": 23
|
||||||
|
},
|
||||||
|
"playOnLoad": true,
|
||||||
|
"_clips": [
|
||||||
|
{
|
||||||
|
"__uuid__": "a71379d4-b14d-4070-96ee-e7c889f25bbd",
|
||||||
|
"__expectedType__": "cc.AnimationClip"
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"_defaultClip": {
|
||||||
|
"__uuid__": "a71379d4-b14d-4070-96ee-e7c889f25bbd",
|
||||||
|
"__expectedType__": "cc.AnimationClip"
|
||||||
|
},
|
||||||
|
"_id": ""
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.CompPrefabInfo",
|
||||||
|
"fileId": "20U0hP/NZErJJXRCEib1lq"
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"__type__": "cc.PrefabInfo",
|
||||||
|
"root": {
|
||||||
|
"__id__": 1
|
||||||
|
},
|
||||||
|
"asset": {
|
||||||
|
"__id__": 0
|
||||||
|
},
|
||||||
|
"fileId": "c46/YsCPVOJYA4mWEpNYRx",
|
||||||
|
"instance": null,
|
||||||
|
"targetOverrides": null
|
||||||
|
}
|
||||||
|
]
|
||||||
13
assets/resources/game/skill/atk/m5.prefab.meta
Normal file
13
assets/resources/game/skill/atk/m5.prefab.meta
Normal file
@@ -0,0 +1,13 @@
|
|||||||
|
{
|
||||||
|
"ver": "1.1.50",
|
||||||
|
"importer": "prefab",
|
||||||
|
"imported": true,
|
||||||
|
"uuid": "8dc65122-222f-4bd3-b89c-62e7f8eefe78",
|
||||||
|
"files": [
|
||||||
|
".json"
|
||||||
|
],
|
||||||
|
"subMetas": {},
|
||||||
|
"userData": {
|
||||||
|
"syncNodeName": "m5"
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -318,6 +318,21 @@ export const SkillSet: Record<number, SkillConfig> = {
|
|||||||
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
RType: RType.bezier, EType: EType.collision, info: "红瓶抛射物",
|
RType: RType.bezier, EType: EType.collision, info: "红瓶抛射物",
|
||||||
},
|
},
|
||||||
|
6013: {
|
||||||
|
uuid: 6013, name: "闪电", sp_name: "m3", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||||
|
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
|
RType: RType.fixedEnd, EType: EType.collision, info: "闪电",
|
||||||
|
},
|
||||||
|
6014: {
|
||||||
|
uuid: 6014, name: "小火球", sp_name: "m4", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||||
|
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
|
RType: RType.fixedEnd, EType: EType.collision, info: "小火球",
|
||||||
|
},
|
||||||
|
6015: {
|
||||||
|
uuid: 6015, name: "小飓风", sp_name: "m5", icon: "109-Red-Potion", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||||
|
DTType: DTType.single, ap: 100, hit_count: 1, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
|
RType: RType.fixedEnd, EType: EType.collision, info: "小飓风抛",
|
||||||
|
},
|
||||||
// ==================== 群体大招(按职业分段:6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ====================
|
// ==================== 群体大招(按职业分段:6100-6149 坦克/战士、6150-6199 刺客/射手、6200-6249 法师/辅助) ====================
|
||||||
// 坦克/战士群体攻击大招
|
// 坦克/战士群体攻击大招
|
||||||
6100: {
|
6100: {
|
||||||
@@ -337,7 +352,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
|||||||
},
|
},
|
||||||
6103: {
|
6103: {
|
||||||
uuid: 6103, name: "闪电斩", sp_name: "atk5", icon: "100-Enchant-Magic", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
|
uuid: 6103, name: "闪电斩", sp_name: "atk5", icon: "100-Enchant-Magic", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0",
|
||||||
DTType: DTType.single, para: 30, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true,
|
||||||
RType: RType.bezier, EType: EType.collision, info: "闪电斩动画",//英雄配置技能的时候,可以疲惫触发闪电系追加技能
|
RType: RType.bezier, EType: EType.collision, info: "闪电斩动画",//英雄配置技能的时候,可以疲惫触发闪电系追加技能
|
||||||
},
|
},
|
||||||
6104: {
|
6104: {
|
||||||
@@ -378,7 +393,7 @@ export const SkillSet: Record<number, SkillConfig> = {
|
|||||||
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个能量波",
|
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个能量波",
|
||||||
},
|
},
|
||||||
6204: {
|
6204: {
|
||||||
uuid: 6204, name: "多毒气弹", sp_name: "maxm6", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
|
uuid: 6204, name: "闪电", sp_name: "maxm4", icon: "o_warlock_hyzy_skill", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1",
|
||||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||||
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
|
RType: RType.linear, EType: EType.collision, bezier_start_y: 20, bezier_mid_y: 140, bezier_arc: 1.05, info: "一个大毒气弹",
|
||||||
},
|
},
|
||||||
|
|||||||
@@ -1,6 +1,6 @@
|
|||||||
import { v3 } from "cc"
|
import { v3 } from "cc"
|
||||||
import { BoxSet, FacSet, FightSet } from "./GameSet"
|
import { BoxSet, FacSet, FightSet } from "./GameSet"
|
||||||
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams } from "./SkillSet"
|
import { SkillOverrides, TGroup, SkillSet, FieldSkillSet, SkillConfig, SkillKind, FieldSkillConfig, FieldSkillType, mergeSkillParams, BuffTarget } from "./SkillSet"
|
||||||
import { BuffList, BuffConfig, ModOp } from "./BuffSet"
|
import { BuffList, BuffConfig, ModOp } from "./BuffSet"
|
||||||
import { Attrs } from "./HeroAttrs"
|
import { Attrs } from "./HeroAttrs"
|
||||||
|
|
||||||
@@ -604,14 +604,14 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
},
|
},
|
||||||
},
|
},
|
||||||
atked: {
|
atked: {
|
||||||
6302: [
|
6412: [
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":10}, desc: "有 {t_chance}% 的概率,治疗自己 {ap}%生命最大值" },
|
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":1} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
bonus: [
|
bonus: [
|
||||||
{ lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", },
|
{ lv: 12, attrs: {"def":50}, name: "钢铁壁垒", icon: "46-Iron-Clad", },
|
||||||
],
|
],
|
||||||
info: "自身强护盾+群体小护盾,强生存",
|
info: "自身强护盾+防御强化",
|
||||||
},
|
},
|
||||||
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
|
// 5002 易伤剑仙 — CSV导入:击退压场+易伤放大;复刻酒仙
|
||||||
5002: {
|
5002: {
|
||||||
@@ -622,22 +622,22 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
|
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"ap":120}, desc: "普通攻击造成 120% 攻击伤害" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_buff_id":7002,"buff_value":20,"buff_chance":100,"buff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
6101: { uuid: 6101, name: "气斩", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7002,"debuff_value":-20,"debuff_chance":100,"debuff_duration":5}, desc: "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_buff_id":7002,"buff_value":30,"buff_chance":100,"buff_duration":7} },
|
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_debuff_id":7002,"debuff_value":-50,"debuff_chance":100,"debuff_duration":5} },
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_buff_id":7002,"buff_value":50,"buff_chance":100,"buff_duration":9} },
|
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_debuff_id":7002,"debuff_value":-70,"debuff_chance":100,"debuff_duration":7} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
atking: {
|
atking: {
|
||||||
6001: [
|
6001: [
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_buff_id":7002,"buff_value":10,"buff_chance":100,"buff_duration":5} },
|
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"timed_debuff_id":7002,"debuff_value":-10,"debuff_chance":100,"debuff_duration":5} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
bonus: [
|
bonus: [
|
||||||
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
|
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
|
||||||
],
|
],
|
||||||
info: "易伤+风怒,近战 dps",
|
info: "易伤,近战 dps",
|
||||||
},
|
},
|
||||||
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
|
// 5003 眩晕暴击哥 — CSV导入:高爆发+击晕收割;复刻齐天大圣
|
||||||
5003: {
|
5003: {
|
||||||
@@ -657,7 +657,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
},
|
},
|
||||||
atking: {
|
atking: {
|
||||||
6504: [
|
6504: [
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":30}, desc: "{t_chance}% 概率提升普通攻击 30%击晕概率5秒" },
|
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"buff_value":30}, desc: "{t_chance}% 概率提升普通攻击 30%暴击率5秒" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
bonus: [
|
bonus: [
|
||||||
@@ -826,16 +826,16 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10} },
|
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"crt":10} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"crt":50},
|
6151: { uuid: 6151, lv: 1, cd: UltCdSet[UltCdLv.VeryFast].cd, ccd: 0, overrides: {"ap":70,"summon_count":5,"timed_debuff_id":7006,"debuff_value":-10,"debuff_chance":100,"debuff_duration":5},
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"crt":60} },
|
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":80,"timed_debuff_id":7006,"debuff_value":-20,"debuff_chance":100,"debuff_duration":5} },
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"crt":70} },
|
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"timed_debuff_id":7006,"debuff_value":-30,"debuff_chance":100,"debuff_duration":5} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
atking: {
|
atking: {
|
||||||
6008: [
|
6008: [
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":120,"crt":50} },
|
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":120} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
bonus: [
|
bonus: [
|
||||||
@@ -849,19 +849,19 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
skills: {
|
skills: {
|
||||||
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
6004: { uuid: 6004, name: "普攻强化", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" },
|
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6502,"chance":10,"overrides":{"ap":5,"TGroup": TGroup.Self}}}, desc: "普攻有 10% 概率,对自己释放回春(5 秒回复5% 生命)" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6517: { uuid: 6517, name: "生命爆发", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"buff_value":30,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
|
6103: { uuid: 6103, name: "闪电战", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"ap":200,"timed_buff_id":7029,"buff_value":30,"buff_chance":100,"buff_duration":5,"buff_target": BuffTarget.Self}, desc: "对前方达人造成 200% 伤害,并提升自己最大生命值提升{buff_value}%,持续{dur}秒",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"buff_value":40,"buff_duration":10}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
|
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"timed_buff_id":7029,"buff_value":40,"buff_chance":100,"buff_duration":5,"buff_target": BuffTarget.Self} },
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"buff_value":50,"buff_duration":15}, desc: "全体友方最大生命值提升{buff_value}%,持续{dur}秒" },
|
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"timed_buff_id":7029,"buff_value":50,"buff_chance":100,"buff_duration":5,"buff_target": BuffTarget.Self} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
atked: {
|
atked: {
|
||||||
6402: [
|
6402: [
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 5, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" },
|
{ lv: 4, s_lv: SkillLv.Lv1, t_num: 5, t_chance: 30, pity_add: 15, overrides: {"ap":1,"TGroup": TGroup.Ally,"hit_count":3}, desc: "全队永久增加 1% 生命最大值" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
bonus: [
|
bonus: [
|
||||||
@@ -878,10 +878,10 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} },
|
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6507,"chance":10,"overrides":{"buff_value":30,"TGroup": TGroup.Self}}} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
|
6201: { uuid: 6201, name: "飓风", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":100,"summon_count":2,"proc_skill":{"s_uuid":6507,"chance":20,"overrides":{"buff_value":20,"TGroup": TGroup.Ally}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":25,"overrides":{"buff_value":25}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
|
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":100,"summon_count":3,"proc_skill":{"s_uuid":6507,"chance":25,"overrides":{"buff_value":25,"TGroup": TGroup.Ally}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":30,"overrides":{"buff_value":30}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
|
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":100,"summon_count":4,"proc_skill":{"s_uuid":6507,"chance":30,"overrides":{"buff_value":30,"TGroup": TGroup.Ally}}}, desc: "召唤 {summon_count} 道飓风攻击前方敌人,每道飓风造成 {ap}%伤害,每道飓风释放时有<color=#3CE66E>20</color>% 概率增加全体队友<color=#3CE66E>20</color>% 攻速" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@@ -893,9 +893,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
],
|
],
|
||||||
info: "普攻 大招加速 buff+加速光环,加速大师",
|
info: "普攻 大招加速 buff+加速光环,加速大师",
|
||||||
},
|
},
|
||||||
// 5013 反伤哥
|
// 5013 生命哥
|
||||||
5013: {
|
5013: {
|
||||||
uuid: 5013, name: "反伤哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
|
uuid: 5013, name: "生命哥", path: "hh2", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Support, role: HRole.Support, hp: HERO_ROLE_BASE[HRole.Support].hp, ap: HERO_ROLE_BASE[HRole.Support].ap, def: HERO_ROLE_BASE[HRole.Support].def,
|
||||||
skills: {
|
skills: {
|
||||||
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
6004: { uuid: 6004, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0,
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
@@ -941,7 +941,7 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
bonus: [
|
bonus: [
|
||||||
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
|
{ lv: 12, attrs: {"hp":50}, name: "不屈战意", icon: "29-Endure", },
|
||||||
],
|
],
|
||||||
info: "",
|
info: "强闪避",
|
||||||
},
|
},
|
||||||
// 5015 毒箭猎手 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤
|
// 5015 毒箭猎手 — 毒伤持续流:普攻淬毒叠层+毒雨铺DoT+攻击光环喂养毒伤
|
||||||
5015: {
|
5015: {
|
||||||
@@ -949,13 +949,13 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
skills: {
|
skills: {
|
||||||
6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
6007: { uuid: 6007, name: "淬毒箭", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "射出箭矢,对{target}造成攻击力{ap}%伤害",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":10}, desc: "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
|
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"bck_chance":10}, desc: "普通攻击有{bck_chance}%概率击退敌人" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":-30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
|
6150: { uuid: 6150, name: "万箭齐发·毒", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"timed_debuff_id":7005,"debuff_value":-30,"debuff_chance":50,"icon":"4-Apply-Poison"}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"buff_value":-40,"buff_chance":60} },
|
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"timed_debuff_id":7005,"debuff_value":-60,"debuff_chance":100,"debuff_duration":5} },
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"buff_value":-60,"buff_chance":80}, desc: "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标" },
|
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"timed_debuff_id":7005,"debuff_value":-100,"debuff_chance":100,"debuff_duration":7} },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
@@ -964,9 +964,6 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
|
{ lv: 4, s_lv: SkillLv.Lv1, name: "蚀骨毒箭", t_num: 3, t_chance: 50, pity_add: 20, overrides: {"ap":80,"timed_debuff_id":7005,"debuff_value":40,"debuff_chance":100}, desc: "追加射出蚀骨毒箭,对{target}造成攻击力{ap}%伤害,必定使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
field: [
|
|
||||||
{ lv: 4, uuids: [{ uuid: 7002, value: 0.1, name: "淬毒磨砺" }] },
|
|
||||||
],
|
|
||||||
bonus: [
|
bonus: [
|
||||||
{ lv: 12, attrs: {"ap":50}, name: "剧毒淬炼", icon: "27-Hawkeye", },
|
{ lv: 12, attrs: {"ap":50}, name: "剧毒淬炼", icon: "27-Hawkeye", },
|
||||||
],
|
],
|
||||||
@@ -1024,60 +1021,26 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
5018: {
|
5018: {
|
||||||
uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
|
uuid: 5018, name: "雷暴领主", path: "hm4", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp - 10, ap: HERO_ROLE_BASE[HRole.Mage].ap + 20, def: HERO_ROLE_BASE[HRole.Mage].def,
|
||||||
skills: {
|
skills: {
|
||||||
6009: { uuid: 6009, name: "雷霆弹", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
|
6013: { uuid: 6013, name: "召唤闪电", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast].cd, ccd: 0, overrides: {"ap":100}, desc: "召唤闪电,对{target}造成攻击力{ap}%伤害",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"para":15}, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" },
|
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"para":15}, desc: "普通攻击有{para}%概率麻痹敌人,减缓其技能冷却恢复" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
6203: { uuid: 6203, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":200,"para":40}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
|
6204: { uuid: 6204, name: "雷霆裂空", lv: 1, cd: UltCdSet[UltCdLv.Normal].cd, ccd: 0, overrides: {"ap":150,"para":50}, desc: "释放多束闪电,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
|
||||||
lv_entries: [
|
lv_entries: [
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":250,"para":60}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" },
|
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":200,"para":70}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" },
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":300,"para":80,"hit_count":3}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" },
|
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":250,"para":100}, desc: "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人" },
|
||||||
],
|
],
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
fstart: {
|
|
||||||
6203: [
|
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "雷击先手", t_num: 1, overrides: {"ap":150,"para":30,"icon":"100-Enchant-Magic"}, desc: "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人" },
|
|
||||||
],
|
|
||||||
},
|
|
||||||
field: [
|
field: [
|
||||||
{ lv: 4, uuids: [{ uuid: 7003, value: 10, name: "雷云领域" }] },
|
{ lv: 4, uuids: [{ uuid: 7024, value: 10, name: "雷电精准" }] },
|
||||||
],
|
],
|
||||||
bonus: [
|
bonus: [
|
||||||
{ lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
|
{ lv: 12, attrs: {"ap":50}, name: "奥术共鸣", icon: "100-Enchant-Magic", },
|
||||||
],
|
],
|
||||||
info: "雷暴爆发+麻痹控场,法系主C",
|
info: "雷暴爆发+麻痹控场,法系主C",
|
||||||
},
|
},
|
||||||
// 5019 圣盾贤者 — 护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘
|
|
||||||
5019: {
|
|
||||||
uuid: 5019, name: "圣盾贤者", path: "hm5", fac: FacSet.HERO, rarity: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, role: HRole.Mage, hp: HERO_ROLE_BASE[HRole.Mage].hp + 20, ap: HERO_ROLE_BASE[HRole.Mage].ap - 5, def: HERO_ROLE_BASE[HRole.Mage].def + 5,
|
|
||||||
skills: {
|
|
||||||
6011: { uuid: 6011, name: "圣光飞瓶", lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal].cd, ccd: 0, overrides: {"ap":100}, desc: "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
|
|
||||||
lv_entries: [
|
|
||||||
{ lv: 2, s_lv: SkillLv.Lv2, overrides: {"proc_skill":{"s_uuid":6516,"chance":20,"overrides":{"timed_buff_id":7028,"buff_value":10}}}, desc: "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)" },
|
|
||||||
],
|
|
||||||
},
|
|
||||||
6301: { uuid: 6301, name: "奥术圣壁", lv: 1, cd: UltCdSet[UltCdLv.VerySlow].cd, ccd: 0, overrides: {"TGroup": TGroup.Ally,"ap":20,"timed_buff_id":7027,"buff_value":10}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)",
|
|
||||||
lv_entries: [
|
|
||||||
{ lv: 8, s_lv: SkillLv.Lv2, overrides: {"ap":30,"buff_value":15}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" },
|
|
||||||
{ lv: 16, s_lv: SkillLv.Lv3, overrides: {"ap":40,"buff_value":20}, desc: "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)" },
|
|
||||||
],
|
|
||||||
},
|
|
||||||
},
|
|
||||||
atked: {
|
|
||||||
6516: [
|
|
||||||
{ lv: 4, s_lv: SkillLv.Lv1, name: "荆棘回应", t_num: 3, overrides: {"timed_buff_id":7028,"buff_value":10,"icon":"75-Shield-Stun"}, desc: "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒" },
|
|
||||||
],
|
|
||||||
},
|
|
||||||
field: [
|
|
||||||
{ lv: 4, uuids: [{ uuid: 7022, value: 8, name: "荆棘领域" }] },
|
|
||||||
],
|
|
||||||
bonus: [
|
|
||||||
{ lv: 12, attrs: {"hp":50}, name: "守护之心", icon: "29-Endure", },
|
|
||||||
],
|
|
||||||
info: "全队护盾+荆棘反伤,生存反击法",
|
|
||||||
},
|
|
||||||
// @hero-setup:heroes-end
|
// @hero-setup:heroes-end
|
||||||
|
|
||||||
/*
|
/*
|
||||||
@@ -1157,9 +1120,9 @@ export const HeroInfo: Record<number, heroInfo> = {
|
|||||||
};
|
};
|
||||||
|
|
||||||
export const HeroList: number[] = [
|
export const HeroList: number[] = [
|
||||||
// 编辑器导出自动同步(共 19 个)
|
// 编辑器导出自动同步(共 18 个)
|
||||||
5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009, 5010,
|
5001, 5002, 5003, 5004, 5005, 5006, 5007, 5008, 5009, 5010,
|
||||||
5011, 5012, 5013, 5014, 5015, 5016, 5017, 5018, 5019,
|
5011, 5012, 5013, 5014, 5015, 5016, 5017, 5018,
|
||||||
];
|
];
|
||||||
// @hero-setup:region-end
|
// @hero-setup:region-end
|
||||||
|
|
||||||
@@ -1179,48 +1142,48 @@ export interface HeroComboInfo {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* 推荐阵容表(几何王国复刻版 5001~5009)。
|
* 推荐阵容表(基于现役 5001~5018 英雄实际技能组)。
|
||||||
* 设计原则:
|
* 设计原则:
|
||||||
* 1. 铁三角结构:1 前排(坦克)+ 1 增益(光环/先手)+ 1 主C
|
* 1. 铁三角结构:heroes[0] 固定为近战前排(坦克/战士),其余按站位从近到远
|
||||||
* 2. 乘区分散:攻击/暴击/暴伤各占独立乘区,组合优先覆盖不同乘区避免稀释
|
* 2. 乘区分散:攻击/攻速/暴击/穿透各占独立乘区,组合优先覆盖不同乘区避免稀释
|
||||||
* 3. 发动机冗余:前排挨打/死亡触发增益,叠甲骑士(5005)死亡缠绕负责献祭点火
|
* 3. 主题唯一:每套阵容围绕一个流派关键词(暴击/控制/续航/破甲/光环/消耗)组队
|
||||||
*/
|
*/
|
||||||
export const HeroComboSet: Record<number, HeroComboInfo> = {
|
export const HeroComboSet: Record<number, HeroComboInfo> = {
|
||||||
// 8001 暴击爆发流 — 暴击率与暴伤双乘区互不稀释,成型最强
|
// 8001 暴击爆发流 — 连珠神射暴击光环喂养双物理C,成型最强
|
||||||
8001: {
|
8001: {
|
||||||
uuid: 8001, name: "暴击爆发流",
|
uuid: 8001, name: "暴击爆发流",
|
||||||
heroes: [5005, 5008, 5002],
|
heroes: [5001, 5016, 5004],
|
||||||
desc: "叠甲骑士前排抗伤叠甲,刀刀暴击的暴击光环与眩晕暴击哥的暴伤光环组成双乘区,双近战暴击爆发收割。",
|
desc: "叠甲骑士前排抗伤+受击叠防,连珠神射暴击光环覆盖全队并以极速箭雨压场,刀刀暴击近战收割残局。",
|
||||||
},
|
},
|
||||||
// 8002 冰雷控制流 — 冰冻+击晕双控场,敌人出不了手
|
// 8002 冰雷控制流 — 击晕+冰冻+麻痹三控链,敌人出不了手
|
||||||
8002: {
|
8002: {
|
||||||
uuid: 8002, name: "冰雷控制流",
|
uuid: 8002, name: "冰雷控制流",
|
||||||
heroes: [5007, 5004, 5001],
|
heroes: [5003, 5006, 5018],
|
||||||
desc: "微醺战神前排击退压场,冻住不谢冰冻链配合紫电魔女能量波击退击晕,击晕光环叠加,全场控制。",
|
desc: "眩晕暴击哥前排开山斧必晕压阵,冻箭哥寒冰箭冰冻链,雷暴领主雷霆麻痹迟滞技能,三控交替敌人难以出手。",
|
||||||
},
|
},
|
||||||
// 8003 铁桶续航流 — 双防御前排+双治疗保血,最稳
|
// 8003 铁桶续航流 — 双坦克承伤+治疗保血,最稳
|
||||||
8003: {
|
8003: {
|
||||||
uuid: 8003, name: "铁桶续航流",
|
uuid: 8003, name: "铁桶续航流",
|
||||||
heroes: [5005, 5009, 5006],
|
heroes: [5009, 5011, 5008],
|
||||||
desc: "叠甲骑士与铁壳斧弟双前排叠甲叠防,光明奶爸治疗+生命光环抬全队血线,专打持久消耗战。",
|
desc: "甲虫领主受击自疗顶前排,控血大师受击全队永久生命成长+大招生命爆发,团疗奶爸全体治疗+战后回复光环,专打持久战。",
|
||||||
},
|
},
|
||||||
// 8004 先手爆发流 — 入场剑气先手+能量波跟进,短回合最强
|
// 8004 破甲压制流 — 破甲+减攻双减益,克制高防高攻阵容
|
||||||
8004: {
|
8004: {
|
||||||
uuid: 8004, name: "先手爆发流",
|
uuid: 8004, name: "破甲压制流",
|
||||||
heroes: [5003, 5001, 5008],
|
heroes: [5001, 5017, 5010],
|
||||||
desc: "格挡反杀入场500%剑气先手压血线,紫电魔女能量波击退跟进,眩晕暴击哥开山斧收割残局。",
|
desc: "碎甲术士普攻/大招双通道破甲+穿透光环放大物理伤害,火箭哥五箭弹幕必挂减攻削弱敌方输出,叠甲骑士前排兜底。",
|
||||||
},
|
},
|
||||||
// 8005 破甲推进流 — 易伤放大全队伤害,克制高血Boss
|
// 8005 光环覆盖流 — 闪避/攻击/攻速三光环全覆盖
|
||||||
8005: {
|
8005: {
|
||||||
uuid: 8005, name: "破甲推进流",
|
uuid: 8005, name: "光环覆盖流",
|
||||||
heroes: [5007, 5006, 5002],
|
heroes: [5014, 5007, 5012],
|
||||||
desc: "微醺战神气斩易伤放大全队伤害,光明奶爸治疗保前排,刀刀暴击吃满易伤与自身暴击完成推进。",
|
desc: "闪避哥前排+闪避光环提升全队生存,击退火女攻击光环、疾风法师攻速光环持续放大全队输出,三光环增益拉满。",
|
||||||
},
|
},
|
||||||
// 8006 光环覆盖流 — 攻击/暴击/暴伤/生命光环全覆盖
|
// 8006 易伤消耗流 — 易伤放大出血DoT,磨血收割
|
||||||
8006: {
|
8006: {
|
||||||
uuid: 8006, name: "光环覆盖流",
|
uuid: 8006, name: "易伤消耗流",
|
||||||
heroes: [5002, 5006, 5001],
|
heroes: [5002, 5005, 5008],
|
||||||
desc: "刀刀暴击暴击+暴伤双光环、紫电魔女攻击光环、光明奶爸生命光环,四光环全覆盖持续放大全队输出。",
|
desc: "易伤剑仙气斩+普攻双通道挂易伤放大全队伤害,出血贼普攻+大招叠出血磨血,团疗奶爸治疗保前排打消耗战。",
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|||||||
@@ -68,16 +68,16 @@
|
|||||||
],
|
],
|
||||||
"atking": {},
|
"atking": {},
|
||||||
"atked": {
|
"atked": {
|
||||||
"6302": [
|
"6412": [
|
||||||
{
|
{
|
||||||
"lv": 4,
|
"lv": 4,
|
||||||
"s_lv": 1,
|
"s_lv": 1,
|
||||||
"name": "",
|
"name": "",
|
||||||
"t_num": 3,
|
"t_num": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 10
|
"ap": 1
|
||||||
},
|
},
|
||||||
"desc": "有 {t_chance}% 的概率,治疗自己 {ap}%生命最大值",
|
"desc": "",
|
||||||
"t_chance": 50,
|
"t_chance": 50,
|
||||||
"pity_add": 20
|
"pity_add": 20
|
||||||
}
|
}
|
||||||
@@ -87,7 +87,7 @@
|
|||||||
"dead": {},
|
"dead": {},
|
||||||
"field": [],
|
"field": [],
|
||||||
"revive": [],
|
"revive": [],
|
||||||
"info": "自身强护盾+群体小护盾,强生存",
|
"info": "自身强护盾+防御强化",
|
||||||
"bonus": [
|
"bonus": [
|
||||||
{
|
{
|
||||||
"lv": 12,
|
"lv": 12,
|
||||||
@@ -144,10 +144,10 @@
|
|||||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 150,
|
"ap": 150,
|
||||||
"timed_buff_id": 7002,
|
"timed_debuff_id": 7002,
|
||||||
"buff_value": 20,
|
"debuff_value": -20,
|
||||||
"buff_chance": 100,
|
"debuff_chance": 100,
|
||||||
"buff_duration": 5
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
"desc": "斩出气刃,对{target}造成攻击力{ap}%伤害,并使目标易伤(受到伤害加深,持续{dur}秒)",
|
||||||
"lv_entries": [
|
"lv_entries": [
|
||||||
@@ -156,10 +156,10 @@
|
|||||||
"s_lv": 2,
|
"s_lv": 2,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 200,
|
"ap": 200,
|
||||||
"timed_buff_id": 7002,
|
"timed_debuff_id": 7002,
|
||||||
"buff_value": 30,
|
"debuff_value": -50,
|
||||||
"buff_chance": 100,
|
"debuff_chance": 100,
|
||||||
"buff_duration": 7
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": ""
|
"desc": ""
|
||||||
},
|
},
|
||||||
@@ -168,10 +168,10 @@
|
|||||||
"s_lv": 3,
|
"s_lv": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 250,
|
"ap": 250,
|
||||||
"timed_buff_id": 7002,
|
"timed_debuff_id": 7002,
|
||||||
"buff_value": 50,
|
"debuff_value": -70,
|
||||||
"buff_chance": 100,
|
"debuff_chance": 100,
|
||||||
"buff_duration": 9
|
"debuff_duration": 7
|
||||||
},
|
},
|
||||||
"desc": ""
|
"desc": ""
|
||||||
}
|
}
|
||||||
@@ -186,10 +186,10 @@
|
|||||||
"name": "",
|
"name": "",
|
||||||
"t_num": 3,
|
"t_num": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"timed_buff_id": 7002,
|
"timed_debuff_id": 7002,
|
||||||
"buff_value": 10,
|
"debuff_value": -10,
|
||||||
"buff_chance": 100,
|
"debuff_chance": 100,
|
||||||
"buff_duration": 5
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": "",
|
"desc": "",
|
||||||
"t_chance": 50,
|
"t_chance": 50,
|
||||||
@@ -202,7 +202,7 @@
|
|||||||
"dead": {},
|
"dead": {},
|
||||||
"field": [],
|
"field": [],
|
||||||
"revive": [],
|
"revive": [],
|
||||||
"info": "易伤+风怒,近战 dps",
|
"info": "易伤,近战 dps",
|
||||||
"bonus": [
|
"bonus": [
|
||||||
{
|
{
|
||||||
"lv": 12,
|
"lv": 12,
|
||||||
@@ -294,7 +294,7 @@
|
|||||||
"overrides": {
|
"overrides": {
|
||||||
"buff_value": 30
|
"buff_value": 30
|
||||||
},
|
},
|
||||||
"desc": "{t_chance}% 概率提升普通攻击 30%击晕概率5秒",
|
"desc": "{t_chance}% 概率提升普通攻击 30%暴击率5秒",
|
||||||
"t_chance": 50,
|
"t_chance": 50,
|
||||||
"pity_add": 20
|
"pity_add": 20
|
||||||
}
|
}
|
||||||
@@ -1012,7 +1012,10 @@
|
|||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 70,
|
"ap": 70,
|
||||||
"summon_count": 5,
|
"summon_count": 5,
|
||||||
"crt": 50
|
"timed_debuff_id": 7006,
|
||||||
|
"debuff_value": -10,
|
||||||
|
"debuff_chance": 100,
|
||||||
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": "",
|
"desc": "",
|
||||||
"lv_entries": [
|
"lv_entries": [
|
||||||
@@ -1021,7 +1024,10 @@
|
|||||||
"s_lv": 2,
|
"s_lv": 2,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 80,
|
"ap": 80,
|
||||||
"crt": 60
|
"timed_debuff_id": 7006,
|
||||||
|
"debuff_value": -20,
|
||||||
|
"debuff_chance": 100,
|
||||||
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": ""
|
"desc": ""
|
||||||
},
|
},
|
||||||
@@ -1030,7 +1036,10 @@
|
|||||||
"s_lv": 3,
|
"s_lv": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 100,
|
"ap": 100,
|
||||||
"crt": 70
|
"timed_debuff_id": 7006,
|
||||||
|
"debuff_value": -30,
|
||||||
|
"debuff_chance": 100,
|
||||||
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": ""
|
"desc": ""
|
||||||
}
|
}
|
||||||
@@ -1045,8 +1054,7 @@
|
|||||||
"name": "",
|
"name": "",
|
||||||
"t_num": 3,
|
"t_num": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 120,
|
"ap": 120
|
||||||
"crt": 50
|
|
||||||
},
|
},
|
||||||
"desc": "",
|
"desc": "",
|
||||||
"t_chance": 50,
|
"t_chance": 50,
|
||||||
@@ -1104,7 +1112,8 @@
|
|||||||
"s_uuid": 6502,
|
"s_uuid": 6502,
|
||||||
"chance": 10,
|
"chance": 10,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 5
|
"ap": 5,
|
||||||
|
"TGroup": "Self"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1113,33 +1122,45 @@
|
|||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"uuid": 6517,
|
"uuid": 6103,
|
||||||
"name": "生命爆发",
|
"name": "闪电战",
|
||||||
"cd": 10,
|
"cd": 10,
|
||||||
"cdExpr": "UltCdSet[UltCdLv.VerySlow].cd",
|
"cdExpr": "UltCdSet[UltCdLv.VerySlow].cd",
|
||||||
"overrides": {
|
"overrides": {
|
||||||
|
"ap": 200,
|
||||||
|
"timed_buff_id": 7029,
|
||||||
"buff_value": 30,
|
"buff_value": 30,
|
||||||
"buff_duration": 10
|
"buff_chance": 100,
|
||||||
|
"buff_duration": 5,
|
||||||
|
"buff_target": 1
|
||||||
},
|
},
|
||||||
"desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒",
|
"desc": "对前方达人造成 200% 伤害,并提升自己最大生命值提升{buff_value}%,持续{dur}秒",
|
||||||
"lv_entries": [
|
"lv_entries": [
|
||||||
{
|
{
|
||||||
"lv": 8,
|
"lv": 8,
|
||||||
"s_lv": 2,
|
"s_lv": 2,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
|
"ap": 250,
|
||||||
|
"timed_buff_id": 7029,
|
||||||
"buff_value": 40,
|
"buff_value": 40,
|
||||||
"buff_duration": 10
|
"buff_chance": 100,
|
||||||
|
"buff_duration": 5,
|
||||||
|
"buff_target": 1
|
||||||
},
|
},
|
||||||
"desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒"
|
"desc": ""
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"lv": 16,
|
"lv": 16,
|
||||||
"s_lv": 3,
|
"s_lv": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
|
"ap": 300,
|
||||||
|
"timed_buff_id": 7029,
|
||||||
"buff_value": 50,
|
"buff_value": 50,
|
||||||
"buff_duration": 15
|
"buff_chance": 100,
|
||||||
|
"buff_duration": 5,
|
||||||
|
"buff_target": 1
|
||||||
},
|
},
|
||||||
"desc": "全体友方最大生命值提升{buff_value}%,持续{dur}秒"
|
"desc": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -1157,7 +1178,9 @@
|
|||||||
"TGroup": "Ally",
|
"TGroup": "Ally",
|
||||||
"hit_count": 3
|
"hit_count": 3
|
||||||
},
|
},
|
||||||
"desc": "全队永久增加 1% 生命最大值"
|
"desc": "全队永久增加 1% 生命最大值",
|
||||||
|
"t_chance": 30,
|
||||||
|
"pity_add": 15
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -1231,7 +1254,8 @@
|
|||||||
"s_uuid": 6507,
|
"s_uuid": 6507,
|
||||||
"chance": 20,
|
"chance": 20,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"buff_value": 20
|
"buff_value": 20,
|
||||||
|
"TGroup": "Ally"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1247,7 +1271,8 @@
|
|||||||
"s_uuid": 6507,
|
"s_uuid": 6507,
|
||||||
"chance": 25,
|
"chance": 25,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"buff_value": 25
|
"buff_value": 25,
|
||||||
|
"TGroup": "Ally"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1263,7 +1288,8 @@
|
|||||||
"s_uuid": 6507,
|
"s_uuid": 6507,
|
||||||
"chance": 30,
|
"chance": 30,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"buff_value": 30
|
"buff_value": 30,
|
||||||
|
"TGroup": "Ally"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@@ -1304,7 +1330,7 @@
|
|||||||
},
|
},
|
||||||
{
|
{
|
||||||
"uuid": 5013,
|
"uuid": 5013,
|
||||||
"name": "反伤哥",
|
"name": "生命哥",
|
||||||
"comment": "",
|
"comment": "",
|
||||||
"path": "hh2",
|
"path": "hh2",
|
||||||
"rarity": 1,
|
"rarity": 1,
|
||||||
@@ -1498,7 +1524,7 @@
|
|||||||
"desc": ""
|
"desc": ""
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"info": "",
|
"info": "强闪避",
|
||||||
"bonus": [
|
"bonus": [
|
||||||
{
|
{
|
||||||
"lv": 12,
|
"lv": 12,
|
||||||
@@ -1546,7 +1572,7 @@
|
|||||||
"overrides": {
|
"overrides": {
|
||||||
"bck_chance": 10
|
"bck_chance": 10
|
||||||
},
|
},
|
||||||
"desc": "普通攻击有{debuff_chance}%概率使目标中毒(每0.5秒受到{debuff_value}点伤害,持续{dur}秒)"
|
"desc": "普通攻击有{bck_chance}%概率击退敌人"
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
@@ -1569,8 +1595,10 @@
|
|||||||
"s_lv": 2,
|
"s_lv": 2,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 200,
|
"ap": 200,
|
||||||
"buff_value": -40,
|
"timed_debuff_id": 7005,
|
||||||
"buff_chance": 60
|
"debuff_value": -60,
|
||||||
|
"debuff_chance": 100,
|
||||||
|
"debuff_duration": 5
|
||||||
},
|
},
|
||||||
"desc": ""
|
"desc": ""
|
||||||
},
|
},
|
||||||
@@ -1579,10 +1607,12 @@
|
|||||||
"s_lv": 3,
|
"s_lv": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 250,
|
"ap": 250,
|
||||||
"buff_value": -60,
|
"timed_debuff_id": 7005,
|
||||||
"buff_chance": 80
|
"debuff_value": -100,
|
||||||
|
"debuff_chance": 100,
|
||||||
|
"debuff_duration": 7
|
||||||
},
|
},
|
||||||
"desc": "毒箭如雨,对{target}造成攻击力{ap}%伤害,{buff_chance}%概率使目标中毒(每0.5秒受到{buff_value}点伤害,持续{dur}秒),每支箭可命中{hit_count}个目标"
|
"desc": ""
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -1609,19 +1639,7 @@
|
|||||||
"atked": {},
|
"atked": {},
|
||||||
"fstart": {},
|
"fstart": {},
|
||||||
"dead": {},
|
"dead": {},
|
||||||
"field": [
|
"field": [],
|
||||||
{
|
|
||||||
"lv": 4,
|
|
||||||
"uuids": [
|
|
||||||
{
|
|
||||||
"uuid": 7002,
|
|
||||||
"value": 0.1,
|
|
||||||
"name": "淬毒磨砺"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"desc": ""
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"info": "淬毒普攻+毒雨叠层,持续消耗型远程毒C",
|
"info": "淬毒普攻+毒雨叠层,持续消耗型远程毒C",
|
||||||
"bonus": [
|
"bonus": [
|
||||||
{
|
{
|
||||||
@@ -1876,14 +1894,14 @@
|
|||||||
"accuracy": null,
|
"accuracy": null,
|
||||||
"skills": [
|
"skills": [
|
||||||
{
|
{
|
||||||
"uuid": 6009,
|
"uuid": 6013,
|
||||||
"name": "雷霆弹",
|
"name": "召唤闪电",
|
||||||
"cd": 0.9,
|
"cd": 0.9,
|
||||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd",
|
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Fast].cd",
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 100
|
"ap": 100
|
||||||
},
|
},
|
||||||
"desc": "掷出雷霆弹,对{target}造成攻击力{ap}%伤害",
|
"desc": "召唤闪电,对{target}造成攻击力{ap}%伤害",
|
||||||
"lv_entries": [
|
"lv_entries": [
|
||||||
{
|
{
|
||||||
"lv": 2,
|
"lv": 2,
|
||||||
@@ -1896,22 +1914,22 @@
|
|||||||
]
|
]
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
"uuid": 6203,
|
"uuid": 6204,
|
||||||
"name": "雷霆裂空",
|
"name": "雷霆裂空",
|
||||||
"cd": 8,
|
"cd": 8,
|
||||||
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
"cdExpr": "UltCdSet[UltCdLv.Normal].cd",
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 200,
|
"ap": 150,
|
||||||
"para": 40
|
"para": 50
|
||||||
},
|
},
|
||||||
"desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
|
"desc": "释放多束闪电,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人",
|
||||||
"lv_entries": [
|
"lv_entries": [
|
||||||
{
|
{
|
||||||
"lv": 8,
|
"lv": 8,
|
||||||
"s_lv": 2,
|
"s_lv": 2,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 250,
|
"ap": 200,
|
||||||
"para": 60
|
"para": 70
|
||||||
},
|
},
|
||||||
"desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人"
|
"desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人"
|
||||||
},
|
},
|
||||||
@@ -1919,9 +1937,8 @@
|
|||||||
"lv": 16,
|
"lv": 16,
|
||||||
"s_lv": 3,
|
"s_lv": 3,
|
||||||
"overrides": {
|
"overrides": {
|
||||||
"ap": 300,
|
"ap": 250,
|
||||||
"para": 80,
|
"para": 100
|
||||||
"hit_count": 3
|
|
||||||
},
|
},
|
||||||
"desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人"
|
"desc": "释放雷霆裂空波,对{target}造成攻击力{ap}%伤害,可多次命中,{para}%概率麻痹敌人"
|
||||||
}
|
}
|
||||||
@@ -1930,31 +1947,16 @@
|
|||||||
],
|
],
|
||||||
"atking": {},
|
"atking": {},
|
||||||
"atked": {},
|
"atked": {},
|
||||||
"fstart": {
|
"fstart": {},
|
||||||
"6203": [
|
|
||||||
{
|
|
||||||
"lv": 4,
|
|
||||||
"s_lv": 1,
|
|
||||||
"name": "雷击先手",
|
|
||||||
"t_num": 1,
|
|
||||||
"overrides": {
|
|
||||||
"ap": 150,
|
|
||||||
"para": 30,
|
|
||||||
"icon": "100-Enchant-Magic"
|
|
||||||
},
|
|
||||||
"desc": "战斗开始释放雷击,对{target}造成攻击力{ap}%伤害,{para}%概率麻痹敌人"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"dead": {},
|
"dead": {},
|
||||||
"field": [
|
"field": [
|
||||||
{
|
{
|
||||||
"lv": 4,
|
"lv": 4,
|
||||||
"uuids": [
|
"uuids": [
|
||||||
{
|
{
|
||||||
"uuid": 7003,
|
"uuid": 7024,
|
||||||
"value": 10,
|
"value": 10,
|
||||||
"name": "雷云领域"
|
"name": "雷电精准"
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
"desc": ""
|
"desc": ""
|
||||||
@@ -1972,131 +1974,6 @@
|
|||||||
}
|
}
|
||||||
],
|
],
|
||||||
"fend": {}
|
"fend": {}
|
||||||
},
|
|
||||||
{
|
|
||||||
"uuid": 5019,
|
|
||||||
"name": "圣盾贤者",
|
|
||||||
"comment": "护盾反伤生存法:全队圣盾+荆棘反伤+受击荆棘",
|
|
||||||
"path": "hm5",
|
|
||||||
"rarity": 1,
|
|
||||||
"roleKey": "Mage",
|
|
||||||
"growKey": "Mage",
|
|
||||||
"typeKey": "Long",
|
|
||||||
"statBase": {
|
|
||||||
"hp": 20,
|
|
||||||
"ap": -5,
|
|
||||||
"def": 5
|
|
||||||
},
|
|
||||||
"dis": null,
|
|
||||||
"speed": null,
|
|
||||||
"dodge": null,
|
|
||||||
"accuracy": null,
|
|
||||||
"skills": [
|
|
||||||
{
|
|
||||||
"uuid": 6011,
|
|
||||||
"name": "圣光飞瓶",
|
|
||||||
"cd": 1.05,
|
|
||||||
"cdExpr": "AtkSpeedSet[AtkSpeedLv.Normal].cd",
|
|
||||||
"overrides": {
|
|
||||||
"ap": 100
|
|
||||||
},
|
|
||||||
"desc": "掷出圣光飞瓶,对{target}造成攻击力{ap}%伤害",
|
|
||||||
"lv_entries": [
|
|
||||||
{
|
|
||||||
"lv": 2,
|
|
||||||
"s_lv": 2,
|
|
||||||
"overrides": {
|
|
||||||
"proc_skill": {
|
|
||||||
"s_uuid": 6516,
|
|
||||||
"chance": 20,
|
|
||||||
"overrides": {
|
|
||||||
"timed_buff_id": 7028,
|
|
||||||
"buff_value": 10
|
|
||||||
}
|
|
||||||
}
|
|
||||||
},
|
|
||||||
"desc": "普通攻击概率凝聚荆棘护体(受击时反弹{buff_value}%所受伤害,持续{dur}秒)"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"uuid": 6301,
|
|
||||||
"name": "奥术圣壁",
|
|
||||||
"cd": 10,
|
|
||||||
"cdExpr": "UltCdSet[UltCdLv.VerySlow].cd",
|
|
||||||
"overrides": {
|
|
||||||
"TGroup": "Ally",
|
|
||||||
"ap": 20,
|
|
||||||
"timed_buff_id": 7027,
|
|
||||||
"buff_value": 10
|
|
||||||
},
|
|
||||||
"desc": "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)",
|
|
||||||
"lv_entries": [
|
|
||||||
{
|
|
||||||
"lv": 8,
|
|
||||||
"s_lv": 2,
|
|
||||||
"overrides": {
|
|
||||||
"ap": 30,
|
|
||||||
"buff_value": 15
|
|
||||||
},
|
|
||||||
"desc": "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)"
|
|
||||||
},
|
|
||||||
{
|
|
||||||
"lv": 16,
|
|
||||||
"s_lv": 3,
|
|
||||||
"overrides": {
|
|
||||||
"ap": 40,
|
|
||||||
"buff_value": 20
|
|
||||||
},
|
|
||||||
"desc": "为全体友方施加生命最大值{ap}%的护盾,并附加荆棘(受击时反弹{buff_value}点伤害,持续{dur}秒)"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"atking": {},
|
|
||||||
"atked": {
|
|
||||||
"6516": [
|
|
||||||
{
|
|
||||||
"lv": 4,
|
|
||||||
"s_lv": 1,
|
|
||||||
"name": "荆棘回应",
|
|
||||||
"t_num": 3,
|
|
||||||
"overrides": {
|
|
||||||
"timed_buff_id": 7028,
|
|
||||||
"buff_value": 10,
|
|
||||||
"icon": "75-Shield-Stun"
|
|
||||||
},
|
|
||||||
"desc": "凝聚荆棘护体,受击时反弹{buff_value}%所受伤害,持续{dur}秒"
|
|
||||||
}
|
|
||||||
]
|
|
||||||
},
|
|
||||||
"fstart": {},
|
|
||||||
"dead": {},
|
|
||||||
"field": [
|
|
||||||
{
|
|
||||||
"lv": 4,
|
|
||||||
"uuids": [
|
|
||||||
{
|
|
||||||
"uuid": 7022,
|
|
||||||
"value": 8,
|
|
||||||
"name": "荆棘领域"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"desc": ""
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"info": "全队护盾+荆棘反伤,生存反击法",
|
|
||||||
"bonus": [
|
|
||||||
{
|
|
||||||
"lv": 12,
|
|
||||||
"attrs": {
|
|
||||||
"hp": 50
|
|
||||||
},
|
|
||||||
"name": "守护之心",
|
|
||||||
"icon": "29-Endure"
|
|
||||||
}
|
|
||||||
],
|
|
||||||
"fend": {}
|
|
||||||
}
|
}
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
@@ -46,8 +46,8 @@ export const ROLE_ATK_SKILL = {
|
|||||||
Warrior: [6004],
|
Warrior: [6004],
|
||||||
Assassin: [6001, 6002, 6003, 6004],
|
Assassin: [6001, 6002, 6003, 6004],
|
||||||
Archer: [6004, 6006, 6007, 6008],
|
Archer: [6004, 6006, 6007, 6008],
|
||||||
Mage: [6009, 6010, 6011, 6012],
|
Mage: [6009, 6010, 6011, 6012, 6013, 6014, 6015],
|
||||||
Support: [6004, 6009, 6010, 6011, 6012],
|
Support: [6004, 6009, 6010, 6011, 6012, 6013, 6014, 6015],
|
||||||
}
|
}
|
||||||
|
|
||||||
// 按职业映射大招底座
|
// 按职业映射大招底座
|
||||||
|
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Reference in New Issue
Block a user