feat(战斗系统): 实现怪物金币掉落计算和抽卡升级消耗
- 添加calculateMonsterGold函数计算不同怪物类型的金币掉落 - 修改SingletonModuleComp初始化金币为0并添加抽卡和升级消耗 - 在MissionCardComp中添加抽卡和升级的金币检查逻辑 - 清理FightSet中无用配置并添加金币相关常量 - 在MissionComp中实现金币奖励计算和局内数据初始化
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@@ -4,7 +4,7 @@ import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/modu
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import { oops } from "../../../../extensions/oops-plugin-framework/assets/core/Oops";
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import { GameEvent } from "../common/config/GameEvent";
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import { smc } from "../common/SingletonModuleComp";
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import { CardType } from "../common/config/GameSet";
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import { CardType, FightSet } from "../common/config/GameSet";
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import { getCardOptions, ICardInfo } from "../common/config/CardSet";
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const { ccclass, property } = _decorator;
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@@ -192,11 +192,26 @@ export class MissionCardComp extends CCComp {
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* 显示等级对应的卡牌(正常升级模式)
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*/
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private showLevelCards(level: number) {
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if(smc.vmdata.gold < smc.vmdata.chou_gold){
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oops.gui.toast("金币不足")
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return
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}
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smc.vmdata.gold -= smc.vmdata.chou_gold
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this.curCardType = null; // 混合模式,无单一类型
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this.fetchCards(level);
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this.openUI();
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}
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private do_hero_lv_up(){
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if(smc.vmdata.gold < smc.vmdata.lvup_gold){
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oops.gui.toast("金币不足")
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return
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}
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smc.vmdata.hero.lv++
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smc.vmdata.gold -= smc.vmdata.lvup_gold
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smc.vmdata.lvup_gold += FightSet.LVUP_GOLD_UP*smc.vmdata.hero.lv
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oops.gui.toast("升级成功")
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oops.message.dispatchEvent(GameEvent.HeroLvUp,{lv:smc.vmdata.hero.lv})
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}
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private openUI() {
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this.node.active = true;
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this.hasSelected = false;
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