feat(战斗系统): 实现怪物金币掉落计算和抽卡升级消耗
- 添加calculateMonsterGold函数计算不同怪物类型的金币掉落 - 修改SingletonModuleComp初始化金币为0并添加抽卡和升级消耗 - 在MissionCardComp中添加抽卡和升级的金币检查逻辑 - 清理FightSet中无用配置并添加金币相关常量 - 在MissionComp中实现金币奖励计算和局内数据初始化
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@@ -10,6 +10,7 @@ import { HeroAttrsComp } from "../hero/HeroAttrsComp";
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import { Attrs, GameScoreStats } from "./config/HeroAttrs";
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import { count, time } from "console";
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import { getLevelExp } from "../map/RogueConfig";
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import { FightSet } from "./config/GameSet";
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/**
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* 用远程数据覆盖本地数据(统一方法)
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* @param remoteData 远程数据(云端或本地调试)
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@@ -134,7 +135,9 @@ export class SingletonModuleComp extends ecs.Comp {
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skill: {uuid:0,count:0},
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friend:{uuid:0,count:0},
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},
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gold: 200, // 金币数据(MVVM绑定字段)
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gold: 0, // 金币数据(MVVM绑定字段)
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chou_gold: FightSet.CHOU_GOLD,
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lvup_gold: FightSet.LVUP_GOLD_UP,
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};
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@@ -294,9 +297,9 @@ export class SingletonModuleComp extends ecs.Comp {
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}
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return true
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}
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updateGold(gold:number){
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updateGold(gold:number, is_sync: boolean = true){
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this.vmdata.gold += gold;
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if(this.isWxClient()){
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if(this.isWxClient() && is_sync){
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let res = this.updateCloudData()
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if (res){
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oops.message.dispatchEvent(GameEvent.GOLD_UPDATE)
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