feat(战斗系统): 实现怪物金币掉落计算和抽卡升级消耗

- 添加calculateMonsterGold函数计算不同怪物类型的金币掉落
- 修改SingletonModuleComp初始化金币为0并添加抽卡和升级消耗
- 在MissionCardComp中添加抽卡和升级的金币检查逻辑
- 清理FightSet中无用配置并添加金币相关常量
- 在MissionComp中实现金币奖励计算和局内数据初始化
This commit is contained in:
walkpan
2026-01-15 23:32:57 +08:00
parent d6ce56e543
commit 90e6bd755a
6 changed files with 3884 additions and 3702 deletions

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