diff --git a/assets/script/game/map/MissionCardComp.ts b/assets/script/game/map/MissionCardComp.ts index 20d87e19..f082ea49 100644 --- a/assets/script/game/map/MissionCardComp.ts +++ b/assets/script/game/map/MissionCardComp.ts @@ -1481,12 +1481,8 @@ export class MissionCardComp extends CCComp { if (this.showHeros && this.showHeros.isValid) { this.showHeros.active = true; } - if (this.cards_chou && this.cards_chou.isValid) { - const nobg = this.cards_chou.getChildByName("nobg"); - if (nobg) { - nobg.active = !this.canDrawCards(); - } - } + // 刷新所有刷新按钮的费用显示(含刷新石/金币切换与置灰状态) + this.updateDrawCostUI(); // 显示卡牌面板(默认进入准备阶段时展开) if (this.cardPanNode && this.cardPanNode.isValid) { this.cardPanNode.active = true; @@ -1518,13 +1514,8 @@ export class MissionCardComp extends CCComp { private enterBattlePhase() { if (!this.cards_node || !this.cards_node.isValid) return; this.initCardsPanelPos(); - // 战斗阶段允许抽卡:nobg 按"金币是否足够"判断 - if (this.cards_chou && this.cards_chou.isValid) { - const nobg = this.cards_chou.getChildByName("nobg"); - if (nobg) { - nobg.active = !this.canDrawCards(); - } - } + // 战斗阶段允许抽卡:刷新所有刷新按钮的费用显示(含刷新石/金币切换与置灰状态) + this.updateDrawCostUI(); } /** diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index aed2f9ba..fd9c23e6 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -801,8 +801,9 @@ export class MissionComp extends CCComp { smc.resetScores(); smc.vmdata.mission_data.coin = Math.max(0, Math.floor(FightSet.INIT_COIN)); - // 初始化刷新石数量 + // 初始化刷新石数量,并派发事件通知 UI 刷新(MissionStart 早于 data_init,需手动通知) smc.vmdata.mission_data.refresh_stone = Math.max(0, Math.floor(FightSet.INIT_REFRESH_STONE)); + oops.message.dispatchEvent(GameEvent.RefreshStone, { delta: FightSet.INIT_REFRESH_STONE }); // 【评分系统 - 效率分】记录初始获得的金币收入 smc.vmdata.scores.gold_earned += smc.vmdata.mission_data.coin; }