feat: 实现无限关卡 Boss 大招系统并重构关卡配置
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@@ -765,23 +765,20 @@ export class MissionComp extends CCComp {
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// 失败:进度不变,结算窗走复活/再来一次/退出流程
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this._settleType = "defeat";
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} else {
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// 通关(Boss 节胜利):结算窗显示通关标题,确认退出并存档进下一关
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// 通关(Boss 回合胜利):无限关卡模式,存档永远推进到下一关第 1 节
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// (仅写存档,内存进度保留用于本局结算显示)
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this._settleType = "final";
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this._settleTitle = this.currentStage >= 10 ? "本章通关" : "本关通关";
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// 存档推进到下一关第 1 节(仅写存档,内存进度保留用于本局结算显示);
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// 第 10 关通关即本章全通,存档停留等待后续章节扩展
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if (this.currentStage < 10) {
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smc.updateStageProgress({
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chapter: this.currentChapter,
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stage: this.currentStage + 1,
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section: 1,
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});
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if ((smc as any).updateCloudData) {
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(smc as any).updateCloudData();
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}
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mLogger.log(this.debugMode, 'MissionComp',
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`[StageProgress] 本关通关,存档推进: ${this.currentChapter}-${this.currentStage + 1}-1`);
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this._settleTitle = "本关通关";
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smc.updateStageProgress({
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chapter: this.currentChapter,
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stage: this.currentStage + 1,
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section: 1,
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});
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if ((smc as any).updateCloudData) {
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(smc as any).updateCloudData();
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}
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mLogger.log(this.debugMode, 'MissionComp',
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`[StageProgress] 本关通关,存档推进: ${this.currentStage + 1}-1`);
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}
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// 直接切入 BattleEnd,2s 后由 autoNextPhase 自动流转弹窗结算
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this.changePhase(MissionPhase.BattleEnd);
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