伤害系统 + 战斗管理系统

This commit is contained in:
walkpan
2025-02-03 11:56:33 +08:00
parent cdb8261be9
commit 8f2612bda2
16 changed files with 237 additions and 2 deletions

View File

@@ -0,0 +1,26 @@
// 开始战斗
function startBattle() {
const battle = new BattleManager();
battle.add(BattleManagerComp);
oops.message.dispatchEvent("BattleStart");
}
// 结束战斗
function endBattle() {
const battle = ecs.query(ecs.allOf(BattleManager))[0];
if (battle) {
battle.destroy();
}
}
// 点击开始战斗按钮
function onBattleStartClick(missionId: number) {
BattleManager.instance.startBattle(missionId);
}
// 角色死亡时检测
function checkHeroDeath() {
if (heroView.hp <= 0) {
BattleManager.instance.endBattle();
}
}

View File

@@ -21,6 +21,7 @@ import { UIID } from "../common/config/GameUIConfig";
import { CardControllerComp } from "./CardController";
import { MissionHomeComp } from "./MissionHomeComp";
import { GameEvent } from "../common/config/GameEvent";
import { BattleState } from "../battle/BattleStateComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@@ -102,10 +103,10 @@ export class MissionComp extends CCComp {
monsters[i].HeroView.reset()
monsters[i].HeroView.ent.destroy()
}
// this.to_mission_home()
this.open_victory()
}
open_victory(){
this.node.getChildByName("victory").active=true
this.node.getChildByName("victory").getComponent(VictoryComp).open()