feat(卡牌): 新增卡池升级消耗金币机制

- 添加 CoinAdd 游戏事件用于金币变化通知
- 新增卡池升级消耗配置 CardsUpSet 和初始金币常量 CardInitCoins
- 修改升级逻辑:检查金币是否足够,扣除相应金币后才能升级
- 更新UI显示:升级按钮显示所需金币,添加金币数量显示面板
- 禁用通知面板的动画组件以优化性能
This commit is contained in:
walkpan
2026-03-24 23:31:11 +08:00
parent 3f8c316010
commit 8ef733d559
5 changed files with 656 additions and 409 deletions

View File

@@ -1,3 +1,5 @@
import * as exp from "constants"
/** 卡牌大类定义 */
export enum CardType {
Hero = 1,
@@ -27,7 +29,14 @@ export interface CardConfig {
lv: CardKind
hero_lv?: number
}
export const CardsUpSet: Record<number, number> = {
1: 50,
2: 100,
3: 150,
4: 200,
5: 250,
}
export const CardInitCoins = 4
/** 卡池默认初始等级 */
export const CARD_POOL_INIT_LEVEL = CardKind.LV1
/** 卡池等级上限 */

View File

@@ -72,4 +72,5 @@ export enum GameEvent {
UpdateCollection = "UpdateCollection",
UpdateMissionGet = "UpdateMissionGet",
GlobalAttrChange = "GlobalAttrChange",
CoinAdd = "CoinAdd",
}

View File

@@ -3,8 +3,10 @@ import { _decorator, Label, Node, NodeEventType, SpriteAtlas } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
import { GameEvent } from "../common/config/GameEvent";
import { CARD_POOL_INIT_LEVEL, CARD_POOL_MAX_LEVEL, CardConfig, getCardsByLv } from "../common/config/CardSet";
import { CARD_POOL_INIT_LEVEL, CARD_POOL_MAX_LEVEL, CardConfig, CardInitCoins, CardsUpSet, getCardsByLv } from "../common/config/CardSet";
import { smc } from "../common/SingletonModuleComp";
import { CardComp } from "./CardComp";
import { oops } from "db://oops-framework/core/Oops";
const { ccclass, property } = _decorator;
@@ -28,14 +30,14 @@ export class MissionCardComp extends CCComp {
cards_chou:Node = null!
@property(Node)
cards_up:Node = null!
@property(Node)
coins:Node = null!
/** 预留图集缓存(后续接入按钮/卡面图标时复用) */
private uiconsAtlas: SpriteAtlas | null = null;
/** 四个槽位对应的单卡控制器缓存 */
private cardComps: CardComp[] = [];
/** 当前卡池等级(仅影响抽卡来源,不直接改卡槽现有内容) */
private poolLv: number = CARD_POOL_INIT_LEVEL;
onLoad() {
/** 绑定事件 -> 缓存子控制器 -> 初始化UI状态 */
this.bindEvents();
@@ -58,12 +60,14 @@ export class MissionCardComp extends CCComp {
/** 任务开始时重置卡池等级、清空4槽、显示面板 刷新一次卡池*/
onMissionStart() {
this.poolLv = CARD_POOL_INIT_LEVEL;
smc.vmdata.mission_data.coin=CardInitCoins //这里负责卡牌相关数据舒适化
this.layoutCardSlots();
this.clearAllCards();
if (this.cards_up) {
this.cards_up.active = true;
}
this.updatePoolLvUI();
this.updateCoinUI();
this.node.active = true;
const cards = this.buildDrawCards();
this.dispatchCardsToSlots(cards);
@@ -94,11 +98,17 @@ export class MissionCardComp extends CCComp {
/** 生命周期事件 */
this.on(GameEvent.MissionStart, this.onMissionStart, this);
this.on(GameEvent.MissionEnd, this.onMissionEnd, this);
this.on(GameEvent.CoinAdd, this.onCoinAdd, this);
/** 按钮事件:抽卡与卡池升级 */
this.cards_chou?.on(NodeEventType.TOUCH_END, this.onClickDraw, this);
this.cards_up?.on(NodeEventType.TOUCH_END, this.onClickUpgrade, this);
}
private onCoinAdd(args:any){
this.updatePoolLvUI();
this.updateCoinUI();
}
/** 解除按钮监听,避免节点销毁后回调泄漏 */
private unbindEvents() {
this.cards_chou?.off(NodeEventType.TOUCH_END, this.onClickDraw, this);
@@ -129,12 +139,27 @@ export class MissionCardComp extends CCComp {
mLogger.log(this.debugMode, "MissionCardComp", "pool already max", this.poolLv);
return;
}
this.poolLv += 1;
if (this.poolLv >= CARD_POOL_MAX_LEVEL && this.cards_up) {
this.cards_up.active = false;
const cost = this.getUpgradeCost(this.poolLv);
const currentCoin = smc.vmdata.mission_data.coin ?? 0;
if (currentCoin < cost) {
oops.gui.toast(`金币不足,升级需要${cost}`);
this.updatePoolLvUI();
mLogger.log(this.debugMode, "MissionCardComp", "pool upgrade coin not enough", {
poolLv: this.poolLv,
currentCoin,
cost
});
return;
}
smc.vmdata.mission_data.coin = currentCoin - cost;
this.poolLv += 1;
this.updateCoinUI();
this.updatePoolLvUI();
mLogger.log(this.debugMode, "MissionCardComp", "pool level up", this.poolLv);
mLogger.log(this.debugMode, "MissionCardComp", "pool level up", {
poolLv: this.poolLv,
cost,
leftCoin: smc.vmdata.mission_data.coin
});
}
/** 构建本次抽卡结果保证最终可分发4条数据 */
@@ -183,14 +208,40 @@ export class MissionCardComp extends CCComp {
startX
});
}
private canUpPool() {
if (this.poolLv >= CARD_POOL_MAX_LEVEL) return false;
const currentCoin = smc.vmdata.mission_data.coin ?? 0;
return currentCoin >= this.getUpgradeCost(this.poolLv);
}
/** 更新升级按钮上的等级文案,反馈当前卡池层级 */
private updatePoolLvUI() {
if (!this.cards_up) return;
const label = this.cards_up.getComponentInChildren(Label);
const nobg = this.cards_up.getChildByName("nobg");
if (nobg) {
nobg.active = !this.canUpPool();
}
const label = this.cards_up.getChildByName("coin").getChildByName("num").getComponent(Label);
if (!label) return;
label.string = `卡池Lv.${this.poolLv}`;
mLogger.log(this.debugMode, "MissionCardComp", "pool lv ui update", this.poolLv);
if (this.poolLv >= CARD_POOL_MAX_LEVEL) {
label.string = `0`;
} else {
label.string = `${this.getUpgradeCost(this.poolLv)}`;
}
mLogger.log(this.debugMode, "MissionCardComp", "pool lv ui update", {
poolLv: this.poolLv,
cost: this.getUpgradeCost(this.poolLv)
});
}
private updateCoinUI() {
if (!this.coins) return;
const label = this.coins.getChildByName("num")?.getComponent(Label);
if (!label) return;
label.string = `${smc.vmdata.mission_data.coin ?? 0}`;
}
private getUpgradeCost(lv: number): number {
return CardsUpSet[lv] ?? 0;
}
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */