技能继续重构

This commit is contained in:
walkpan
2025-10-19 23:46:18 +08:00
parent 2ff7aab7c2
commit 8d9c7bbe0d
34 changed files with 441 additions and 660 deletions

View File

@@ -153,7 +153,7 @@ export class BuffComp extends Component {
node.setPosition(pos);
}
in_atked(anm:string="atked",scale:number=1) {
var path = "game/skills/"+anm;
var path = "game/skill/boom/"+anm;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.setScale(node.scale.x*scale,node.scale.y)

View File

@@ -84,7 +84,6 @@ export class HeroViewComp extends CCComp {
atk_count: number = 0;
atked_count: number = 0;
speek_time:number = 0;

View File

@@ -36,7 +36,6 @@ export class Monster extends ecs.Entity {
// console.log("mon load",uuid)
// this.addComponents<ecs.Comp>( MonModelComp, BattleMoveComp);
var scene = smc.map.MapView.scene;
this.brith_light(pos,scene)
var path = "game/heros/"+HeroInfo[uuid].path;
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
@@ -55,13 +54,7 @@ export class Monster extends ecs.Entity {
smc.vmdata.mission_data.mon_num++
// console.log("[Mon] mission_data.mon_num:",smc.vmdata.mission_data.mon_num)
}
brith_light(pos:Vec3,scene:any){
var path = "game/skills/map_birth";
var prefab: Prefab = oops.res.get(path, Prefab)!;
var node = instantiate(prefab);
node.parent = scene.entityLayer!.node!
node.setPosition(pos)
}
hero_init(uuid:number=1001,node:Node,scale:number=1,box_group=BoxSet.HERO,is_boss:boolean=false,is_call:boolean=false, strengthMultiplier: number = 1.0) {
var hv = node.getComponent(HeroViewComp)!;

View File

@@ -23,10 +23,8 @@ export class SkillConComp extends CCComp {
}
onLoad(){
this.HeroView=this.node.getComponent(HeroViewComp)
// //console.log(this.HeroView.uid+"=>"+this.HeroView.hero_name+"=> SkillConComp onLoad")
}
start() {
// //console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"=> SkillConComp start")
this.HeroEntity=this.HeroView.ent
}
@@ -34,10 +32,8 @@ export class SkillConComp extends CCComp {
if(!smc.mission.play||smc.mission.pause) return
if(!this.HeroView.isStun() && !this.HeroView.isFrost()) {
let skills=this.HeroView.skills
console.log(this.HeroView.uuid+"=>"+this.HeroView.hero_name+"技能列表:",skills)
for(let i=0;i<skills.length;i++){
skills[i].cd += dt;
console.log(this.HeroView.uuid+"=>"+skills[i].cost,this.HeroView.mp)
if(skills[i].cd > skills[i].cd_max&&this.HeroView.mp >= skills[i].cost){
if(SkillSet[skills[i].uuid].SType==SType.damage&&this.HeroView.is_atking){
@@ -55,7 +51,6 @@ export class SkillConComp extends CCComp {
/** 施放技能 */
castSkill(config: typeof SkillSet[keyof typeof SkillSet]) {
// //console.log(view.uuid+"=>"+view.hero_name+"施放技能:"+config.uuid);
let wfuny=this.check_wfuny()
let dmg=0
this.doSkill(config,wfuny,dmg);