refactor(map): 调整英雄站位坐标参数
微调6个英雄占位的坐标数值,优化布局显示效果
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@@ -55,12 +55,12 @@ export class MissionHeroComp extends CCComp {
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/** 硬编码的6个英雄占位点 */
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/** 硬编码的6个英雄占位点 */
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public static readonly HERO_POSITIONS: Vec3[] = [
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public static readonly HERO_POSITIONS: Vec3[] = [
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v3(-200, BoxSet.GAME_LINE + 100, 0), // index 0 (node_index 1): Top Front
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v3(-185, BoxSet.GAME_LINE + 90, 0), // index 0 (node_index 1): Top Front
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v3(-200, BoxSet.GAME_LINE, 0), // index 1 (node_index 2): Mid Front
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v3(-170, BoxSet.GAME_LINE, 0), // index 1 (node_index 2): Mid Front
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v3(-200, BoxSet.GAME_LINE - 100, 0), // index 2 (node_index 3): Bot Front
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v3(-200, BoxSet.GAME_LINE - 90, 0), // index 2 (node_index 3): Bot Front
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v3(-300, BoxSet.GAME_LINE + 100, 0), // index 3 (node_index 4): Top Back
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v3(-285, BoxSet.GAME_LINE + 90, 0), // index 3 (node_index 4): Top Back
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v3(-300, BoxSet.GAME_LINE, 0), // index 4 (node_index 5): Mid Back
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v3(-270, BoxSet.GAME_LINE, 0), // index 4 (node_index 5): Mid Back
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v3(-300, BoxSet.GAME_LINE - 100, 0), // index 5 (node_index 6): Bot Back
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v3(-300, BoxSet.GAME_LINE - 90, 0), // index 5 (node_index 6): Bot Back
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];
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];
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/** 英雄出生时的掉落高度(从空中落到地面的像素差) */
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/** 英雄出生时的掉落高度(从空中落到地面的像素差) */
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