From 8a506d9b8323b003f0affbce77ab12235996c5dc Mon Sep 17 00:00:00 2001 From: panFD Date: Sun, 16 Aug 2026 17:40:12 +0800 Subject: [PATCH] =?UTF-8?q?feat(skill):=20=E6=96=B0=E5=A2=9E=E5=B9=B6?= =?UTF-8?q?=E8=B0=83=E6=95=B4=E6=8A=80=E8=83=BD=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 为range3技能prefab新增forceStartX和forceStartY参数 2. 调整6102-6106技能的act动作字段 3. 新增6107万剑朝宗和6108开山斧两个技能 4. 更新6201陨石术的act动作为max1 --- assets/resources/game/skill/atk/range3.prefab | 2 ++ assets/script/game/common/config/SkillSet.ts | 22 ++++++++++++++----- 2 files changed, 18 insertions(+), 6 deletions(-) diff --git a/assets/resources/game/skill/atk/range3.prefab b/assets/resources/game/skill/atk/range3.prefab index 412cfaae..dacbe60e 100644 --- a/assets/resources/game/skill/atk/range3.prefab +++ b/assets/resources/game/skill/atk/range3.prefab @@ -2127,6 +2127,8 @@ "speed": 720, "time": 0, "distance": 0, + "forceStartX": 0, + "forceStartY": -1, "_id": "" }, { diff --git a/assets/script/game/common/config/SkillSet.ts b/assets/script/game/common/config/SkillSet.ts index fb8dcf4c..af515699 100644 --- a/assets/script/game/common/config/SkillSet.ts +++ b/assets/script/game/common/config/SkillSet.ts @@ -302,32 +302,42 @@ export const SkillSet: Record = { //大招 6102: { - uuid: 6102, name: "飓风", sp_name: "bm-1", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6102, name: "飓风", sp_name: "bm-1", icon: "Stat_Mana", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max1", DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能", }, 6103: { - uuid: 6103, name: "光闪", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6103, name: "光闪", sp_name: "atk3", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加出血debuff }, 6104: { - uuid: 6104, name: "气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6104, name: "气斩", sp_name: "atk2", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加击退 }, 6105: { - uuid: 6105, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6105, name: "火焰斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以叠加暴击debuff }, 6106: { - uuid: 6106, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk", + uuid: 6106, name: "闪电斩", sp_name: "atk5", icon: "Stat_Attack_01", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "max0", DTType: DTType.single, ap: 150, hit_count: 5, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.Melee, is_accel: true, RType: RType.bezier, EType: EType.collision, info: "对周围的敌人造成攻击力150%的伤害",//英雄配置技能的时候,可以疲惫触发6013闪电术 }, + 6107: { + uuid: 6201, name: "万剑朝宗", sp_name: "range3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1", + DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤6把冰剑攻击敌人",//可以附加冰冻增强 + }, + 6108: { + uuid: 6201, name: "开山斧", sp_name: "range2", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max0", + DTType: DTType.aoe_grid, stun: 0, ap: 300, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, + RType: RType.fixed, EType: EType.animationEnd, info: "召唤巨斧劈向前方敌人",//可以附加击晕增强 + }, 6201: { - uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max", + uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max1", DTType: DTType.aoe_grid, stun: 0, ap: 150, hit_count: 6, hitcd: 0.2, speed: 720, with: 0, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote, RType: RType.fixed, EType: EType.animationEnd, info: "召唤陨石范围攻击敌人, 有概率击晕", },