From 875d2d68b53a404969db4bb08a5b5efe6862dc20 Mon Sep 17 00:00:00 2001 From: panFD Date: Thu, 18 Jun 2026 23:26:17 +0800 Subject: [PATCH] =?UTF-8?q?refactor:=20=E8=B0=83=E6=95=B4=E6=B5=8B?= =?UTF-8?q?=E8=AF=95=E6=A8=A1=E5=BC=8F=E3=80=81=E8=8B=B1=E9=9B=84=E7=AD=89?= =?UTF-8?q?=E7=BA=A7=E5=92=8C=E5=8D=A1=E6=B1=A0=E9=85=8D=E7=BD=AE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 1. 开启单挑测试模式 2. 将英雄最大等级从3下调至2 3. 更新卡池升级波次配置为[4,7,10,13] 4. 修复任务预制体的精灵帧和节点缩放配置 --- assets/resources/gui/element/mission.prefab | 19 +++++++++---------- assets/script/game/common/config/GameSet.ts | 2 +- assets/script/game/map/MissionComp.ts | 3 +-- assets/script/game/map/RogueConfig.ts | 2 +- 4 files changed, 12 insertions(+), 14 deletions(-) diff --git a/assets/resources/gui/element/mission.prefab b/assets/resources/gui/element/mission.prefab index 0459bc1d..900987a8 100644 --- a/assets/resources/gui/element/mission.prefab +++ b/assets/resources/gui/element/mission.prefab @@ -17152,8 +17152,8 @@ }, "_lscale": { "__type__": "cc.Vec3", - "x": -1.5, - "y": 1.5, + "x": -1, + "y": 1, "z": 1 }, "_mobility": 0, @@ -17387,8 +17387,8 @@ }, "_contentSize": { "__type__": "cc.Size", - "width": 125, - "height": 125 + "width": 120, + "height": 108 }, "_anchorPoint": { "__type__": "cc.Vec2", @@ -17423,7 +17423,10 @@ "b": 255, "a": 255 }, - "_spriteFrame": null, + "_spriteFrame": { + "__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73@0884e", + "__expectedType__": "cc.SpriteFrame" + }, "_type": 0, "_fillType": 0, "_sizeMode": 1, @@ -17437,7 +17440,7 @@ "_isTrimmedMode": true, "_useGrayscale": false, "_atlas": { - "__uuid__": "031877cb-0f3d-4e92-bc5d-e492a0d95a08", + "__uuid__": "cb93c900-b440-4571-91d1-7da1636e3d73", "__expectedType__": "cc.SpriteAtlas" }, "_id": "" @@ -28798,10 +28801,6 @@ }, "debugMode": false, "showMemoryPanel": true, - "cardPoolUpgradeWaves": [ - 5, - 10 - ], "start_btn": { "__id__": 368 }, diff --git a/assets/script/game/common/config/GameSet.ts b/assets/script/game/common/config/GameSet.ts index a6c10ace..c03a1879 100644 --- a/assets/script/game/common/config/GameSet.ts +++ b/assets/script/game/common/config/GameSet.ts @@ -28,7 +28,7 @@ export enum FightSet { MORE_RC = 10,//更多次数 广告获取的次数 HEARTPOS = -320,//基地位置 HERO_MAX_NUM = 6,//英雄最大数量 - MERGE_MAX = 3, //英雄最大等级 + MERGE_MAX = 2, //英雄最大等级 MERGE_NEED = 3, //英雄升级需要的英雄数 // BACK_RANG=30,//后退范围 BACK_RANG = 30,//后退范围 diff --git a/assets/script/game/map/MissionComp.ts b/assets/script/game/map/MissionComp.ts index dcab1c4c..d0ef11c8 100644 --- a/assets/script/game/map/MissionComp.ts +++ b/assets/script/game/map/MissionComp.ts @@ -89,8 +89,7 @@ export class MissionComp extends CCComp { /** 怪物数量恢复阈值(降至此值以下恢复刷怪) */ private resumeMonsterCount: number = 45; /** 卡池升级波次配置:达到对应波次时,推送卡池升级事件 */ - @property({ type: [CCInteger], tooltip: "卡池升级波次配置,例如 [10, 20] 表示第10波升到2级,第20波升到3级" }) - cardPoolUpgradeWaves: number[] = [5, 10]; + public cardPoolUpgradeWaves: number[] = [4, 7, 10, 13]; // ======================== 编辑器绑定节点 ======================== diff --git a/assets/script/game/map/RogueConfig.ts b/assets/script/game/map/RogueConfig.ts index 0ef195a1..ff98f241 100644 --- a/assets/script/game/map/RogueConfig.ts +++ b/assets/script/game/map/RogueConfig.ts @@ -544,7 +544,7 @@ export const InfiniteModeConfig = { */ export const TestModeConfig = { /** 是否开启单挑测试模式 */ - enable: false, + enable: true, /** 测试模式中生成怪物的基础生命值 (对应 1级 英雄) */ baseHp: 150, /** 测试模式中生成怪物的基础攻击力 (对应 1级 英雄) */