fix(heroList): 调整英雄卡片等级显示格式与UI布局

1. 移除等级文本前缀"Lv.",仅显示纯数字等级
2. 重构cardlite预制体的等级显示UI组件:替换原精灵为文本标签,调整位置、尺寸与样式
3. 修正节点命名与层级关系,优化升级图标布局
This commit is contained in:
pan
2026-09-07 10:24:56 +08:00
parent 2d82528abf
commit 852976d54b
3 changed files with 1943 additions and 1620 deletions

View File

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"__id__": 160 "__id__": 164
}, },
"name_node": { "name_node": {
"__id__": 91 "__id__": 91
@@ -2987,13 +3079,13 @@
"__id__": 2 "__id__": 2
}, },
"lvl_node": { "lvl_node": {
"__id__": 133 "__id__": 155
}, },
"canup_node": { "canup_node": {
"__id__": 145 "__id__": 133
}, },
"frag_label": { "frag_label": {
"__id__": 139 "__id__": 127
}, },
"frag_progress": { "frag_progress": {
"__id__": 119 "__id__": 119

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@@ -70,7 +70,7 @@ export class HerosListComp extends CCComp {
@property(Prefab) @property(Prefab)
card_lite_prefab = null! card_lite_prefab = null!
/** 卡池等级 Label,直接显示 lv.X */ /** 卡池等级 Label,直接显示 X */
@property(Label) @property(Label)
lv_label = null! lv_label = null!
@@ -442,7 +442,7 @@ export class HerosListComp extends CCComp {
private updateLvDisplay(uuid: number) { private updateLvDisplay(uuid: number) {
if (!this.lv_label) return if (!this.lv_label) return
const outerLv = smc.getHeroOuterLv(uuid) const outerLv = smc.getHeroOuterLv(uuid)
this.lv_label.string = `Lv.${outerLv}` this.lv_label.string = `${outerLv}`
} }
private updateRoleDisplay(hero: typeof HeroInfo[number]) { private updateRoleDisplay(hero: typeof HeroInfo[number]) {