feat(英雄/怪物): 添加受击倒地特效
- 新增 down.prefab 和 down.anim 资源文件
- 在 Hero 和 Monster 的落地逻辑中调用 playEnd("down") 播放特效
- 优化 HeroViewComp 中特效生成逻辑,移除冗余的组件销毁操作
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@@ -171,6 +171,7 @@ export class Monster extends ecs.Entity {
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.call(() => {
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if (!node || !node.isValid) return;
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node.setPosition(pos.x, dropToY, 0);
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view.playEnd("down");
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move.moving = true;
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if (collider) {
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collider.enabled = true;
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