fix(英雄): 调整近战最小攻击距离并修复攻击动画循环
- 将 meleeMinEnemyDistanceX 从 80 减少到 60,优化近战英雄攻击距离判定 - 在 HeroAnmComp 中添加 _atkIndex 变量,实现 atk0、atk1、atk2 攻击动画的循环播放
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@@ -37,7 +37,7 @@ interface MoveFacConfig {
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@ecs.register('MoveSystem')
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export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
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private readonly meleeAttackRange = HeroDisVal[HType.Melee];
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private readonly meleeMinEnemyDistanceX = 80;
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private readonly meleeMinEnemyDistanceX = 60;
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private readonly meleeOvertakeSpeedGap = 20;
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private readonly allySpacingX = 40;
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private readonly allyOverlapSpacingX = 14;
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