fix(英雄): 调整近战最小攻击距离并修复攻击动画循环

- 将 meleeMinEnemyDistanceX 从 80 减少到 60,优化近战英雄攻击距离判定
- 在 HeroAnmComp 中添加 _atkIndex 变量,实现 atk0、atk1、atk2 攻击动画的循环播放
This commit is contained in:
panw
2026-03-19 09:43:53 +08:00
parent 2d0e5e3ed6
commit 8302515cf1
2 changed files with 6 additions and 4 deletions

View File

@@ -37,7 +37,7 @@ interface MoveFacConfig {
@ecs.register('MoveSystem')
export class MoveSystem extends ecs.ComblockSystem implements ecs.ISystemUpdate {
private readonly meleeAttackRange = HeroDisVal[HType.Melee];
private readonly meleeMinEnemyDistanceX = 80;
private readonly meleeMinEnemyDistanceX = 60;
private readonly meleeOvertakeSpeedGap = 20;
private readonly allySpacingX = 40;
private readonly allyOverlapSpacingX = 14;