霸气2段技能存在问题, 加血buff 特效一直存在, 这2个问题需要解决

This commit is contained in:
panw
2025-01-17 10:45:14 +08:00
parent 65b03af516
commit 82d012796f
6 changed files with 717 additions and 377 deletions

View File

@@ -76,12 +76,14 @@ export class SkillCom extends CCComp {
do_buff(hero:any){
this.to_console(" do_buff hero: ",hero)
if(SkillSet[this.s_uuid].hp > 0){ //buff加血
let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
// let increase_hp=Math.floor(this.hp/(this.in_time/this.cd))
let increase_hp=Math.floor(this.hp)
hero.add_hp(increase_hp)
}
if(SkillSet[this.s_uuid].apup > 0){ //buff加攻击
let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
// let increase_atk=Math.floor(this.apup/(this.in_time/this.cd))
let increase_atk=Math.floor(this.apup)
hero.add_ap(increase_atk)
}
@@ -90,7 +92,8 @@ export class SkillCom extends CCComp {
hero.add_shield(this.shield)
}
if(SkillSet[this.s_uuid].mhp > 0){ //hp最大值
console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
// console.log("do_buff mhp: ",this.mhp/(this.in_time/this.cd))
console.log("do_buff mhp: ",this.mhp)
hero.add_hp_max(this.mhp/(this.in_time/this.cd))
}
}

View File

@@ -11,8 +11,22 @@ export class seCom extends Component {
start() {
this.base =this.node.getComponent(SkillCom)
let anim = this.node.getComponent(Animation);
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
if(this.node.getComponent(Animation)){
let anim = this.node.getComponent(Animation);
console.log("has anim",anim)
anim.on(Animation.EventType.FINISHED, this.onAnimationFinished, this);
}
if(this.node.getChildByName('anm')){
if(this.node.getChildByName('anm').getComponent('sp.Skeleton')){
var spine = this.node.getChildByName('anm').getComponent('sp.Skeleton') as sp.Skeleton;
console.log("has spine",spine)
spine.setCompleteListener((trackEntry) => {
this.onAnimationFinished()
console.log("[track %s][animation %s] complete: %s", trackEntry.trackIndex);
});
}
}
}
update(deltaTime: number) {