强化选项 完成
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@@ -96,6 +96,10 @@ export class CardComp extends CCComp {
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this.node.getChildByName("show").active=false
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this.node.getChildByName("anim").getChildByName("up").getComponent(Animation).play('carsup')
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this.show_enhancement(args)
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this.scheduleOnce(() => {
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this.node.getChildByName("show").active=true
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this.node.getChildByName("Button").active=true
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}, 0.1);
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}
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random_select(){
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@@ -176,6 +180,12 @@ export class CardComp extends CCComp {
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let show=this.node.getChildByName("show")
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show.getChildByName("name").getChildByName("name").getComponent(Label).string=data.name
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this.do_card_bg_show(data.rarity)
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var icon_path = "game/heros/cards"
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resources.load(icon_path, SpriteAtlas, (err: any, atlas) => {
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const sprite = show.getChildByName("mask").getChildByName("func").getComponent(Sprite);
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sprite.spriteFrame = atlas.getSpriteFrame(data.icon);
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});
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show.getChildByName("info").getComponent(Label).string=data.description
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}
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do_card_bg_show(q:number=Quality.WHITE){
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@@ -316,6 +326,11 @@ export class CardComp extends CCComp {
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case cardType.ENHANCEMENT:
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console.log("[cardcomp]:use_card 强化卡")
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oops.message.dispatchEvent(GameEvent.UseEnhancement,this.enhancement_data)
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if(this.enhancement_data.lv >=5){
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smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv
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}else{
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smc.enhancements[this.enhancement_data.type]=this.enhancement_data.lv+1
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}
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oops.message.dispatchEvent(GameEvent.CardsClose)
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break
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}
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@@ -46,6 +46,7 @@ export class CardsCompComp extends CCComp {
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this.on(GameEvent.HeroSkillSelectEnd, this.close_cards, this);
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this.on(GameEvent.CardsClose, this.close_cards, this);
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this.on(GameEvent.EquipSelect, this.addToQueue, this);
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this.on(GameEvent.EnhancementSelect, this.addToQueue, this);
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this.card1=this.node.getChildByName("cards").getChildByName("card1")
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this.card2=this.node.getChildByName("cards").getChildByName("card2")
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this.card3=this.node.getChildByName("cards").getChildByName("card3")
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@@ -89,19 +90,19 @@ export class CardsCompComp extends CCComp {
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console.log("[CardsComp]:显示强化选择卡牌")
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this.node.getChildByName("btns").getChildByName("cancel").active=true
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this.node.getChildByName("top").getChildByName("title").getChildByName("Label").getComponent(Label).string="选择强化"
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this.enhancement_select(data)
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this.enhancement_select()
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break
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}
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if(!is_refresh) this.show()
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}
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enhancement_select(data:any){
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let list=getEnhancement([0,0,0,0],3)
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enhancement_select(){
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let list=getEnhancement(smc.enhancements,3)
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console.log("[CardsComp]:强化选择卡牌列表",list)
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this.card1c.enhancement_select(data[0])
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this.card2c.enhancement_select(data[1])
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this.card3c.enhancement_select(data[2])
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this.card1c.enhancement_select(list[0])
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this.card2c.enhancement_select(list[1])
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this.card3c.enhancement_select(list[2])
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}
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hero_select(data:any){
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let list=[]
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@@ -8,6 +8,7 @@ import { Timer } from "../../../../extensions/oops-plugin-framework/assets/core/
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import { GameEvent } from "../common/config/GameEvent";
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import { HeroViewComp } from "../hero/HeroViewComp";
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import { Hero } from "../hero/Hero";
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import { defaultEnhancements, EnhancementOptions } from "../common/config/LevelUp";
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const { ccclass, property } = _decorator;
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@@ -24,6 +25,7 @@ export class MissionComp extends CCComp {
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waveTimer:Timer = new Timer(10);
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normal_max_wave:number = 10;
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is_fight:boolean = false;
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enhancements:any=[0,0,0,0,0]
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onLoad(){
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this.on(GameEvent.MissionStart,this.mission_start,this)
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this.on(GameEvent.FightEnd,this.fight_end,this)
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@@ -105,7 +107,7 @@ export class MissionComp extends CCComp {
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smc.vmdata.hero = JSON.parse(JSON.stringify(VmInfo));
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smc.vmdata.boss = JSON.parse(JSON.stringify(VmInfo));
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this.GlodAddTimer=new Timer(smc.vmdata.mission_data.refrsh_time)
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smc.enhancements=defaultEnhancements()
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}
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