dd
This commit is contained in:
@@ -377,7 +377,7 @@
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|||||||
"defaultSkin": "default",
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"defaultSkin": "default",
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||||||
"defaultAnimation": "idle",
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"defaultAnimation": "idle",
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||||||
"_premultipliedAlpha": true,
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"_premultipliedAlpha": true,
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||||||
"_timeScale": 2,
|
"_timeScale": 1,
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||||||
"_preCacheMode": 2,
|
"_preCacheMode": 2,
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||||||
"_cacheMode": 2,
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"_cacheMode": 2,
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||||||
"_sockets": [],
|
"_sockets": [],
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@@ -704,7 +704,7 @@
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"value": {
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"value": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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||||||
"x": 0,
|
"x": 0,
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||||||
"y": 72.084,
|
"y": 89.897,
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||||||
"z": 0
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"z": 0
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}
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}
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},
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},
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@@ -749,8 +749,8 @@
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],
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],
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"value": {
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"value": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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||||||
"x": 1.2,
|
"x": 1.5,
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||||||
"y": 1.2,
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"y": 1,
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"z": 1
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"z": 1
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}
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}
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},
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},
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@@ -762,7 +762,7 @@
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"propertyPath": [
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"propertyPath": [
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"_active"
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"_active"
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||||||
],
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],
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||||||
"value": false
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"value": true
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||||||
},
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},
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{
|
{
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"__type__": "cc.TargetInfo",
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"__type__": "cc.TargetInfo",
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@@ -1194,6 +1194,7 @@
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},
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},
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||||||
"fileId": "fdklpBwCBM/qJ4WFlQF3kT",
|
"fileId": "fdklpBwCBM/qJ4WFlQF3kT",
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||||||
"instance": null,
|
"instance": null,
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||||||
|
"targetOverrides": null,
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||||||
"nestedPrefabInstanceRoots": [
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"nestedPrefabInstanceRoots": [
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{
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{
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"__id__": 54
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"__id__": 54
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@@ -43,13 +43,13 @@
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"__type__": "cc.Quat",
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"__type__": "cc.Quat",
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"x": 0,
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"x": 0,
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"y": 0,
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"y": 0,
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||||||
"z": 0,
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"z": -0.49999999999999994,
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"w": 1
|
"w": 0.8660254037844387
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},
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},
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"_lscale": {
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"_lscale": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 1.5,
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"x": 0.2,
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"y": 1.5,
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"y": 1,
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"z": 1
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"z": 1
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},
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},
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"_mobility": 0,
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"_mobility": 0,
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@@ -58,7 +58,7 @@
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": 0,
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"y": 0,
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"z": 0
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"z": -60
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},
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},
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"_id": ""
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"_id": ""
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||||||
},
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},
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@@ -120,8 +120,8 @@
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"defaultAnimation": "animation",
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"defaultAnimation": "animation",
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"_premultipliedAlpha": true,
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"_premultipliedAlpha": true,
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"_timeScale": 1,
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"_timeScale": 1,
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"_preCacheMode": 0,
|
"_preCacheMode": 1,
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"_cacheMode": 0,
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"_cacheMode": 1,
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"_sockets": [],
|
"_sockets": [],
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"_useTint": false,
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"_useTint": false,
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"_debugMesh": false,
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"_debugMesh": false,
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@@ -85,7 +85,7 @@
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"__id__": 9
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"__id__": 9
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}
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}
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],
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],
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"_active": false,
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"_active": true,
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"_components": [
|
"_components": [
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{
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{
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"__id__": 15
|
"__id__": 15
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@@ -97,7 +97,7 @@
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"_lpos": {
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"_lpos": {
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"__type__": "cc.Vec3",
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"__type__": "cc.Vec3",
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"x": 0,
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"x": 0,
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"y": 0,
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"y": 20,
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"z": 0
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"z": 0
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},
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},
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"_lrot": {
|
"_lrot": {
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@@ -187,7 +187,7 @@
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},
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},
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"_contentSize": {
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"_contentSize": {
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"__type__": "cc.Size",
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"__type__": "cc.Size",
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"width": 26.24609375,
|
"width": 31.8076171875,
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"height": 54.4
|
"height": 54.4
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},
|
},
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"_anchorPoint": {
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"_anchorPoint": {
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@@ -226,7 +226,7 @@
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"_string": "10",
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"_string": "10",
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"_horizontalAlign": 1,
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"_horizontalAlign": 1,
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"_verticalAlign": 1,
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"_verticalAlign": 1,
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"_actualFontSize": 20,
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"_actualFontSize": 25,
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"_fontSize": 25,
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"_fontSize": 25,
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"_fontFamily": "Arial",
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"_fontFamily": "Arial",
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"_lineHeight": 40,
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"_lineHeight": 40,
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@@ -9,7 +9,7 @@ import { Vec3, v3,_decorator ,Collider2D,Contact2DType,Label,Node,Prefab,instant
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
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import { RoleSpine } from "./RoleSpine";
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import { RoleSpine } from "./RoleSpine";
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import {BoxSet} from "../common/config/BoxSet"
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import {BoxSet, GameSet} from "../common/config/BoxSet"
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import { smc } from "../common/SingletonModuleComp";
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import { smc } from "../common/SingletonModuleComp";
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import { SkillCom } from "../skills/SkillCom";
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import { SkillCom } from "../skills/SkillCom";
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import { Skill } from "../skills/Skill";
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import { Skill } from "../skills/Skill";
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@@ -185,7 +185,7 @@ export class RoleViewComp extends CCComp {
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this.in_atk();
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this.in_atk();
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this.skill_cds(dt);
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this.skill_cds(dt);
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this.move(dt);
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this.move(dt);
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this.check_enemys()
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this.check_enemy_alive()
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}
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}
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skill_cds(dt:number){
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skill_cds(dt:number){
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if(this.skill1.alive) this.skill1.cd -= dt;
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if(this.skill1.alive) this.skill1.cd -= dt;
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@@ -195,27 +195,27 @@ export class RoleViewComp extends CCComp {
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if(this.skill5.alive) this.skill5.cd -= dt;
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if(this.skill5.alive) this.skill5.cd -= dt;
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if(this.skill1.cd <= 0){
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if(this.skill1.cd <= 0){
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this.shoot(this.skill1.uuid);
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this.handle_skill(this.skill1.uuid);
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this.skill1.cd=this.skill1.cd_max
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this.skill1.cd=this.skill1.cd_max
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console.log("shoot uuid :"+this.skill1.uuid);
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console.log("shoot uuid :"+this.skill1.uuid);
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}
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}
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if(this.skill2.cd <= 0){
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if(this.skill2.cd <= 0){
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this.shoot(this.skill2.uuid);
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this.handle_skill(this.skill2.uuid);
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this.skill2.cd=this.skill2.cd_max
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this.skill2.cd=this.skill2.cd_max
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console.log("shoot uuid :"+this.skill2.uuid);
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console.log("shoot uuid :"+this.skill2.uuid);
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}
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}
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if(this.skill3.cd <= 0){
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if(this.skill3.cd <= 0){
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this.shoot(this.skill3.uuid);
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this.handle_skill(this.skill3.uuid);
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this.skill3.cd=this.skill3.cd_max
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this.skill3.cd=this.skill3.cd_max
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console.log("shoot uuid :"+this.skill3.uuid);
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console.log("shoot uuid :"+this.skill3.uuid);
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}
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}
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if(this.skill4.cd <= 0){
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if(this.skill4.cd <= 0){
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this.shoot(this.skill4.uuid);
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this.handle_skill(this.skill4.uuid);
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this.skill4.cd=this.skill4.cd_max
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this.skill4.cd=this.skill4.cd_max
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console.log("shoot uuid :"+this.skill4.uuid);
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console.log("shoot uuid :"+this.skill4.uuid);
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}
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}
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if(this.skill5.cd <= 0){
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if(this.skill5.cd <= 0){
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this.shoot(this.skill5.uuid);
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this.handle_skill(this.skill5.uuid);
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this.skill5.cd=this.skill5.cd_max
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this.skill5.cd=this.skill5.cd_max
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console.log("shoot uuid :"+this.skill5.uuid);
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console.log("shoot uuid :"+this.skill5.uuid);
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}
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}
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@@ -231,25 +231,32 @@ export class RoleViewComp extends CCComp {
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// });
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// });
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// console.log(this.skills);
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// console.log(this.skills);
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}
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}
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check_enemys(){
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handle_skill(uuid:number){
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let enemys=ecs.query(ecs.allOf(MonViewComp));
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// console.log("handle_skill uuid:"+uuid);
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if(enemys.length > 0){
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this.as.max();
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let x= 720
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this.scheduleOnce(()=>{
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for (let i = 0; i < enemys.length; i++) {
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this.shoot(this.skill);
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let enemy:any = enemys[i];
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},0.3)
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if(!enemy.MonView) continue
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let node=enemy.MonView.node
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if(node.isValid){
|
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if(node.position.x < x){
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x=node.position.x
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this.enemy = node.position;
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}
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}
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}
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}else{
|
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this.enemy = v3(720,this.node.position.y);
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}
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}
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}
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// check_enemys(){
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// let enemys=ecs.query(ecs.allOf(MonViewComp));
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// if(enemys.length > 0){
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// let x= 720
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// for (let i = 0; i < enemys.length; i++) {
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// let enemy:any = enemys[i];
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|
// if(!enemy.MonView) continue
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// let node=enemy.MonView.node
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|
// if(node.isValid){
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|
// if(node.position.x < x){
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// x=node.position.x
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// this.enemy = node.position;
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// }
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// }
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// }
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// }else{
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// this.enemy = v3(720,this.node.position.y);
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// }
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// }
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move(dt:number){
|
move(dt:number){
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if(this.stop_cd > 0){
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if(this.stop_cd > 0){
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this.as.idle()
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this.as.idle()
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@@ -287,30 +294,40 @@ export class RoleViewComp extends CCComp {
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return {pos,t_pos}
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return {pos,t_pos}
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}
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}
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check_enemy_alive(){
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check_enemy_alive(){
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if(this.enemy){
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let dir = 320
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if(!this.enemy.isValid){
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this.enemy = v3(720,this.node.position.y)
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return false
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for (let i = 0; i < GameSet.ATK_LINES; i++) {
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let mon:any = smc.enemy_pos[i];
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let x=Math.abs(mon.x-this.node.position.x)
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let y = Math.abs(mon.y-this.node.position.y)
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let squaredDistance =x*x+y*y
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let distance = Math.sqrt(squaredDistance);
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if(distance < dir){
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dir = distance
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this.enemy = mon
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}
|
}
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return true
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}
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if(dir < this.atk_dis){
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this.is_atking=true
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}else{
|
}else{
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return false
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this.is_atking=false
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}
|
}
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}
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}
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in_atk() {
|
in_atk() {
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if(this.atk_time >= this.atk_cd){
|
if(this.atk_time >= this.atk_cd){
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// if(this.is_atking&&this.check_enemy_alive()){
|
if(this.is_atking){
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// this.atk_time = 0;
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this.atk_time = 0;
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// // console.log("atk_cd:"+this.atk_cd);
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// console.log("atk_cd:"+this.atk_cd);
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// this.as.atk();
|
this.as.atk();
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// this.scheduleOnce(()=>{
|
this.scheduleOnce(()=>{
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// this.shoot(this.skill,-30);
|
this.shoot(this.skill,-30);
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// },0.4)
|
},0.4)
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// }
|
}
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this.atk_time = 0;
|
// this.atk_time = 0;
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this.as.atk();
|
// this.as.atk();
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this.scheduleOnce(()=>{
|
// this.scheduleOnce(()=>{
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this.shoot(this.skill,-30,45);
|
// this.shoot(this.skill,-30,45);
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},0.3)
|
// },0.3)
|
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -337,7 +354,7 @@ export class RoleViewComp extends CCComp {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.hp += lhp;
|
this.hp += lhp;
|
||||||
this.tooltip(1,hp.toString());
|
// this.tooltip(1,hp.toString());
|
||||||
if(this.hp > this.hp_max){
|
if(this.hp > this.hp_max){
|
||||||
this.hp = this.hp_max;
|
this.hp = this.hp_max;
|
||||||
}
|
}
|
||||||
@@ -485,12 +502,12 @@ export class RoleViewComp extends CCComp {
|
|||||||
|
|
||||||
in_atked() {
|
in_atked() {
|
||||||
|
|
||||||
var path = "game/skills/atked";
|
// var path = "game/skills/atked";
|
||||||
var prefab: Prefab = oops.res.get(path, Prefab)!;
|
// var prefab: Prefab = oops.res.get(path, Prefab)!;
|
||||||
var node = instantiate(prefab);
|
// var node = instantiate(prefab);
|
||||||
let pos = v3(0,60)
|
// let pos = v3(0,30)
|
||||||
node.setPosition(pos)
|
// node.setPosition(pos)
|
||||||
node.parent = this.node;
|
// node.parent = this.node;
|
||||||
|
|
||||||
|
|
||||||
// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
// this.sprite.setSharedMaterial(this.hitFlashMaterial, 0);
|
||||||
|
|||||||
@@ -29,39 +29,38 @@ export const HeroSet = {
|
|||||||
max_skill: "精准射击", skill_uuid: 9003, max_skill_uuid: 1003, word: "狂暴", info: "全体攻击", atktype: 2
|
max_skill: "精准射击", skill_uuid: 9003, max_skill_uuid: 1003, word: "狂暴", info: "全体攻击", atktype: 2
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
export const MonSet = {
|
export const MonSet = {
|
||||||
|
|
||||||
1011: {
|
1011: {
|
||||||
uuid: 1011, path: "orc1", type: 1, level: 1,cost:2, name: "森林兽人", atk: 10, hp: 100, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
|
uuid: 1011, path: "orc1", type: 1, level: 1,cost:2, name: "森林兽人", atk: 5, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
|
||||||
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
1012: {
|
1012: {
|
||||||
uuid: 1012, path: "orc2", type: 1, level: 1,cost:2, name: "荒野兽人", atk: 15, hp: 100, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
|
uuid: 1012, path: "orc2", type: 1, level: 1,cost:2, name: "荒野兽人", atk: 10, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
|
||||||
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
1013: {
|
1013: {
|
||||||
uuid: 1013, path: "orc3", type: 1, level: 1,cost:2, name: "兽人战士", atk: 20, hp: 100, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
|
uuid: 1013, path: "orc3", type: 1, level: 1,cost:2, name: "兽人战士", atk: 15, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 20, speed: 30,
|
||||||
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
|
|
||||||
1031: {
|
1031: {
|
||||||
uuid: 1031, path: "du1", type: 1, level: 1,cost:2, name: "独眼巨人", atk: 10, hp: 100, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
|
uuid: 1031, path: "du1", type: 1, level: 1,cost:2, name: "独眼巨人", atk: 5, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
|
||||||
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
1032: {
|
1032: {
|
||||||
uuid: 1032, path: "du2", type: 1, level: 1,cost:2, name: "狂暴独眼", atk: 15, hp: 100, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
|
uuid: 1032, path: "du2", type: 1, level: 1,cost:2, name: "狂暴独眼", atk: 10, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
|
||||||
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
1033: {
|
1033: {
|
||||||
uuid: 1033, path: "du3", type: 1, level: 1,cost:2, name: "独眼首领", atk: 20, hp: 100, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
|
uuid: 1033, path: "du3", type: 1, level: 1,cost:2, name: "独眼首领", atk: 15, hp: 15, atk_dis: 100, atk_cd: 2, power: 0, power_max: 10, speed: 30,
|
||||||
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 9001, max_skill_uuid: 0, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|
||||||
5001: {
|
5001: {
|
||||||
uuid: 5001, path: "boss1", type: 1, level: 1,cost:2, name: "骷髅王", atk: 30, hp: 1000, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 7,
|
uuid: 5001, path: "boss1", type: 1, level: 1,cost:2, name: "骷髅王", atk: 30, hp: 150, atk_dis: 200, atk_cd: 2, power: 0, power_max: 10, speed: 7,
|
||||||
max_skill: "精准打击", skill_uuid: 1001, max_skill_uuid: 1002, word: "守护", info: "自身护盾", atktype: 1
|
max_skill: "精准打击", skill_uuid: 1001, max_skill_uuid: 1002, word: "守护", info: "自身护盾", atktype: 1
|
||||||
},
|
},
|
||||||
|
|
||||||
|
|||||||
@@ -277,7 +277,6 @@ export class HeroViewComp extends CCComp {
|
|||||||
get_hero_pos(hero:any){
|
get_hero_pos(hero:any){
|
||||||
let pos =this.skill_pos()
|
let pos =this.skill_pos()
|
||||||
let t_pos:Vec3 = v3(720,0)
|
let t_pos:Vec3 = v3(720,0)
|
||||||
console.log("hero.node.isValid",hero);
|
|
||||||
if(!hero.node.isValid){
|
if(!hero.node.isValid){
|
||||||
return
|
return
|
||||||
}else{
|
}else{
|
||||||
@@ -347,10 +346,12 @@ export class HeroViewComp extends CCComp {
|
|||||||
|
|
||||||
}
|
}
|
||||||
if(t_hero){ //血量最少单体
|
if(t_hero){ //血量最少单体
|
||||||
let role_hp=smc.Role.RoleView.hp_max-smc.Role.RoleView.hp
|
if(smc.Role.RoleView){
|
||||||
if(role_hp > least_hp){
|
let role_hp=smc.Role.RoleView.hp_max-smc.Role.RoleView.hp
|
||||||
least_hp = role_hp
|
if(role_hp > least_hp){
|
||||||
t_hero = smc.Role.RoleView
|
least_hp = role_hp
|
||||||
|
t_hero = smc.Role.RoleView
|
||||||
|
}
|
||||||
}
|
}
|
||||||
this.to_add_buff(t_hero,skill)
|
this.to_add_buff(t_hero,skill)
|
||||||
}
|
}
|
||||||
@@ -451,7 +452,7 @@ export class HeroViewComp extends CCComp {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
this.hp += lhp;
|
this.hp += lhp;
|
||||||
this.tooltip(1,hp.toString());
|
// this.tooltip(1,hp.toString());
|
||||||
if(this.hp > this.hp_max){
|
if(this.hp > this.hp_max){
|
||||||
this.hp = this.hp_max;
|
this.hp = this.hp_max;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -33,7 +33,7 @@ export class TooltipCom extends CCComp {
|
|||||||
this.node.getChildByName("loss_life").active=true;
|
this.node.getChildByName("loss_life").active=true;
|
||||||
tween(this.node).to(
|
tween(this.node).to(
|
||||||
this.alive_time,
|
this.alive_time,
|
||||||
{position:v3(this.node.position.x,this.node.position.y+10), },
|
{position:v3(this.node.position.x+30,this.node.position.y+20), },
|
||||||
{
|
{
|
||||||
onComplete:()=>{ this.ent.destroy()},
|
onComplete:()=>{ this.ent.destroy()},
|
||||||
easing:"linear"
|
easing:"linear"
|
||||||
@@ -45,7 +45,7 @@ export class TooltipCom extends CCComp {
|
|||||||
this.node.getChildByName("add_life").active=true;
|
this.node.getChildByName("add_life").active=true;
|
||||||
tween(this.node).to(
|
tween(this.node).to(
|
||||||
this.alive_time,
|
this.alive_time,
|
||||||
{position:v3(this.node.position.x,this.node.position.y+10), },
|
{position:v3(this.node.position.x-30,this.node.position.y+20), },
|
||||||
{
|
{
|
||||||
onComplete:()=>{ this.ent.destroy()},
|
onComplete:()=>{ this.ent.destroy()},
|
||||||
easing:"linear"
|
easing:"linear"
|
||||||
|
|||||||
Reference in New Issue
Block a user