feat(attr): add vulnerable resist attribute and damage calculation
1. 新增易伤抗性属性vulnerable_res,支持百分比减免易伤附加伤害 2. 实现易伤伤害计算逻辑,支持叠加层数与值覆盖 3. 更新技能与Buff配置,修正灼烧技能描述为易伤效果 4. 新增中毒、减攻Debuff配置与易伤Buff常量定义
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@@ -1,4 +1,4 @@
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
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import { Attrs } from "./HeroAttrs";
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export enum HSSet {
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@@ -311,11 +311,11 @@ export const SkillSet: Record<number, SkillConfig> = {
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DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
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},
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// DoT 技能:命中附加灼烧(7002,BuffList 的 Debuff DoT 底座),tick 伤害受施法者 ap 缩放
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// DoT 技能:命中附加易伤(7002,受到伤害附加固定值,可被易伤抗性减免)
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6104: {
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uuid: 6104, name: "灼热火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
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DTType: DTType.single, ap: 80, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
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RType: RType.bezier, EType: EType.collision, timed_buff_id: 7002, info: "造成攻击力80%的伤害, 命中附加灼烧(5秒内持续掉血)",
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RType: RType.bezier, EType: EType.collision, timed_buff_id: 7002, info: "造成攻击力80%的伤害, 命中附加易伤(5秒内受到伤害附加固定值)",
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},
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6201: {
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uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
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