feat(attr): add vulnerable resist attribute and damage calculation
1. 新增易伤抗性属性vulnerable_res,支持百分比减免易伤附加伤害 2. 实现易伤伤害计算逻辑,支持叠加层数与值覆盖 3. 更新技能与Buff配置,修正灼烧技能描述为易伤效果 4. 新增中毒、减攻Debuff配置与易伤Buff常量定义
This commit is contained in:
@@ -51,11 +51,16 @@ export enum DebuffIcon {
|
||||
* 新增 debuff 时:1) BuffList 加配置 2) 此处加一行映射。
|
||||
*/
|
||||
export const DEBUFF_ICON_MAP: Record<number, DebuffIcon> = {
|
||||
7002: DebuffIcon.FireDamage, // 灼烧
|
||||
7003: DebuffIcon.IceDamage, // 冰冻
|
||||
7004: DebuffIcon.Stun, // 击晕
|
||||
7002: DebuffIcon.FireDamage, // 易伤(灼热火球附加)
|
||||
7003: DebuffIcon.IceDamage, // 冰冻
|
||||
7004: DebuffIcon.Stun, // 击晕
|
||||
7005: DebuffIcon.Poison, // 中毒
|
||||
7006: DebuffIcon.AttackDebuff, // 减攻
|
||||
};
|
||||
|
||||
/** 易伤 buff 的 id(HeroAtkSystem 结算时按此 id 汇总易伤值) */
|
||||
export const VULNERABLE_BUFF_ID = 7002;
|
||||
|
||||
/** Buff 静态定义 */
|
||||
export interface BuffConfig {
|
||||
id: number;
|
||||
@@ -80,12 +85,13 @@ export const BuffList: Record<number, BuffConfig> = {
|
||||
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: 5 }],
|
||||
info: "攻击力 +5,持续 10 秒",
|
||||
},
|
||||
// 灼烧(DoT,可叠层)
|
||||
// 易伤(灼热火球附加;受到伤害时附加固定值,可被易伤抗性百分比减免)
|
||||
// 注:modifiers.attr 用 hp 仅为占位以通过 aggregateTimedMods 结构校验,实际易伤值由 HeroAtkSystem 按 VULNERABLE_BUFF_ID 直接汇总
|
||||
7002: {
|
||||
id: 7002, name: "灼烧", icon: "Stat_Burn",
|
||||
id: 7002, name: "易伤", icon: "Stat_Burn",
|
||||
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
|
||||
tick: { interval: 0.5, damage_or_heal: -10, scale_by_ap_pct: 30 },
|
||||
info: "每 0.5 秒受到 10 伤害,可叠加",
|
||||
modifiers: [{ attr: Attrs.hp, op: ModOp.Flat, value: 10 }],
|
||||
info: "受到的伤害附加 10 点易伤,可叠加,持续 5 秒",
|
||||
},
|
||||
// 冰冻(控制,走统一框架,双写兼容)
|
||||
7003: {
|
||||
@@ -101,6 +107,20 @@ export const BuffList: Record<number, BuffConfig> = {
|
||||
is_control: true, control_kind: 'stun',
|
||||
info: "击晕目标,无法行动",
|
||||
},
|
||||
// 中毒(纯伤害 DoT,可叠层)
|
||||
7005: {
|
||||
id: 7005, name: "中毒", icon: "Stat_PoisonChanceIncrease",
|
||||
category: BuffCategory.Debuff, duration: 5, max_stack: 5,
|
||||
tick: { interval: 0.5, damage_or_heal: -10, scale_by_ap_pct: 30 },
|
||||
info: "每 0.5 秒受到 10 点中毒伤害,可叠加,持续 5 秒",
|
||||
},
|
||||
// 减攻(降低目标攻击力)
|
||||
7006: {
|
||||
id: 7006, name: "减攻", icon: "Stat_Attack_01",
|
||||
category: BuffCategory.Debuff, duration: 5, max_stack: 1,
|
||||
modifiers: [{ attr: Attrs.ap, op: ModOp.Flat, value: -10 }],
|
||||
info: "攻击力降低 10 点,持续 5 秒",
|
||||
},
|
||||
// 占卜师战前攻击强化(基础档:+30/5s;高阶通过 buff_value/buff_duration 覆写成长)
|
||||
7111: {
|
||||
id: 7111, name: "战前强攻", icon: "Stat_Attack_03",
|
||||
|
||||
@@ -38,6 +38,7 @@ export enum Attrs {
|
||||
puncture_chance = "puncture_chance", // 穿透概率
|
||||
puncture_dmg_bonus = "puncture_dmg_bonus", // 穿透后伤害增量(百分点;最终穿透系数 = PUNCTURE_DMG_RATIO * (1 + bonus/100))
|
||||
wfuny = "wfuny", // 风怒
|
||||
vulnerable_res = "vulnerable_res", // 易伤抗性(百分比减免易伤附加伤害)
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
||||
// ========== 从 HeroAttrs.ts 导入属性相关定义 ==========
|
||||
import { Attrs } from "./HeroAttrs";
|
||||
|
||||
export enum HSSet {
|
||||
@@ -311,11 +311,11 @@ export const SkillSet: Record<number, SkillConfig> = {
|
||||
DTType: DTType.single, ap: 100, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.linear, EType: EType.collision, info: "造成攻击力100%的伤害, 高阶技能",
|
||||
},
|
||||
// DoT 技能:命中附加灼烧(7002,BuffList 的 Debuff DoT 底座),tick 伤害受施法者 ap 缩放
|
||||
// DoT 技能:命中附加易伤(7002,受到伤害附加固定值,可被易伤抗性减免)
|
||||
6104: {
|
||||
uuid: 6104, name: "灼热火球", sp_name: "fb-1", icon: "Stat_FireDamage", TGroup: TGroup.Enemy, readyAnm: "", endAnm: "", act: "atk",
|
||||
DTType: DTType.single, ap: 80, hit_count: 2, hitcd: 0.3, speed: 720, with: 90, ready: 0.2, EAnm: 0, DAnm: "", IType: IType.remote,
|
||||
RType: RType.bezier, EType: EType.collision, timed_buff_id: 7002, info: "造成攻击力80%的伤害, 命中附加灼烧(5秒内持续掉血)",
|
||||
RType: RType.bezier, EType: EType.collision, timed_buff_id: 7002, info: "造成攻击力80%的伤害, 命中附加易伤(5秒内受到伤害附加固定值)",
|
||||
},
|
||||
6201: {
|
||||
uuid: 6201, name: "陨石术", sp_name: "fb-3", icon: "Stat_Tripleshot", TGroup: TGroup.Enemy, readyAnm: "blues", endAnm: "", act: "max",
|
||||
|
||||
Reference in New Issue
Block a user