diff --git a/assets/script/game/common/config/HeroDesignSpec.md.meta b/assets/script/game/common/config/HeroDesignSpec.md.meta new file mode 100644 index 00000000..7aa930de --- /dev/null +++ b/assets/script/game/common/config/HeroDesignSpec.md.meta @@ -0,0 +1,11 @@ +{ + "ver": "1.0.1", + "importer": "text", + "imported": true, + "uuid": "defa93a3-1e05-4fad-b94c-b12ed9651c9a", + "files": [ + ".json" + ], + "subMetas": {}, + "userData": {} +} diff --git a/assets/script/game/common/config/heroSet.ts b/assets/script/game/common/config/heroSet.ts index 2fcd56f9..e79a1ecd 100644 --- a/assets/script/game/common/config/heroSet.ts +++ b/assets/script/game/common/config/heroSet.ts @@ -121,11 +121,11 @@ export enum HGrowType { /** 成长类型系数表(每级增量 = 英雄基础属性 × 对应系数) */ export const HERO_GROW_COEF: Record = { - [HGrowType.Tank]: { hp: 1.5, ap: 0.6 }, - [HGrowType.Warrior]: { hp: 1.0, ap: 1.0 }, + [HGrowType.Tank]: { hp: 1.5, ap: 0.6 }, + [HGrowType.Warrior]: { hp: 1.0, ap: 1.0 }, [HGrowType.Assassin]: { hp: 0.7, ap: 1.4 }, - [HGrowType.Mage]: { hp: 0.9, ap: 1.3 }, - [HGrowType.Support]: { hp: 1.1, ap: 0.7 }, + [HGrowType.Mage]: { hp: 0.9, ap: 1.3 }, + [HGrowType.Support]: { hp: 1.1, ap: 0.7 }, }; /** @@ -363,340 +363,299 @@ export interface LvBonusEntry { } /* *=============英雄配置列表================ - * v4 触发类型底座版 — 每个英雄专注单一效果,流派协同由玩家自行发现 + * v5 模板重塑版 — 按 HeroDesignSpec.md 规范统一配置 * - * atked 战士 受击触发,效果作用于自身,越挨打越强 - * atking 刺客 攻击触发自身强化;射手 攻击触发队友强化(hit_count 控制目标数 1→3→6) - * dead 战士/刺客 死亡触发,一次性全队遗产 - * fstart 法师 战斗开始前触发一次,必然生效的全队增益 - * field 法师 驻场光环,存活期间持续生效,死亡消失 - * fend 辅助 每回合结束触发,跨回合累积增益 - * - * 触发节奏:atked 3次/5次,atking 5次/7次,fstart/fend 1次/回合 - * - * skills[0]是普通攻击技能 + * 规则:3档 lv1/3/5,lv5 降 t_num(atked/atking 5→4) + * 品质:card_lv = 1 + 能力加成(数值/范围/双技能) + * 编号:5001-5099=card1, 5101-5199=card2, 5201-5299=card3, 5301-5399=card4, 5401-5499=card5 */ export const HeroInfo: Record = { - // ========== atked 类(战士 · 自身强化) ========== - 5011: { - uuid: 5011, name: "铁壁", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, hp: 300, ap: 28, + // ========== card_lv=1(5001-5005)基础单体/默认范围 ========== + + // 5001 铁壁战士 — atked 护盾(标杆,原5011) + 5001: { + uuid: 5001, name: "铁壁战士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, hp: 300, ap: 28, skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - // 成长主线:受击5次凝聚护盾,层数 2→3→4→5;每级按 Tank 成长类型递增 hp/ap atked: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 3 } }, - { lv: 5, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 4 } }, - { lv: 6, s_lv: SkillLv.Lv4, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 4 } }, ], }, - info: "✧受击5次凝聚护盾", + info: "", }, - 5012: { - uuid: 5012, name: "不死小强", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57, + // 5002 影袭刺客 — atking 自身攻击 + 5002: { + uuid: 5002, name: "影袭刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, hp: 300, ap: 28, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, + atking: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 3 } }, + ], + }, + info: "", + }, + // 5003 遗志将军 — dead 全队攻击 + 5003: { + uuid: 5003, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, hp: 300, ap: 28, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, + dead: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, + ], + }, + info: "", + }, + // 5004 破晓先知 — fstart 全队攻击 + 5004: { + uuid: 5004, name: "破晓先知", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 143, ap: 40, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, + fstart: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, + ], + }, + info: "", + }, + // 5005 战歌法师 — field 攻击光环 + 5005: { + uuid: 5005, name: "战歌法师", path: "hm2", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 143, ap: 40, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, + field: [ + { lv: 1, uuids: [7002] }, + { lv: 3, uuids: [7202] }, + { lv: 5, uuids: [7402] }, + ], + info: "", + }, + + // ========== card_lv=2(5101-5105)数值强化 ========== + + // 5101 不死斗士 — atked 回血(更高数值) + 5101: { + uuid: 5101, name: "不死斗士", path: "hk3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, hp: 600, ap: 57, skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, atked: { 6302: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 250 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 300 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 350 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 350 } }, - ], - 6402: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 200 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 250 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 300 } }, ], }, - info: "✧受伤恢复生命", + info: "", }, - 5013: { - uuid: 5013, name: "铁骨头", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - atked: { - 6301: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, - ], - 6402: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, - ], - }, - info: "✧受伤获得护盾与生命", - }, - 5014: { - uuid: 5014, name: "怒火武者", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, - atked: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, - { lv: 5, s_lv: SkillLv.Lv2, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, - ], - 6403: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, - ], - }, - info: "✧受伤提升攻击与暴击", - }, - 5015: { - uuid: 5015, name: "血刃武者", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - atked: { - 6301: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 3 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 4 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 5 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 5 } }, - ], - 6404: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }, - ], - }, - info: "✧受伤获得护盾与暴伤", - }, - 5016: { - uuid: 5016, name: "狂血战士", path: "hc4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - atked: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 3, overrides: { TGroup: TGroup.Self, ap: 1 } }, - { lv: 5, s_lv: SkillLv.Lv2, t_num: 2, overrides: { TGroup: TGroup.Self, ap: 1 } }, - ], - 6405: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, - ], - }, - info: "✧受伤提升攻击与击晕", - }, - // 以下英雄暂时注释,保留待后续扩展 - // 5012:{uuid:5012,name:"不死小强",path:"hk2", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57, - // skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, - // atked:[{s_uuid:6302,t_num:3,overrides:{TGroup:TGroup.Self,ap:250}}], - // info:"s3次为自身回复攻击力250%的生命值"}, - // 5013:{uuid:5013,name:"铁骨头",path:"hk3", fac:FacSet.HERO,card_lv:2,lv:1,type:HType.Melee,hp:600,ap:57, - // skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, - // atked:[{s_uuid:6402,t_num:5,overrides:{TGroup:TGroup.Self,ap:100}}], - // info:"s5次永久提升自身最大生命值100点"}, - // 5014:{uuid:5014,name:"怒火武者",path:"hk4", fac:FacSet.HERO,card_lv:3,lv:1,type:HType.Melee,hp:900,ap:85, - // skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow1].cd,ccd:0}}, - // atked:[{s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:12}}], - // info:"s3次永久提升自身攻击力12点"}, - // 5015:{uuid:5015,name:"血刃武者",path:"hk5", fac:FacSet.HERO,card_lv:4,lv:1,type:HType.Melee,hp:1200,ap:113, - // skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, - // atked:[ - // {s_uuid:6301,t_num:3,overrides:{TGroup:TGroup.Self,ap:3}}, - // {s_uuid:6401,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}} - // ], - // info:"s3次加3层护盾,s5次永久+15攻击力"}, - // 5016:{uuid:5016,name:"狂血战士",path:"hc1", fac:FacSet.HERO,card_lv:5,lv:1,type:HType.Melee,hp:1500,ap:142, - // skills:{6001:{uuid:6001,lv:1,cd:AtkSpeedSet[AtkSpeedLv.Slow3].cd,ccd:0}}, - // atked:[ - // {s_uuid:6401,t_num:3,overrides:{TGroup:TGroup.Self,ap:10}}, - // {s_uuid:6403,t_num:5,overrides:{TGroup:TGroup.Self,ap:15}} - // ], - // info:"s3次永久+10攻击力,s5次永久+15%暴击率"}, - - // ========== atking 类 — 刺客(自身强化) ========== - 5021: { - uuid: 5021, name: "小刺客", path: "hc1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, - // 成长主线:滚雪球(AP增量固定1,5级阈值5→4刀) - atking: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, - { lv: 5, s_lv: SkillLv.Lv2, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } }, - ], - }, - info: "✧攻击永久提升攻击", - }, - 5022: { - uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85, + // 5102 致命杀手 — atking 暴击(更高数值) + 5102: { + uuid: 5102, name: "致命杀手", path: "hc2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, hp: 600, ap: 57, skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, atking: { - 6403: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 4, overrides: { TGroup: TGroup.Self, hit_count: 1, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, - ], - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 1 } }, - ], - }, - info: "✧攻击限时提升暴击", - }, - 5023: { - uuid: 5023, name: "暗影杀手", path: "hc5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } }, - atking: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 1 } }, - { lv: 5, s_lv: SkillLv.Lv2, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 1 } }, - ], 6403: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, ], }, - info: "✧攻击提升攻击与暴击", + info: "", }, - // 5022: { - // uuid: 5022, name: "嗜血剑客", path: "hc2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast2].cd, ccd: 0 } }, - // atking: [ - // { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } }, - // { s_uuid: 6401, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 12 } } - // ], - // info: "攻击5次永久+10%暴击率,攻击7次永久+12攻击力" - // }, - // 5023: { - // uuid: 5023, name: "暗影杀手", path: "hc3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast1].cd, ccd: 0 } }, - // atking: [ - // { s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 10 } }, - // { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Self, ap: 15 } } - // ], - // info: "攻击5次永久+10%暴击率,攻击7次永久+15%暴伤" - // }, - - // ========== atking 类 — 射手(队友强化,hit_count 控制目标数) ========== - 5031: { - uuid: 5031, name: "援护弓手", path: "ha1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, - // 成长主线:AP增益固定1,5级 hit_count 1→2(2英雄环境=全队) - atking: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }, - { lv: 5, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 1 } }, - ], - }, - info: "✧攻击提升队友攻击", - }, - 5032: { - uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } }, - atking: { - 6403: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, - ], - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }, - { lv: 4, s_lv: SkillLv.Lv2, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, - ], - }, - info: "✧攻击限时提升队友暴击", - }, - // 5032: { - // uuid: 5032, name: "战术弓手", path: "ha2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } }, - // atking: [{ s_uuid: 6403, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 10 } }], - // info: "攻击5次为随机3名队友永久提升暴击率10%" - // }, - 5033: { - uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200, - skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, - atking: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }, - { lv: 4, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, - { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, ap: 1 } }, - ], - 6404: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }, - ], - }, - info: "✧攻击提升队友攻击与暴伤", - }, - // 5033: { - // uuid: 5033, name: "鹰眼弓将", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, - // atking: [ - // { s_uuid: 6401, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 6, ap: 8 } }, - // { s_uuid: 6404, t_num: 7, overrides: { TGroup: TGroup.Team, hit_count: 6, ap: 12 } } - // ], - // info: "攻击5次为随机6名队友永久+8攻击力,攻击7次永久+12%暴伤" - // }, - - // ========== dead 类(战士+刺客 · 死亡遗产) ========== - // 5041: { - // uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - // dead: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }], - // info: "死亡时为全队添加3层护盾" - // }, - // 5042: { - // uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - // dead: [ - // { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }, - // { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } } - // ], - // revive: { s_uuid: 6501, r_num: 1, upr: 0.3 }, - // info: "死亡时全队永久+20攻击力、+80最大生命值,死后复活一次" - // }, - // 5043: { - // uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } }, - // dead: [{ s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }], - // info: "死亡时全队永久提升击晕概率15%" - // }, - // 5044: { - // uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, - // dead: [ - // { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }, - // { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } } - // ], - // info: "死亡时全队永久+15%暴击率、+20%暴伤" - // }, - // 5045: { - // uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 142, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - // dead: [ - // { s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, - // { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 30 } }, - // { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 120 } } - // ], - // revive: { s_uuid: 6501, r_num: 1, upr: 0.5 }, - // info: "死亡时全队获得5层护盾、永久+30攻击力、永久+120最大生命值,死后复活一次" - // }, - 5041: { - uuid: 5041, name: "殉道卫士", path: "hk1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Melee, hp: 300, ap: 28, + // 5103 殉道勇士 — dead 全队护盾(更高数值) + 5103: { + uuid: 5103, name: "殉道勇士", path: "hk4", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, hp: 600, ap: 57, skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, dead: { 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, ], }, - info: "✧死亡全队获得护盾", + info: "", }, - 5042: { - uuid: 5042, name: "遗志将军", path: "hk2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Melee, hp: 600, ap: 57, + // 5104 圣光祭司 — fstart 全队护盾(更高数值) + 5104: { + uuid: 5104, name: "圣光祭司", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 287, ap: 80, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, + fstart: { + 6301: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + ], + }, + info: "", + }, + // 5105 风怒先知 — field 攻速光环 + 5105: { + uuid: 5105, name: "风怒先知", path: "hm1", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 287, ap: 80, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + field: [ + { lv: 1, uuids: [7006] }, + { lv: 3, uuids: [7206] }, + { lv: 5, uuids: [7406] }, + ], + info: "", + }, + + // ========== card_lv=3(5201-5205)范围扩大 ========== + + // 5201 怒血勇士 — atked 全队攻击(范围扩大) + 5201: { + uuid: 5201, name: "怒血勇士", path: "hk5", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, hp: 900, ap: 85, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, + atked: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 1 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 2 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, ap: 3 } }, + ], + }, + info: "", + }, + // 5202 援护射手 — atking 队友攻击(范围扩大) + 5202: { + uuid: 5202, name: "援护射手", path: "ha1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, hp: 430, ap: 120, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, + atking: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 1, ap: 1 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 1 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 3, ap: 1 } }, + ], + }, + info: "", + }, + // 5203 传承卫士 — dead 全队生命(范围扩大) + 5203: { + uuid: 5203, name: "传承卫士", path: "hk1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, hp: 900, ap: 85, skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, dead: { + 6402: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }, + ], + }, + info: "", + }, + // 5204 晨光贤者 — fstart 全队暴击(范围扩大) + 5204: { + uuid: 5204, name: "晨光贤者", path: "hm2", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 430, ap: 120, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, + fstart: { + 6403: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, + ], + }, + info: "", + }, + // 5205 精准术士 — field 暴击光环(范围扩大) + 5205: { + uuid: 5205, name: "精准术士", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 430, ap: 120, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + field: [ + { lv: 1, uuids: [7004] }, + { lv: 3, uuids: [7204] }, + { lv: 5, uuids: [7404] }, + ], + info: "", + }, + + // ========== card_lv=4(5301-5305)数值+范围 ========== + + // 5301 复仇守护者 — atked 全队暴击(范围+数值) + 5301: { + uuid: 5301, name: "复仇守护者", path: "hk2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, hp: 1200, ap: 113, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, + atked: { + 6403: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, + ], + }, + info: "", + }, + // 5302 破灭游侠 — atking 队友暴伤(范围+数值) + 5302: { + uuid: 5302, name: "破灭游侠", path: "ha2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, hp: 573, ap: 160, + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } }, + atking: { + 6404: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 3, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, hit_count: 4, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }, + ], + }, + info: "", + }, + // 5303 亡语刺客 — dead 全队暴击+暴伤(双效果) + 5303: { + uuid: 5303, name: "亡语刺客", path: "hc3", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, grow_type: HGrowType.Assassin, hp: 1200, ap: 113, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, + dead: { + 6403: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, + ], + 6404: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 5 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }, + ], + }, + info: "", + }, + // 5304 战吼术士 — fstart 全队攻击+生命(双效果) + 5304: { + uuid: 5304, name: "战吼术士", path: "hm1", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 573, ap: 160, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, + fstart: { 6401: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }, ], 6402: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }, + ], + }, + info: "", + }, + // 5305 领域贤者 — field 暴伤+攻速光环(双效果) + 5305: { + uuid: 5305, name: "领域贤者", path: "hm2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 573, ap: 160, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, + field: [ + { lv: 1, uuids: [7005, 7006] }, + { lv: 3, uuids: [7205, 7206] }, + { lv: 5, uuids: [7405, 7406] }, + ], + info: "", + }, + + // ========== card_lv=5(5401-5405)双技能(+revive/field) ========== + + // 5401 不灭战魂 — atked 攻击 + revive(双技能) + 5401: { + uuid: 5401, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Tank, hp: 1500, ap: 142, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, + atked: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 3 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 4 } }, ], }, revive: [ @@ -704,206 +663,90 @@ export const HeroInfo: Record = { { lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 }, { lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 }, ], - info: "✧死亡全队攻血提升\n✦死亡后原地重生", + info: "", }, - 5043: { - uuid: 5043, name: "亡魂刺客", path: "hc1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Melee, hp: 900, ap: 85, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal1].cd, ccd: 0 } }, - dead: { - 6405: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7017, buff_value: 10, buff_duration: 6 } }, - ], - 6403: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 6 } }, - { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, + // 5402 战歌游侠 — atking 攻击 + field 攻速光环(双技能) + 5402: { + uuid: 5402, name: "战歌游侠", path: "ha3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Assassin, hp: 717, ap: 200, + skills: { 6008: { uuid: 6008, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, + atking: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 2 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Self, ap: 3 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Self, ap: 4 } }, ], }, - info: "✧死亡全队击晕与暴击", + field: [ + { lv: 1, uuids: [7006] }, + { lv: 3, uuids: [7206] }, + { lv: 5, uuids: [7406] }, + ], + info: "", }, - 5044: { - uuid: 5044, name: "血誓剑客", path: "hc2", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Melee, hp: 1200, ap: 113, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Fast3].cd, ccd: 0 } }, - dead: { - 6403: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 5, buff_duration: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 7, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7012, buff_value: 10, buff_duration: 6 } }, - ], - 6404: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 5, buff_duration: 5 } }, - { lv: 4, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 7, buff_duration: 6 } }, - { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7020, buff_value: 10, buff_duration: 6 } }, - ], - }, - info: "✧死亡全队暴击与暴伤", - }, - - // ===== 5045 不灭战魂(已启用)===== - // 遗志双核心:死亡一次释放【盾+HP】双遗产 - // 数值节奏:盾 5→6→7→8,HP 10→12→15 - 5045: { - uuid: 5045, name: "不灭战魂", path: "hk3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, hp: 1500, ap: 60, + // 5403 凤凰祭司 — dead 攻击+护盾 + revive(双技能) + 5403: { + uuid: 5403, name: "凤凰祭司", path: "hk4", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Melee, grow_type: HGrowType.Warrior, hp: 1500, ap: 142, skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow3].cd, ccd: 0 } }, - // 死亡释放:5 层护盾 + 全队 +10 HP;复活 1 次血量 50% dead: { + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }, + ], 6301: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, - ], - 6402: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, ], }, revive: [ { lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 }, { lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 }, + { lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 }, ], - info: "✧死亡全队加护盾\n✧重生: 每回合可重生1次, 恢复50%血量", + info: "", }, - - // ========== fstart 类(法师 · 战前增益) ========== - 5051: { - uuid: 5051, name: "占卜师", path: "hm1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, - // 战前计时 buff:每回合开始全队 AP 限时提升(+30/5s → +60/7s → +90/10s) - // 统一复用 7111 基础配置,通过 buff_value/buff_duration 覆写实现三档成长 - fstart: { - 6401: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7111 } }, - { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7111, buff_value: 60, buff_duration: 7 } }, - { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, timed_buff_id: 7111, buff_value: 90, buff_duration: 10 } }, - ], - }, - info: "✧回合开始全队提升攻击", - }, - 5052: { - uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, + // 5404 涅槃贤者 — fstart 护盾+攻击 + revive(双技能) + 5404: { + uuid: 5404, name: "涅槃贤者", path: "hm3", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Mage, hp: 717, ap: 200, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, fstart: { 6301: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 3 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 4 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 6 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 7 } }, ], - 6402: [ - { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }, + 6401: [ + { lv: 1, s_lv: SkillLv.Lv1, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 5 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 8 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }, ], }, - info: "✧回合开始全队获得护盾", - }, - // 5052: { - // uuid: 5052, name: "护盾牧师", path: "hm2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Slow1].cd, ccd: 0 } }, - // fstart: [{ s_uuid: 6301, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 2 } }], - // info: "战斗开始时为全队添加2层护盾" - // }, - // 5053: { - // uuid: 5053, name: "血盟法师", path: "hm3", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, - // fstart: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 100 } }], - // info: "战斗开始时为全队永久提升最大生命值100点" - // }, - // 5054: { - // uuid: 5054, name: "暴击法师", path: "hm4", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid3].cd, ccd: 0 } }, - // fstart: [{ s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }], - // info: "战斗开始时为全队永久提升暴击率20%" - // }, - // 5055: { - // uuid: 5055, name: "毁灭法师", path: "hm5", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, - // fstart: [ - // { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 25 } }, - // { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } } - // ], - // info: "战斗开始时为全队永久+25%暴伤、+20攻击力" - // }, - // 5056: { - // uuid: 5056, name: "预言法师", path: "hm6", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, - // fstart: [ - // { s_uuid: 6405, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } }, - // { s_uuid: 6403, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 15 } }, - // { s_uuid: 6404, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 20 } } - // ], - // info: "战斗开始时为全队永久+20%击晕概率、+15%暴击率、+20%暴伤" - // }, - - // ========== field 类(法师 · 驻场光环) ========== - // 5061: { - // uuid: 5061, name: "亡语法师", path: "hm1", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, - // field: [7015], - // info: "驻场期间全队死亡触发技能次数+1,死亡后光环消失" - // }, - 5061: { - uuid: 5061, name: "战歌法师", path: "hm3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid2].cd, ccd: 0 } }, - field: [ - { lv: 1, uuids: [7002, 7006] }, - { lv: 2, uuids: [7202, 7006] }, - { lv: 4, uuids: [7202, 7206] }, + revive: [ + { lv: 1, s_uuid: 6501, r_num: 1, upr: 0.5 }, + { lv: 3, s_uuid: 6501, r_num: 1, upr: 0.6 }, + { lv: 5, s_uuid: 6501, r_num: 1, upr: 0.7 }, ], - info: "✧光环全队提升攻击\n✦追加提升攻速", + info: "", }, - - // ========== fend + atking 类(辅助 · 治疗续航 + 回合增益) ========== - 5071: { - uuid: 5071, name: "治愈牧师", path: "hh1", fac: FacSet.HERO, card_lv: 1, lv: 1, type: HType.Long, hp: 143, ap: 40, - skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, - // 成长主线:治疗量 200→250→300%,5级 hit_count 1→2(全队) + // 5405 圣言诗人 — atking 治疗 + field 生命光环(双技能) + 5405: { + uuid: 5405, name: "圣言诗人", path: "hh1", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, grow_type: HGrowType.Support, hp: 717, ap: 200, + skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, atking: { 6302: [ { lv: 1, s_lv: SkillLv.Lv1, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }, - { lv: 2, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }, - { lv: 4, s_lv: SkillLv.Lv3, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 300 } }, - { lv: 5, s_lv: SkillLv.Lv4, t_num: 5, overrides: { TGroup: TGroup.Team, hit_count: 2, ap: 300 } }, + { lv: 3, s_lv: SkillLv.Lv2, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }, + { lv: 5, s_lv: SkillLv.Lv3, t_num: 4, overrides: { TGroup: TGroup.Team, ap: 300 } }, ], }, - info: "✧攻击治疗低血队友", + field: [ + { lv: 1, uuids: [7007] }, + { lv: 3, uuids: [7207] }, + { lv: 5, uuids: [7407] }, + ], + info: "", }, - // 5072: { - // uuid: 5072, name: "小金库", path: "hh2", fac: FacSet.HERO, card_lv: 2, lv: 1, type: HType.Long, hp: 287, ap: 80, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Mid1].cd, ccd: 0 } }, - // atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 200 } }], - // fend: [{ s_uuid: 6303, t_num: 1, overrides: { gold: 1 } }], - // info: "攻击5次治疗全队,每回合结束获得1金币" - // }, - // 5073: { - // uuid: 5073, name: "强化牧师", path: "hh3", fac: FacSet.HERO, card_lv: 3, lv: 1, type: HType.Long, hp: 430, ap: 120, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, - // atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }], - // fend: [{ s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 10 } }], - // info: "攻击5次治疗全队,每回合结束全队永久+10攻击力" - // }, - // 5074: { - // uuid: 5074, name: "生命牧师", path: "hh4", fac: FacSet.HERO, card_lv: 4, lv: 1, type: HType.Long, hp: 573, ap: 160, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal3].cd, ccd: 0 } }, - // atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 250 } }], - // fend: [{ s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 80 } }], - // info: "攻击5次治疗全队,每回合结束全队永久+80最大生命值" - // }, - // 5075: { - // uuid: 5075, name: "全能牧师", path: "hh5", fac: FacSet.HERO, card_lv: 5, lv: 1, type: HType.Long, hp: 717, ap: 200, - // skills: { 6001: { uuid: 6001, lv: 1, cd: AtkSpeedSet[AtkSpeedLv.Normal2].cd, ccd: 0 } }, - // atking: [{ s_uuid: 6302, t_num: 5, overrides: { TGroup: TGroup.Team, ap: 300 } }], - // fend: [ - // { s_uuid: 6401, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 12 } }, - // { s_uuid: 6402, t_num: 1, overrides: { TGroup: TGroup.Team, ap: 60 } } - // ], - // info: "攻击5次治疗全队300%AP,每回合结束全队永久+12攻击力、+60最大生命值" - // }, - - - /* *=============怪物配置列表================ @@ -982,30 +825,16 @@ export const HeroInfo: Record = { }; export const HeroList: number[] = [ - // atked 类(战士 · 自身强化) - 5011, - 5012, - 5013, 5014, 5015, 5016, - // atking 刺客(自身强化) - 5021, - 5022, - 5023, - // atking 射手(队友强化) - 5031, - 5032, - 5033, - // dead 类(死亡遗产) - 5041, 5042, 5043, 5044, - 5045, - // fstart 类(法师 · 战前增益) - 5051, - 5052, - // 5053, 5054, 5055, 5056, - // field 类(法师 · 驻场光环) - 5061, - // fend + atking 类(辅助 · 治疗 + 回合增益) - 5071, - // 5072, 5073, 5074, 5075, + // card_lv=1 + 5001, 5002, 5003, 5004, 5005, + // card_lv=2 + 5101, 5102, 5103, 5104, 5105, + // card_lv=3 + 5201, 5202, 5203, 5204, 5205, + // card_lv=4 + 5301, 5302, 5303, 5304, 5305, + // card_lv=5 + 5401, 5402, 5403, 5404, 5405, ]; // ==================== 英雄强度评分公式 ==================== @@ -1485,7 +1314,7 @@ export function calcHeroPower(hero: heroInfo, targetLv: number = 1): number { * @param baseScore 基准分 * @returns 以基准英雄为 baseScore 的相对分数 */ -export function calcHeroPowerNormalized(hero: heroInfo, targetLv: number = 1, baseHeroId: number = 5011, baseScore: number = 100): number { +export function calcHeroPowerNormalized(hero: heroInfo, targetLv: number = 1, baseHeroId: number = 5001, baseScore: number = 100): number { const baseHero = HeroInfo[baseHeroId]; if (!baseHero) return 0; const basePower = calcHeroPower(baseHero, targetLv);