feat(游戏数据): 添加天赋和技能收集记录功能

在SingletonModuleComp中添加collection字段记录天赋和技能获取情况
新增addTalentRecord和addSkillRecord方法用于记录获取次数
修改getGameDate方法返回收集记录数据
在MissionCardComp中调用记录方法
新增MissionGetsComp组件文件
This commit is contained in:
panw
2026-01-05 16:39:34 +08:00
parent d1409770d6
commit 801659c33a
4 changed files with 84 additions and 2 deletions

View File

@@ -318,8 +318,10 @@ export class MissionCardComp extends CCComp {
.call(() => {
// 根据类型发送不同事件
if (this.curCardType === CardType.Talent) {
smc.addTalentRecord(selectedData.uuid);
oops.message.dispatchEvent(GameEvent.UseTalentCard, selectedData.uuid);
} else if (this.curCardType === CardType.Skill) {
smc.addSkillRecord(selectedData.uuid);
oops.message.dispatchEvent(GameEvent.UseSkillCard, selectedData.uuid);
}
// 后续扩展其他类型事件

View File

@@ -0,0 +1,29 @@
import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionGetsCompComp')
@ecs.register('MissionGetsComp', false)
export class MissionGetsCompComp extends CCComp {
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

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@@ -0,0 +1,9 @@
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"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "a1707aae-7e2b-4360-b44b-a984f4a6d358",
"files": [],
"subMetas": {},
"userData": {}
}