feat(游戏数据): 添加天赋和技能收集记录功能

在SingletonModuleComp中添加collection字段记录天赋和技能获取情况
新增addTalentRecord和addSkillRecord方法用于记录获取次数
修改getGameDate方法返回收集记录数据
在MissionCardComp中调用记录方法
新增MissionGetsComp组件文件
This commit is contained in:
panw
2026-01-05 16:39:34 +08:00
parent d1409770d6
commit 801659c33a
4 changed files with 84 additions and 2 deletions

View File

@@ -17,7 +17,11 @@ import { getLevelExp } from "../map/RogueConfig";
interface GameDate{
gold:number,
heros:any,
fight_hero:number
fight_hero:number,
collection?: {
talents: Record<number, number>,
skills: Record<number, number>
}
}
interface CloudData {
openid: string;
@@ -122,6 +126,11 @@ export class SingletonModuleComp extends ecs.Comp {
tal:[],
info:'',
},
// 收集记录
collection: {
talents: {} as Record<number, number>,
skills: {} as Record<number, number>,
},
gold: 200, // 金币数据MVVM绑定字段
};
@@ -158,6 +167,30 @@ export class SingletonModuleComp extends ecs.Comp {
}
}
/**
* 记录天赋获取
* @param id 天赋ID
*/
addTalentRecord(id: number) {
if (!this.vmdata.collection.talents[id]) {
this.vmdata.collection.talents[id] = 0;
}
this.vmdata.collection.talents[id]++;
console.log(`[SMC] 记录天赋获取: ID=${id}, 次数=${this.vmdata.collection.talents[id]}`);
}
/**
* 记录技能获取
* @param id 技能ID
*/
addSkillRecord(id: number) {
if (!this.vmdata.collection.skills[id]) {
this.vmdata.collection.skills[id] = 0;
}
this.vmdata.collection.skills[id]++;
console.log(`[SMC] 记录技能获取: ID=${id}, 次数=${this.vmdata.collection.skills[id]}`);
}
vmAdd() {
VM.add(this.vmdata, "data");
}
@@ -226,6 +259,10 @@ export class SingletonModuleComp extends ecs.Comp {
if(CloudData.data.gold) this.vmdata.gold=CloudData.data.gold
if(CloudData.data.heros) this.heros=CloudData.data.heros
if(CloudData.data.fight_hero) this.fight_hero=CloudData.data.fight_hero
// 恢复收集记录
if(CloudData.data.collection) {
this.vmdata.collection = CloudData.data.collection;
}
}
} catch (error) {
@@ -233,7 +270,12 @@ export class SingletonModuleComp extends ecs.Comp {
}
}
getGameDate(){
return {gold:this.vmdata.gold,heros:this.heros,fight_hero:this.fight_hero}
return {
gold:this.vmdata.gold,
heros:this.heros,
fight_hero:this.fight_hero,
collection: this.vmdata.collection
}
}
addHero(hero_uuid:number){
if(this.heros.indexOf(hero_uuid)==-1){

View File

@@ -318,8 +318,10 @@ export class MissionCardComp extends CCComp {
.call(() => {
// 根据类型发送不同事件
if (this.curCardType === CardType.Talent) {
smc.addTalentRecord(selectedData.uuid);
oops.message.dispatchEvent(GameEvent.UseTalentCard, selectedData.uuid);
} else if (this.curCardType === CardType.Skill) {
smc.addSkillRecord(selectedData.uuid);
oops.message.dispatchEvent(GameEvent.UseSkillCard, selectedData.uuid);
}
// 后续扩展其他类型事件

View File

@@ -0,0 +1,29 @@
import { _decorator } from "cc";
import { ecs } from "../../../../extensions/oops-plugin-framework/assets/libs/ecs/ECS";
import { CCComp } from "../../../../extensions/oops-plugin-framework/assets/module/common/CCComp";
const { ccclass, property } = _decorator;
/** 视图层对象 */
@ccclass('MissionGetsCompComp')
@ecs.register('MissionGetsComp', false)
export class MissionGetsCompComp extends CCComp {
/** 视图层逻辑代码分离演示 */
start() {
// var entity = this.ent as ecs.Entity; // ecs.Entity 可转为当前模块的具体实体对象
// this.on(ModuleEvent.Cmd, this.onHandler, this);
}
/** 全局消息逻辑处理 */
// private onHandler(event: string, args: any) {
// switch (event) {
// case ModuleEvent.Cmd:
// break;
// }
// }
/** 视图对象通过 ecs.Entity.remove(ModuleViewComp) 删除组件是触发组件处理自定义释放逻辑 */
reset() {
this.node.destroy();
}
}

View File

@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "a1707aae-7e2b-4360-b44b-a984f4a6d358",
"files": [],
"subMetas": {},
"userData": {}
}