fix: 修复卡牌触摸事件未绑定及调整游戏配置和UI布局

- 启用CardComp中的卡牌触摸事件绑定以支持交互
- 将游戏地平线(GAME_LINE)从0调整为100
- 更新引擎配置使用spine-4.2替代spine-3.8
- 调整多个prefab中的节点位置、尺寸和缩放比例
- 修正地图背景高度和底部边距
- 禁用card.prefab中的某个组件
This commit is contained in:
walkpan
2026-03-28 13:03:15 +08:00
parent a638f473a0
commit 8006331308
6 changed files with 28 additions and 28 deletions

View File

@@ -584,7 +584,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -17.451,
"y": 107.444,
"z": 0
},
"_lrot": {
@@ -720,7 +720,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 212.041,
"y": 336.936,
"z": 0
},
"_lrot": {
@@ -856,7 +856,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -71.608,
"y": 53.287,
"z": 0
},
"_lrot": {
@@ -992,7 +992,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -68.815,
"y": 56.08,
"z": 0
},
"_lrot": {
@@ -1128,7 +1128,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -428.693,
"y": -363.417,
"z": 0
},
"_lrot": {
@@ -1169,7 +1169,7 @@
"_contentSize": {
"__type__": "cc.Size",
"width": 960,
"height": 600
"height": 899.8
},
"_anchorPoint": {
"__type__": "cc.Vec2",
@@ -1267,7 +1267,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": -130,
"y": -30,
"z": 0
},
"_lrot": {
@@ -1383,7 +1383,7 @@
"_left": 0,
"_right": 0,
"_top": 0,
"_bottom": -80,
"_bottom": 20,
"_horizontalCenter": 0,
"_verticalCenter": 0,
"_isAbsLeft": true,

View File

@@ -4578,7 +4578,7 @@
"__id__": 197
}
],
"_active": true,
"_active": false,
"_components": [
{
"__id__": 203

View File

@@ -286,7 +286,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 45,
"y": 37.492,
"z": 0
},
"_lrot": {
@@ -298,8 +298,8 @@
},
"_lscale": {
"__type__": "cc.Vec3",
"x": -1.5,
"y": 1.5,
"x": -1.3,
"y": 1.3,
"z": 1
},
"_mobility": 0,
@@ -1838,7 +1838,7 @@
"_lpos": {
"__type__": "cc.Vec3",
"x": 0,
"y": 76.713,
"y": 82.752,
"z": 0
},
"_lrot": {

View File

@@ -11,7 +11,7 @@ export enum BoxSet {
LETF_END = -420,
RIGHT_END = 420,
//游戏地平线
GAME_LINE = 0,
GAME_LINE = 100,
//攻击距离
}

View File

@@ -277,22 +277,22 @@ export class CardComp extends CCComp {
/** 绑定触控:卡面点击使用,锁按钮点击切换锁定 */
private bindEvents() {
// this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
// this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
// this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
// this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
// this.Lock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
// this.unLock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
this.Lock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.unLock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
}
/** 解绑触控,防止节点销毁后残留回调 */
private unbindEvents() {
// this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
// this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
// this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
// this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
// this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
// this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
}
private onCardTouchStart(event: EventTouch) {

View File

@@ -151,7 +151,7 @@
},
"spine": {
"_value": true,
"_option": "spine-3.8"
"_option": "spine-4.2"
},
"spine-3.8": {
"_value": true,
@@ -210,7 +210,7 @@
"profiler",
"rich-text",
"skeletal-animation",
"spine-3.8",
"spine-4.2",
"tween",
"ui"
],