fix: 修复卡牌触摸事件未绑定及调整游戏配置和UI布局

- 启用CardComp中的卡牌触摸事件绑定以支持交互
- 将游戏地平线(GAME_LINE)从0调整为100
- 更新引擎配置使用spine-4.2替代spine-3.8
- 调整多个prefab中的节点位置、尺寸和缩放比例
- 修正地图背景高度和底部边距
- 禁用card.prefab中的某个组件
This commit is contained in:
walkpan
2026-03-28 13:03:15 +08:00
parent a638f473a0
commit 8006331308
6 changed files with 28 additions and 28 deletions

View File

@@ -277,22 +277,22 @@ export class CardComp extends CCComp {
/** 绑定触控:卡面点击使用,锁按钮点击切换锁定 */
private bindEvents() {
// this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
// this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
// this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
// this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
// this.Lock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
// this.unLock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.node.on(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
this.node.on(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
this.node.on(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
this.node.on(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
this.Lock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.unLock?.on(NodeEventType.TOUCH_END, this.onToggleLock, this);
}
/** 解绑触控,防止节点销毁后残留回调 */
private unbindEvents() {
// this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
// this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
// this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
// this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
// this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
// this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.node.off(NodeEventType.TOUCH_START, this.onCardTouchStart, this);
this.node.off(NodeEventType.TOUCH_MOVE, this.onCardTouchMove, this);
this.node.off(NodeEventType.TOUCH_END, this.onCardTouchEnd, this);
this.node.off(NodeEventType.TOUCH_CANCEL, this.onCardTouchCancel, this);
this.Lock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
this.unLock?.off(NodeEventType.TOUCH_END, this.onToggleLock, this);
}
private onCardTouchStart(event: EventTouch) {